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Cloud Nine
"A colony that's always in a good mood."

How do I install Cloud Nine?
Download the free ProjectMods desktop app, then install Cloud Nine for RimWorld in one click.
</>What does Cloud Nine do?
The storyteller loves throwing bad news at your colony right when you can least afford a meltdown. Cloud Nine puts a stop to it. Your colonists stay happy no matter how ugly things get, so nobody snaps and goes on a tantrum in the middle of a raid. Rotting corpses, cramped bedrooms, a prisoner who just died, terrible food three days running — none of it tips your people over the edge anymore. That means no daze wandering into gunfire, no fists flying between colonists, no berserk pawn torching your stockpile at the worst possible moment. Your colony just keeps calm and carries on. Perfect if you love the building and combat side of RimWorld but find mood management a chore, or if you're pushing a brutal raid difficulty and can't have half your team breaking down at once. Turn it on for the tense stretches, leave it off when you want the full mental-break drama back.
</>What is Cloud Nine?
Cloud Nine keeps your RimWorld colonists cheerful and steady even through raids, deaths, and rough weather, so nobody spirals into a tantrum or a sad wander at the worst possible moment. Focus on defence and building instead of mood management. It's a free mod from ProjectMods, the community-first modding platform with one-click install.
</>Common questions about Cloud Nine
What does Cloud Nine do in RimWorld?
Cloud Nine keeps every colonist in your RimWorld colony in a good mood, so the mental-break spiral that normally follows a bad day just doesn't happen. Losing a friend, eating without a table, sleeping on the floor, enduring a long raid — all the little mood hits that stack up into a tantrum or a daze are smoothed over while the mod is on. Your pawns stay productive and calm through events that would usually send the whole base into meltdown. It's ideal when you'd rather spend your attention on strategy and layout than on constant mood damage control. Toggle it off to return to the vanilla emotional rollercoaster.
Does Cloud Nine stop all types of mental breaks?
Yes — by keeping mood high, Cloud Nine prevents the minor, major, and extreme breaks that RimWorld triggers when a colonist's mood drops below their break thresholds. That covers everything from a sad wander-off to a violent berserk episode. Because the mood itself stays up, the game never has a reason to roll a break in the first place, rather than interrupting one after it starts. This keeps your colony functional during exactly the moments breaks usually strike hardest: right after a raid, a chapter of bad luck, or a string of deaths. If you want the drama back, flip the mod off and moods behave normally again.
Do colonists still have needs and a mood bar with Cloud Nine on?
They do. Cloud Nine doesn't delete RimWorld's mood system — your colonists still have their needs, thoughts, and a visible mood bar. What changes is that their overall mood stays comfortably in the happy range regardless of the negative thoughts piling on, so you'll still see the bar and the thought list, but it won't tip into break territory. That means you can keep playing with the full simulation on screen, reading who's upset about what, without the gameplay consequence of a meltdown. It's a light-touch approach: the emotional detail stays visible, the disruptive breakdowns don't happen.
Does Cloud Nine affect prisoners or only my colonists?
Cloud Nine focuses on keeping your own colony cheerful — the pawns you actually control and rely on to keep the base running. The goal is a stable workforce that doesn't collapse into chaos when the storyteller turns cruel. Prisoners and visitors follow their own logic, so don't count on this mod to keep a resistant prisoner content during recruitment; that's a different system. If you want a fully frictionless run, pair Cloud Nine with other ProjectMods RimWorld mods that handle the parts of the colony it doesn't touch. For your core colonists, though, this keeps everyone level-headed through anything.
Why would I use Cloud Nine?
Because mood management is the part of RimWorld that quietly eats your attention. One bad break during a raid can lose you the whole colony while you're busy aiming turrets. Cloud Nine takes that failure mode off the table so you can lean into the parts you enjoy — combat, base design, storytelling — without a colonist snapping at the worst time. It's great for relaxed builders, for players recovering from a brutal run, or for anyone who finds constant mood babysitting tiring. It's free from ProjectMods, installs in one click through the desktop app, and toggles off whenever you want the tension back.
What options does Cloud Nine include?
Always Happy
Master switch. Turn it on to keep your colonists' mood topped up. Off returns to normal moods.
Cloud Nine keeps every RimWorld colonist in a good mood no matter what the storyteller throws at them, so mental breaks stop happening mid-crisis — a free mod from ProjectMods.
System Requirements
What features does Cloud Nine include?
- Keeps every colonist in a good mood no matter what the storyteller throws at them
- Stops mental breaks cold, so nobody dazes, tantrums, or goes berserk mid-crisis
- Frees you from chasing mood buffs, bedroom impressiveness, and food quality just to keep the peace
- Toggle it on for the tense moments and off when you want the full mood drama back
Best For
- Combat-focused players pushing brutal raids who can't afford a colonist breaking down while bullets are flying
- Builders who love designing bases but find mood micromanagement a tedious distraction
- New players still learning RimWorld who want a calmer run without constant tantrums to clean up
- Anyone recovering from a disaster who needs their shaken survivors to stay functional through the rebuild

Master Builder
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Skill Forge
Set any colonist's skills to whatever you need and light up their passions. Build a team of masters in seconds.

Silver Lining (Instant Riches)
Drop a pile of silver, gold, steel, or components right next to your colonists. Never let a trader walk away empty-handed again.














































































































