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Full Belly
"Nobody goes hungry on your watch."

How do I install Full Belly?
Download the free ProjectMods desktop app, then install Full Belly for RimWorld in one click.
</>What does Full Belly do?
Hunger in RimWorld is a constant background chore — cooks, stockpiles, freezers, the works, all just to stop people fainting from starvation. Full Belly takes hunger off your plate entirely. Your colonists simply never get hungry. That frees up a huge chunk of colony management. No more panic when the freezer breaks in a heatwave, no more losing a hunter to starvation on a long trip, no more dedicating a colonist to cooking full time. Your people keep working at full strength whether or not there's a single meal in the base. Ideal for players who want to focus on the building, defending, and storytelling instead of the kitchen logistics, and a lifesaver for early rough starts where food is scarce. Leave it on for a stress-free run or flip it off when you want the survival pressure back.
</>What is Full Belly?
Full Belly means your RimWorld colonists never go hungry. Their food need stays satisfied around the clock, so nobody downs tools to eat, starves during a siege, or drains your stockpile faster than the kitchen can keep up. Spend your time on defence and base design instead of meal logistics. Free from ProjectMods, one-click install.
</>Common questions about Full Belly
What does Full Belly do in RimWorld?
Full Belly keeps every colonist in your RimWorld colony fed, so their hunger need never drops to the point where they stop working to eat or start starving. Food stops being a constant logistics puzzle — you don't have to keep the freezer stocked, worry about a meal shortage during a long siege, or watch a wounded pawn waste away because nobody hauled them a plate. Colonists simply stay nourished and keep doing their jobs. It's built for players who find hunger management the least interesting part of survival and would rather pour that attention into combat and construction. Toggle it off to bring back normal appetite and meal needs.
Do colonists still eat meals with Full Belly on?
Their hunger need stays satisfied whether or not they sit down for a meal, so with Full Belly on you won't see the usual work-stopping trips to the dining room driven by an empty stomach. That's the point — no interruptions for food. You can still cook and serve meals if you like the roleplay or want the mood boost that a fine meal on a table provides, since eating good food is also a happiness thing in RimWorld, not just a survival one. But you're no longer forced to keep pace with your colony's appetite. It becomes optional flavour rather than a hard requirement.
Does Full Belly protect colonists during a siege or when food runs out?
Yes, and that's one of its best uses. In vanilla RimWorld a long siege or a failed harvest can starve your colony from the inside while you're busy holding the walls. With Full Belly on, your colonists stay fed no matter what's happening to your food stockpile, so you can weather a blockade, a toxic fallout, or a brutal winter without anyone collapsing from hunger. It removes starvation as a way to lose the run. You're free to fight a drawn-out defensive battle without the clock of an empty freezer ticking against you. Flip it off later if you want that pressure back.
Does Full Belly affect animals and prisoners too, or just colonists?
Full Belly is aimed at your colonists — the pawns you rely on to keep the colony running through the day. That's where hunger interruptions and starvation hurt you most, so that's what it handles. Farm animals and prisoners run on their own feeding logic, so if you're managing a big livestock operation or a full prison you'll still want food set aside for them. For your working colony, though, this takes meals off your to-do list entirely. If you want the whole base fed without exceptions, pair it with other ProjectMods RimWorld mods that cover the parts Full Belly leaves to the vanilla systems.
Why would I use Full Belly?
Because food is a constant background chore that rarely makes RimWorld more fun — it just makes it busier. Full Belly clears that off your plate so you can commit to the parts you enjoy: designing a killbox, expanding the base, or pushing through a story beat without a hunger crisis interrupting. It's great for combat-heavy runs where you can't spare attention for the kitchen, for early colonies still setting up reliable food, and for anyone who finds meal micromanagement tedious. It's free from ProjectMods, the community-first modding platform, and installs in one click through the desktop app. Toggle it off whenever you want the challenge back.
What options does Full Belly include?
Never Hungry
Master switch. Turn it on to keep every colonist well fed. Off returns to normal hunger.
Full Belly keeps your RimWorld colonists from ever getting hungry, so food stops being a chore and you can focus on building and defending — a free mod from ProjectMods.
System Requirements
What features does Full Belly include?
- Keeps every colonist's hunger fully satisfied so nobody ever needs to stop and eat
- Removes the need for cooks, freezers, and food stockpiles just to keep people alive
- Keeps pawns working at full strength even with an empty larder or a broken fridge
- Toggle off any time you want the survival food pressure back in your run
Best For
- Builders who'd rather pour their time into base design than manage kitchens, cooks, and freezer logistics
- Players surviving a brutal early start where crops failed and food is nowhere to be found
- Long-caravan travelers who don't want to lose colonists to starvation out on the world map
- Combat-focused runs where you need everyone fighting fit instead of ducking off to grab a meal

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