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Rush Hour
"Rushing rooms with zero consequences — just like real project management."

How do I install Rush Hour?
Download the free ProjectMods desktop app, then install Rush Hour for Fallout Shelter in one click.
</>What does Rush Hour do?
Room rushing in Fallout Shelter is basically gambling with extra steps — and now you can rig the casino. Rush Hour gives you three powerful knobs to twist. First, override the fail chance entirely — set it to zero and never see another radroach incident again, or crank it to 100 if you enjoy chaos. Second, multiply the XP your dwellers earn from successful rushes, turning every tap into a turbo-charged training session. Third, pile on bonus caps with every rush so your vault's economy looks like you found a pre-war Federal Reserve. Each feature has its own toggle, so mix and match to your heart's content. The wasteland rewards the bold, Overseer.
</>What is Rush Hour?
Rush Hour gives you three knobs over Fallout Shelter's room-rushing system: override the fail chance to anything from 0% to 100%, multiply the XP your dwellers earn per successful rush, and add bonus caps every time a rush succeeds. Each knob is its own toggle, so mix and match for the difficulty curve you want. Free with one-click install from the ProjectMods desktop app, part of a community-first catalog of 1,600+ mods across 400+ PC games.
</>Common questions about Rush Hour
What does Rush Hour do in Fallout Shelter?
Rush Hour is a Fallout Shelter mod from ProjectMods that turns room rushing — normally an RNG gamble — into a tool you control. It gives you three knobs you can toggle independently. The first overrides the fail chance entirely, so you set the percentage instead of the game (anywhere from 0% guaranteed success to 100% guaranteed disaster). The second multiplies the XP your dwellers earn from each successful rush. The third adds bonus caps to the rush reward on every success. Each knob is its own toggle, so you can enable just one or stack all three. Free, one-click install from the ProjectMods desktop app.
How does the rush fail-chance override actually work?
Rush Hour's fail-chance override replaces the game's calculated fail percentage with whatever number you set. Normally, Fallout Shelter calculates fail chance based on the room type, the dwellers assigned, their SPECIAL stats, and current vault conditions — and the percentage shown on the rush button reflects that math. With Rush Hour's override on, the displayed percentage becomes your chosen value instead. Set it to 0% and every rush succeeds. Set it to 100% and every rush triggers an incident (great for testing your defenses on demand). Set it to anything in between for a tuned difficulty curve. Toggle the override off any time and the game's normal math takes over again.
What does the XP multiplier do to rush rewards?
The XP multiplier in Rush Hour scales the XP rewarded to dwellers in a rushed room when the rush succeeds. Normally, a successful rush gives the assigned dwellers a small XP bump alongside the resource haul. With the multiplier on, that bump gets multiplied by whatever you set — 2x, 5x, 10x, more. Useful for power-leveling a new dweller crew, getting recently-trained explorers up to combat-ready levels fast, or just compressing the early game into a single play session. The multiplier stacks with the fail-chance override, so you can guarantee successful rushes and supercharge the XP at the same time. Bonus caps from rushes stack on top if you've toggled those on too.
How does the bonus caps option interact with normal rush rewards?
Rush Hour's bonus caps option adds extra caps to the standard rush success reward — it doesn't replace it. So when a rush succeeds, you still get the room's normal resource haul (food, water, energy, whatever the room produces) and any caps the game would normally drop, AND you get the bonus cap stack from Rush Hour on top. The bonus amount is set by you in the option's value field. Combined with the fail-chance override at 0%, this turns rushing into a reliable caps generator. Pair Rush Hour with Master Blueprint to instantly unlock every rushable room, then with Lazy Overseer for hands-off resource collection between rushes — same ProjectMods catalog.
Why would I use Rush Hour instead of just rushing manually?
Vanilla room rushing is fun the first 20 times and frustrating the next 200, because the fail chance feels punitive whenever you actually need a successful rush. Rush Hour is for players who want the rushing mechanic without the gambling-against-the-house feeling. Set zero fail chance for power-fantasy runs. Set high fail chance for a hard-mode self-imposed challenge. Multiply XP for fast crew leveling. Add caps for a streamlined economy. Common audiences: content creators showing off rush mechanics on demand, completionists farming dweller XP, returning players doing a relaxed second playthrough. Free, one-click install from ProjectMods' Fallout Shelter catalog.
What options does Rush Hour include?
Fail Chance Control
Enable this to take control of how often your rushes fail. Leave it off and the game decides like normal.
XP Multiplier
How much to multiply the rush XP by. At 1 it's normal. At 50, your dwellers are basically speedrunning life.
Custom Rush XP
Turn this on to multiply the XP your dwellers get from successful rushes. More XP = faster leveling!
Bonus Caps
How many extra caps you get added on top of the normal rush reward. Cha-ching.
Control Rush Caps
Turn this on to get bonus caps every time you successfully rush a room. Free money!
Fail Chance %
How likely a rush is to go wrong. Set it to 0 and you'll never fail. Set it to 100 and you'll always fail. Why would you do that? We don't know either.
Rush Hour is a free Fallout Shelter mod from ProjectMods that gives you sliders to set your own room-rush fail chance, multiply XP rewards per rush, and stack bonus caps on every successful rush.
System Requirements
What features does Rush Hour include?
- Override the rush fail chance to any percentage you want, from 0% guaranteed success to 100% disaster
- Multiply the XP dwellers earn from successful rushes for fast crew leveling
- Add bonus caps to every successful rush reward on top of the normal resource haul
- Each of the three knobs is its own toggle so you can enable only what fits your difficulty curve
- Live updates — change settings mid-vault without reloading
Best For
- Content creators demoing rush mechanics on demand without RNG ruining the take
- Power-levelers grinding fresh dwellers up to combat-ready stats fast
- Challenge runners cranking fail chance to 100% for self-imposed hard mode
- Players burnt out on the gambling feel who want rushing as a reliable economy tool
- Streamers running long sessions who want predictable rush outcomes for chat-friendly pacing
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Resource Lockdown (Lock All Essentials)
Lock any resource at a fixed amount — caps, energy, food, water, Nuka Cola Quantums, RadAways, and Stim Packs. The game literally cannot change them while locked.
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Master Blueprint (Unlock All Rooms)
Instantly unlock every buildable room type in your vault — no population milestones needed, just press the button and start building.
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Med Bay Express (Unlimited Meds)
Instantly stock up on RadAways and Stim Packs — pick how many you want and hit the button. No prescription needed.














































































































