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Give Item
"Any item in the game, handed to you at full condition."

How do I install Give Item?
Download the free ProjectMods desktop app, then install Give Item for Casualties: Unknown in one click.
</>What does Give Item do?
Three layers down, your leg is broken, the last bandage is gone and the Flashlight battery is dying. Give Item hands you what you need. Pick it under Item from all 300 items in the game, listed by the names the game shows, set Amount from 1 to 99 and press Give Item. Each one arrives at full condition, and magazines arrive full. They go where picked-up items go, and clothing and gear you can wear is put on. Give Starter Kit hands you the kit the developers put together for testing: a Metal digging tool, Flashlight, Duffel bag, Trash bag, Leg pouch, Material pouch, Bicycle helmet, Med-kit, dressings, Morphine syringe, Tourniquet, Manual defibrillator, L.R.D., Tweezers, Disinfectant, Limb wraps and batteries, plus three random medicines, two foods, two waters, a tool and a utility item. Below the first layer it also adds skill XP for the layer you are on, but never past level 40, the highest skill level the game handles. The items are ordinary items from then on, and the game keeps them in your run when it saves at the end of a layer. Unlike the developer console, the buttons leave achievements on and add no console warning to your save.
</>What is Give Item?
Give Item lists every item in Casualties: Unknown under the name you see in play. Pick one under Item, set Amount and press Give Item: the items arrive at full condition and go into your hands, slots and worn bags the way picked-up items do, with the rest at your feet. Give Starter Kit adds the developers' starter kit of tools, bags and medicine, and skill XP below the first layer.
</>Common questions about Give Item
What does Give Item do in Casualties: Unknown?
It hands you the item you pick under Item, 1 to 99 at a time, at full condition. Anything that does not fit in your hands, slots or worn bags lands at your feet. Load into a run first: on the main menu, the buttons ask you to load in before they give anything.
Does it turn off achievements or flag my save?
No. Achievements stay on and the save gets no warning. The game's developer console turns achievements off for the session and marks the save when you use its spawn commands. Give Item creates the items with the same item calls the console uses, but skips that step, so your run stays as it was.
What is in the starter kit?
Tools, bags and medicine, the same kit the developers' console gives. That is a Metal digging tool, Flashlight, Duffel bag, Trash bag, Leg pouch, Material pouch, Bicycle helmet, Med-kit, Bandage, Sterilized dressing, Morphine syringe, Manual defibrillator, L.R.D., Tourniquet, Tweezers, Disinfectant, Limb wraps and two batteries, plus three random medicines, two foods, two waters, a tool and a utility item. Below the first layer it also adds strength, resilience and intelligence XP, more the deeper you are.
Do the items stay in my save?
Yes. Given items are ordinary items from the moment they appear, so the game keeps whatever you still carry or have stored when it saves your run at the end of a layer. If the game closes before that save, the items go with the rest of that layer's progress.
What happens if I give clothing or armor?
You put it on straight away, and whatever you wore in that slot drops to the floor next to you. With an Amount above 1, each copy replaces the one before it and the earlier copies pile up at your feet, so give clothing, helmets and armor one at a time.
What options does Give Item include?
Item
The item Give Item hands you. Every item in the game is here by its in-game name, from bandages and medicine to tools, weapons, bags, food and water.
Give Item
Gives you the chosen item at full condition, as many as Amount says. It goes into a free hand or slot, then into a bag you wear; clothing and gear you can wear is put on, and the rest lands at your feet.
Amount
How many of the chosen item Give Item hands you at once, 1 to 99.
Give Starter Kit
Gives you the developers' starter kit: a metal digging tool, flashlight, duffel bag, trash bag, leg pouch, material pouch, bicycle helmet, med-kit, dressings, morphine, tourniquet, manual defibrillator, batteries and more, plus random medicine, food, water, a tool and a utility item. Below the first layer it also gives skill XP for the layer you are on, never past skill level 40.
Give Item is a ProjectMods mod for Casualties: Unknown that hands you any of the game's 300 items by its in-game name, 1 to 99 at a time and at full condition, plus a button for the developers' starter kit.
System Requirements
What features does Give Item include?
- Item lists all 300 items in the game by their in-game names: medicine, dressings, tools, weapons, ammunition, bags, clothing, armor, food, drinks and crafting materials.
- Amount runs from 1 to 99. Every item arrives at full condition, and magazines arrive full of rounds.
- Items land where picked-up items go: free hands and slots first, then bags you wear. Wearable gear is put on, and the rest lands at your feet.
- Give Starter Kit hands you the developers' kit of tools, bags, medicine and batteries plus random medicine, food, water, a tool and a utility item, and skill XP below the first layer.
- Achievements stay on, and your save gets no developer console warning.
Best For
- A deep cut will not stop bleeding and you have no dressings left, so pick Tourniquet, leave Amount at 1 and press Give Item.
- A new run starts with almost nothing, so press Give Starter Kit for a digging tool, a flashlight, bags and a full set of medicine.
- You want to try the Titanium machete or Advanced scuba diving gear before you find one, so pick it under Item and press Give Item.
- Your water is running low on a dry layer, so pick a drink, set Amount to 5 and press Give Item.
More Mods for Casualties: Unknown

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No Bleeding, Pain & Infection
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Unbreakable Gear & Unlimited Liquids
Unbreakable Gear & Unlimited Liquids gives you three switches for the things you carry in Casualties: Unknown: no item wear, liquid containers that never empty and batteries that never run down, plus a button that repairs all your gear.







