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GAME

Want more mods for Occupy Mars: The Game? Explore our entire collection!

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</> FREE MOD

Red Planet Rocketeer (Fly & Noclip)

"Who needs a rover when you can just take off?"

Occupy Mars: The Game — Red Planet Rocketeer (Fly & Noclip)
</> character
FREE

How do I install Red Planet Rocketeer (Fly & Noclip)?

Download the free ProjectMods desktop app, then install Red Planet Rocketeer (Fly & Noclip) for Occupy Mars: The Game in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
FlyNoclipMovementExplore

</>What does Red Planet Rocketeer (Fly & Noclip) do?

Sometimes you just want to see your whole colony from above, scout a landing site, or zip to a far region without the long drive. Red Planet Rocketeer lets you take to the skies and cruise wherever you please. Flip on ghost mode while you fly to phase through rocks, walls and your own base as you plan your next build. Two speed settings let you drift gently for screenshots or rocket across the map in seconds. WASD to move, Space to rise, Ctrl to drop, hold Shift to boost, and the keys pop up on screen when you switch it on.

</>What is Red Planet Rocketeer (Fly & Noclip)?

Sometimes you just want to see the whole colony from above, scout a landing site, or skip the long drive. Red Planet Rocketeer lets you take off and cruise anywhere in Occupy Mars: The Game, with a ghost mode to phase through rock and two speed settings for drifting or racing. Free from ProjectMods, the PC mod manager for 400+ games.

</>Common questions about Red Planet Rocketeer (Fly & Noclip)

What does Red Planet Rocketeer do in Occupy Mars: The Game?

Red Planet Rocketeer lets you lift off and fly anywhere you want in Occupy Mars: The Game, with an optional ghost mode that passes straight through rock, walls and your own base. Who needs a rover when you can just take off? Switch it on and the ground stops being a constraint, so you can rise up for a look at the colony you have been building from ground level, scout a landing site properly, or cross to a far region in seconds rather than driving there. Toggle it off and you drop back to normal Martian physics.

How do I control the flying?

It flies the way you would guess. WASD moves you around in Occupy Mars: The Game, Space lifts you up, Ctrl takes you down, and holding Shift gives you the fast setting. You do not have to memorise any of that, either, because Red Planet Rocketeer pops the keys up on screen the moment you switch it on. That is the whole control surface. There is no flight model to learn, no fuel to watch and no take-off procedure. Point where you want to go, hold forward, and you are there. It is deliberately closer to a camera than to a spacecraft.

What does ghost mode do?

Ghost mode lets you phase straight through solid things in Occupy Mars: The Game, so rocks, walls and your own habitat stop blocking you. It is a separate switch that layers on top of flight. Leave it off and you still fly, you just bump into things the normal way. Turn it on while you are airborne and Red Planet Rocketeer becomes a build-planning tool. Drift through a finished dome to check the interior flow, slip inside a cliff to see what is behind it, or park yourself in mid-air inside a half-built structure to work out where the next corridor should go. One thing worth knowing: ghost mode only does anything while flight is switched on, so it is not a walk-through-walls toggle on its own. Flip it off and Mars becomes solid again.

What are the two speed settings for?

One is for looking, the other is for going. Red Planet Rocketeer gives you a cruising speed for lining up screenshots, easing through a doorway in ghost mode, or slowly circling a build to inspect it, and a much faster boost setting for crossing Occupy Mars: The Game in seconds when you have somewhere to be. Shift is what switches you between them, held down rather than toggled, so you can throttle up for the long haul across a canyon and let go the moment you arrive and want precision back. Both speeds are sliders too, so if the default cruise is quicker than the shot you want, dial it down and it stays there. It makes one mod do both jobs properly.

Why would I use Red Planet Rocketeer?

We built it with three jobs in mind. Scouting, because picking your next outpost site is far easier from three hundred metres up than from a rover seat. Travel, because Occupy Mars: The Game is enormous and the drive back is rarely the fun part. And screenshots, because your colony looks genuinely incredible from above, which is an angle the game otherwise never gives you. Add ghost mode on top and Red Planet Rocketeer becomes a base-planning tool as well. If you want the ground-level version of the same freedom, Cardio Day keeps you sprinting instead, and both install in one click from ProjectMods.

What options does Red Planet Rocketeer (Fly & Noclip) include?

Fly Speed

How fast you cruise while flying normally.

Noclip

Ghost mode. Only works while flying. Pass straight through walls, rocks and terrain.

Fly Enabled

Master switch for flight. WASD to move, Space to rise, Ctrl to descend, hold Shift to boost.

Boost Speed

How fast you go while holding the boost key.

Quick Answer

Red Planet Rocketeer is an Occupy Mars: The Game mod from ProjectMods that lets you fly anywhere on the map, with an optional ghost mode to pass straight through walls and terrain.

System Requirements

OS: Windows 10
Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible
Additional Notes: System requirements may change during the development of the game.

What features does Red Planet Rocketeer (Fly & Noclip) include?

  • Take off and fly anywhere on Mars. WASD steers, Space climbs and Ctrl drops you back down.
  • Two speeds on tap: drift gently for lining up a shot, or hold boost and cross a region in seconds.
  • Ghost mode slips you straight through rock, walls and your own base while you scout the next build.
  • See your whole colony from above, an angle you basically never get while walking around inside it.
  • The keys show up on screen when you flip it on, so there is nothing to memorise before takeoff.

Best For

  • Scouting a landing site or a new build zone without the twenty-minute rover drive to go look.
  • Builders checking whether a dome layout reads well from above before committing to the footprint.
  • Content creators grabbing a clean flyover of the finished colony for an intro shot.
  • Anyone who dropped something down a canyon and does not fancy the climb back out.
  • Ghosting through a half-built structure to see how the interior flows before the walls go up.

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