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Max Fusion
"Always full. Always transforming."

How do I install Max Fusion?
Download the free ProjectMods desktop app, then install Max Fusion for Cassette Beasts in one click.
</>What does Max Fusion do?
Max Fusion holds your fusion meter at full while the card is on, so the fusion option is always available the moment your turn starts. No more taking filler hits to charge the bar, no more sequencing captures around when it finally tops out — every turn is a potential fusion turn. Toggle the card off and the meter goes back to charging by the game's normal rules from wherever it currently sits. It won't drain on you, it just stops being held full. Pairs naturally with Infinite AP for unrestricted back-to-back fusions, or Infinite Health for tanking through captain fights in your fused form.
</>What is Max Fusion?
Max Fusion is a free Cassette Beasts mod from ProjectMods that holds your fusion meter at full while the card is on, so you can transform on any turn instead of waiting for the bar to charge. Toggle it off any time and the meter goes back to charging normally from where it sits.
</>Common questions about Max Fusion
What does Max Fusion actually change in Cassette Beasts?
Max Fusion targets the fusion meter — the bar that has to fill before two of your monsters can temporarily merge into a hybrid form mid-battle. Normally that bar charges turn by turn through damage and other combat actions, gating when fusions can happen. With Max Fusion on, the bar sits at full the whole time the card is active, so the fusion option is always available the moment your turn starts. You don't have to plan around charge timing, take filler hits to top it up, or sequence captures around when the meter is finally ready. Every turn becomes a potential fusion turn.
How does Max Fusion keep the meter full without breaking the game?
Max Fusion only touches the fusion meter itself — it doesn't change battle logic, status effects, type matchups, or anything else about how a Cassette Beasts fight plays out. The bar visibly shows as full, the fusion action is correctly enabled, and the rest of combat behaves exactly like vanilla. Nothing else about your run gets rewritten in the background, so you can flip the card on for a tough fight and off for a casual one and everything stays where it should be. No save corruption, no weird side effects on captain rosters, just a full fusion bar whenever you want one.
What happens if I toggle Max Fusion off mid-run?
Toggling Max Fusion off doesn't drain your meter or punish you for using the mod. The fusion bar simply stops being held at full and hands control back to Cassette Beasts' own fill rules from whatever state it's currently in. If you switch the card off while the meter is full, it stays full until the next combat action that would normally affect it, then it starts charging and depleting based on the game's own logic again. There's no rollback, no penalty, and no save corruption — it just steps out of the way.
Which other ProjectMods Cassette Beasts mods pair well with Max Fusion?
Max Fusion pairs naturally with Infinite AP for unrestricted back-to-back fusions, since AP is the resource that limits how often you can act per turn — combining the two means fusion uptime stops being the bottleneck on what you can pull off in a single round. It also stacks well with Infinite Health if you're trying to tank through tougher captain fights in your transformed form without dropping out of fusion early. Each mod can be toggled independently from the ProjectMods desktop app, so you can dial in as much or as little of the loop as you want.
Is Max Fusion safe to use during captain fights and the main story?
Yes. Max Fusion only affects the active fusion meter — it doesn't touch save files, captain rosters, story flags, or progression data, so nothing about your main run gets rewritten in the background. Captain fights are actually one of the scenarios it shines in, since you can open with a fusion instead of charging into one, and you can re-fuse on any turn after the form drops. Because the mod is a single Enabled toggle that defaults on, you can flip it off before a fight you'd rather play vanilla and back on afterwards without any cleanup.
What options does Max Fusion include?
Enabled
Flip off to stop the per-frame meter top-up without having to disable the card entirely. Card off still fully deactivates.
Max Fusion is a Cassette Beasts mod from ProjectMods that keeps your fusion meter at full while the card is on, so you can fuse and transform on any turn instead of waiting for the bar to charge naturally.
What features does Max Fusion include?
- Fusion meter held at max while the card is on, so you can transform whenever you want
- Toggle off and the game's normal fill rules pick up right where you left off
- Pairs cleanly with Infinite AP and Infinite Health for nonstop fused chaos
Best For
- Transform turn one of every fight instead of waiting for the meter to climb
- Stay fused through long captain battles when you need the extra survivability
- Mess around in the overworld trying every fusion combo without grinding meter

Infinite Health
While the card is on, every fighter on your battle team stays at full HP throughout the fight. The moment you flip it on, your whole overworld party gets healed too. Toggle off and damage starts mattering again.

Infinite AP
While the card is on, every fighter on your team stays at full AP all battle long. Spam your strongest moves on every turn without managing the resource curve. Toggle off to return to normal AP economy.

XP Flood
Bind a key, press it, dump the configured XP amount into your whole team via Cassette Beasts' own level-up screen. Slider lets you tune the per-press amount from a small bump to a campaign-skip.














































































































