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Skill Levels & XP

"Raise Strength, Resilience and Intelligence by the level, or earn skill experience faster."

Casualties: Unknown — Skill Levels & XP
</> gameplay
PREMIUM

How do I install Skill Levels & XP?

Download the free ProjectMods desktop app, then install Skill Levels & XP for Casualties: Unknown in one click.

Version1.0.0
Updated2026/11/13
AuthorProjectMods
skillsexperienceprogression

</>What does Skill Levels & XP do?

Casualties: Unknown raises Strength, Resilience and Intelligence slowly, through work, pain and study. Skill Levels & XP lets you choose how fast that goes. Set Levels To Add (1 to 20) and press Add Strength Levels, Add Resilience Levels or Add Intelligence Levels. The mod gives the skill the experience the game asks for those levels, so the game levels it up itself and shows its usual level-up message and sound. Intelligence gates which recipes you can craft and which items you recognize, so a few levels open a lot of the game. Switch on XP Multiplier and set XP Gain Percent (10 to 1000) to scale every bit of skill experience you earn. 100 is the normal game, 200 is double, 50 is half. It stops the moment you switch it off. Strength, Resilience and Intelligence all stop at level 40. The game's experience table overflows past level 41, and the game freezes once any of the three skills reaches 41, so neither the buttons nor the XP Multiplier take a skill past 40. Levels you add stay with the run and are saved with it. The mod does not mark your run or your session as cheated, unlike the developer console. The buttons work while a run is loaded.

</>What is Skill Levels & XP?

This mod speeds up the three skills of Casualties: Unknown. Add levels with a button, or earn experience faster while you play. The game levels the skill up itself, with its own message, and the run keeps the new levels.

</>Common questions about Skill Levels & XP

Why does the mod stop at level 40?

The game works out the experience for each level with a table that doubles every level from 30, and Strength, Resilience and Intelligence all use the same table. The value for level 42 no longer fits in the number the game stores, so once any of the three skills reaches 41 the game gets stuck in an endless level-up loop and freezes. The buttons never add levels past 40, and the XP Multiplier never pushes any skill past 40 either.

Do the added levels stay?

Yes. The levels you add are part of your character, just like levels earned in play, and the game saves them with the run at the next save point at the end of a layer. Starting a new run gives your character its normal starting skills again, so the mod never carries levels from one run into another.

Does this mark my save as cheated?

No. The developer console's addxp command marks the save as cheated and turns off achievements until you restart the game. This mod hands out the experience through the same game code without going through the console, so neither happens. The game's achievement for reaching 16 in all three skills can still unlock, unless the console or a cheated save already turned achievements off this session.

Does XP Multiplier change the run's XP setting?

No. It scales the experience as you earn it, on top of the run's own XP gain setting and your character's skill rates. Switch it off and experience goes back to the normal rate straight away. Experience you already earned stays.

Can I lower experience instead?

Yes. Switch on XP Multiplier and set XP Gain Percent below 100, down to 10, and every skill grows more slowly than the game's normal rate. That suits players who want a longer climb, or who already raised a skill with the buttons and want the rest to come slowly.

What options does Skill Levels & XP include?

Add Resilience Levels

Adds the levels above to Resilience, with the game's own level-up message.

XP Multiplier

While on, every bit of skill experience you earn is scaled by the percent below.

Add Intelligence Levels

Adds the levels above to Intelligence, with the game's own level-up message.

XP Gain Percent

How much experience you get while XP Multiplier is on. 100 is the normal game, 200 is double.

Add Strength Levels

Adds the levels above to Strength, with the game's own level-up message.

Levels To Add

How many levels each button adds. Every skill stops at 40, because the game freezes when a skill reaches 41.

Quick Answer

Skill Levels & XP adds 1 to 20 levels at a time to Strength, Resilience or Intelligence in Casualties: Unknown, and can scale earned skill experience from 10% to 1000%. All three skills stop at 40.

System Requirements

OS: Windows 10 (64-bit)
Processor: Intel Core i3-8130U 2.20 GHz
Storage: 500 MB available space

What features does Skill Levels & XP include?

  • Add 1 to 20 levels at a time to Strength, Resilience or Intelligence
  • The game levels the skill up itself, with its usual message and sound
  • XP Multiplier scales earned skill experience from 10% to 1000%
  • All three skills stop at 40, since the game freezes when one reaches 41
  • Does not mark the run or session as cheated like the console does
  • Added levels stay with the run and are saved with it

Best For

  • Craft recipes that need more Intelligence than your character has
  • Start a run as Dune without having to grind Intelligence up from 0
  • Make skills grow faster or slower than the run settings allow

Last updated: 2026/11/13

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