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Time Warp
"More cycle, fewer panics."

How do I install Time Warp?
Download the free ProjectMods desktop app, then install Time Warp for Dome Keeper in one click.
</>What does Time Warp do?
Time Warp gives every cycle some breathing room. The wave timer ticks down slower, so you actually get to finish that excavation or upgrade tier before the monsters arrive. Especially handy on harder difficulties where the default clock feels brutal, or on co-op runs where coordination takes a few extra seconds. Pair with Resource Dump if you'd rather not mine at all, or with Drill Sergeant to keep mining at full speed AND have all the time in the world.
</>What is Time Warp?
Time Warp is a ProjectMods mod for Dome Keeper that stretches the wave countdown so every cycle gives you real breathing room. Finish that deeper excavation, save for a bigger upgrade tier, or coordinate co-op routes without rushing. Especially useful on harder difficulties where the default clock feels brutal. One-click install in the ProjectMods launcher, single Enabled toggle, free to download.
</>Common questions about Time Warp
What does Time Warp do in Dome Keeper?
Time Warp is a Dome Keeper mod from ProjectMods that slows the wave countdown timer, giving you longer cycles between monster waves. The wave clock ticks down at a reduced rate, so the gap between assaults stretches out and you get noticeably more breathing room each cycle. You still face the same monsters, the same upgrades, and the same dome — the only thing that changes is how much real time passes before the next wave kicks off. Flip the Enabled toggle in the ProjectMods launcher and every cycle in Dome Keeper feels longer, without altering anything else about the run.
Why would I use Time Warp instead of just lowering the difficulty?
Time Warp is built for Dome Keeper runs where the default wave clock feels punishing but you still want the harder monster scaling. On higher difficulties the timer barely lets you finish an excavation route, much less commit to a tier-three upgrade, so you end up skipping the deep dig and patching the dome. With Time Warp slowing the cycle in Dome Keeper, you can finish what you started — mine the rare resource pocket two layers down, save up for the bigger weapon, route a proper path. It is also great for co-op runs, where coordinating who digs and who defends usually eats half the cycle. ProjectMods players use it as a difficulty smoother.
Does Time Warp slow everything down or just the wave timer?
Just the wave timer. Time Warp only stretches the cycle countdown — every other system in Dome Keeper runs at normal speed. Your character moves at the usual pace, drilling speed is unchanged, the dome's gadgets fire at their normal rate, and monster wave intensity stays exactly as designed once the wave actually begins. The mod is not slow-motion or a global time-scale tweak; it simply multiplies the cycle timer so the gap between waves is longer. If you want faster mining as well as more prep time, ProjectMods players usually pair Time Warp with Drill Sergeant in the same Dome Keeper run for a noticeably more comfortable pace.
How do I turn Time Warp on or off in Dome Keeper?
Time Warp ships with a single Enabled toggle inside the ProjectMods launcher. Flip it on before launching Dome Keeper and the cycle timer slows for the entire session; flip it off and the next run behaves exactly like vanilla Dome Keeper. There is no slider, no preset list, and no per-difficulty tuning — it is a clean on or off helper. Because nothing is written into your run file, you can disable Time Warp between sessions without breaking saves, achievements, or progress on existing runs. The toggle takes effect the next time Dome Keeper boots through the ProjectMods launcher.
Which other ProjectMods mods pair well with Time Warp?
Time Warp pairs naturally with several other ProjectMods Dome Keeper mods depending on the run you want. Drill Sergeant keeps your mining at full speed, so the extra cycle time turns into real resources instead of idle waiting. Resource Dump skips mining entirely if you'd rather focus on dome upgrades and combat. Ironclad or Dome Daddy harden the dome itself, so even when waves do come you survive more of them. For a relaxed sandbox run, stack Time Warp with Ghost Walker or Magnet Hands. For a power-fantasy run, layer it with Glass Cannon or Turbo Legs. All of these are one-click installs in the ProjectMods launcher for Dome Keeper.
What options does Time Warp include?
Time Scale
How fast time flows. 0.5 = slow motion, 2.0 = double speed.
Time Warp is a ProjectMods mod for Dome Keeper that slows the wave countdown timer, giving you longer cycles and more time to mine, upgrade, and prep before each monster wave hits.
What features does Time Warp include?
- Stretches each cycle so you can actually finish that excavation or upgrade before the wave hits
- One Enabled toggle and the wave clock just ticks slower — no sliders or per-cycle tweaking
- Makes harder difficulties feel fair without removing the threat — monsters still come, you just get a real prep window
Best For
- Tackle harder difficulties where the default cycle timer feels brutal and you keep getting caught mid-dig
- Co-op runs where coordinating with a partner eats up time you don't have on the vanilla clock
- Chill solo sessions where you'd rather plan upgrades and explore the cave than panic-mine every cycle

Drill Sergeant
Cranks up your mining speed so you rip through iron, water, and everything in between. Great for early cycles where the clock is tight.

Glass Cannon
Massive damage output, paper-thin defense. Every shot a one-tap, every incoming hit a run-ender.

Resource Dump
Floods your inventory with iron, water, cobalt, and gems on demand — skip the mining loop entirely.














































































































