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Infinite AP
"Every move. Every turn. No math."

How do I install Infinite AP?
Download the free ProjectMods desktop app, then install Infinite AP for Cassette Beasts in one click.
</>What does Infinite AP do?
Infinite AP keeps every fighter on your team topped up at full AP for the whole battle in Cassette Beasts, so cost numbers, modifiers, and move gating all still behave normally — you just never run dry. Out of battle the mod does nothing, so there's no impact on exploring New Wirral. Toggle the card off and the very next move you spend AP on, the cost sticks like vanilla. Pairs naturally with Max Fusion (never wait on the meter) and Infinite Health (never sweat chip damage between power moves).
</>What is Infinite AP?
Infinite AP for Cassette Beasts keeps every fighter on your team topped up at full AP all battle long, letting you spam your strongest moves without managing the resource curve. Move costs, modifiers, and move gating still work as designed — you just never run out. Out of battle the mod does nothing, so exploring New Wirral feels exactly like vanilla. Pairs naturally with Max Fusion and Infinite Health for a full power-fantasy run, or stack just this one for boss-rush practice and showcase recordings.
</>Common questions about Infinite AP
What does Infinite AP do in Cassette Beasts?
Infinite AP is a ProjectMods mod for Cassette Beasts that keeps every fighter on your team at full action points the entire battle. While the card is on, anything that drops your AP refills back to that fighter's personal maximum right away. Move costs still display correctly, modifiers and gating still apply, and the enemy AI still plays by the normal rules — you simply never run out. Out of battle the mod sits idle, so wandering New Wirral, fusing, and recording cassettes feel exactly like vanilla. Toggle the card off and AP economy returns to normal on the very next move you spend points on.
Will move costs and AP-scaling effects still calculate correctly?
Yes. Infinite AP doesn't strip the cost off any move or rewrite the numbers — it just keeps refilling your fighter's pool back to their max. That means moves with conditional damage based on remaining AP, modifiers that buff or drain the resource, and gating that locks moves until you have enough points all behave the way Bytten Studio designed them. You'll still see costs in the UI, status effects that interact with AP still trigger, and turn order isn't affected. The only difference in Cassette Beasts is that whatever number gets subtracted comes straight back, so spending feels free without breaking the underlying systems.
Does Infinite AP affect enemies or only my team?
Only your team. Infinite AP applies the top-up to player-team fighters in Cassette Beasts, so wild beasts, archangels, and rival trainers still play by the game's standard AP economy. They build, spend, and run dry on their own turns exactly as the base game intends. That keeps boss fights and tough encounters meaningful — they have to manage their resources while you don't. If you want the inverse experience or a mirrored buff for the AI, that's a different mod entirely; Infinite AP is intentionally a player-side advantage so combat still has stakes from incoming damage and enemy ability rotations.
Is there a performance cost when I'm exploring the overworld?
No. Infinite AP only does meaningful work when a battle is active and your team is on the field. Outside of battle in Cassette Beasts — wandering New Wirral, talking to NPCs, fusing partners, fast-travelling, browsing menus — the mod simply sits idle and adds no noticeable cost. You can leave the card on permanently without worrying about frame drops while exploring. The same is true for cutscenes and transitions: there's no fighter pool to refill, so the mod stays out of the way until the next battle starts.
Does this pair with other ProjectMods mods like Max Fusion or Infinite Health?
Yes, and it's designed to. Max Fusion removes the wait on the fusion meter, Infinite Health removes pressure from incoming damage, and Infinite AP removes the cost side of the equation — together they unlock a full power-fantasy run in Cassette Beasts where you fuse on turn one, eat hits without flinching, and spam your strongest abilities every round. They each cover a different system (fusion, HP, AP) so they don't conflict. Run any subset depending on what you want: just Infinite AP for boss-rush move practice, all three for chaos recordings, or stack with cosmetic mods for streaming sessions.
What options does Infinite AP include?
Enabled
Flip off to stop the per-frame AP top-up without having to disable the card entirely. Card off still fully deactivates.
Infinite AP is a ProjectMods mod for Cassette Beasts that keeps every fighter on your team at full AP for the whole battle, so cost numbers and move gating still behave normally but you never run dry.
What features does Infinite AP include?
- Spam your strongest moves on every turn — every player fighter stays topped up while the card is on
- Costs, modifiers, and move gating still work normally — you just never run dry mid-battle
- Out of battle it does nothing; toggle off and the next move spend sticks like vanilla
Best For
- Push through tough captain fights, boss rematches, or late-game dungeons without managing the AP curve
- Power-fantasy runs — pair with Max Fusion and Infinite Health to go full unstoppable team
- Try-out new movesets and fusion combos without burning a turn waiting for AP to come back

Infinite Stamina
Gives your player pawn unlimited stamina for every movement action — running, climbing, swimming, dashing. Toggle with the card switch or bind a hotkey to flip it on the fly.

Turbo Time
Turbo Time gives Cassette Beasts a game-speed slider from 0.5x to 8x. Slow down for big moments, sprint through grinding stretches. Exploration, battles, dialog, animations all scale together. Card-off snaps back to normal speed.

Infinite Health
While the card is on, every fighter on your battle team stays at full HP throughout the fight. The moment you flip it on, your whole overworld party gets healed too. Toggle off and damage starts mattering again.














































































































