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Master Builder
"Every building in town, quietly upgraded."

How do I install Master Builder?
Download the free ProjectMods desktop app, then install Master Builder for Combolands in one click.
</>What does Master Builder do?
In Combolands a building is only as good as its numbers. Reach decides who it touches, the multiplier decides how hard it hits, the cooldown decides how often, and activations decide how many times per turn. Upgrades that improve those numbers are rare and mostly down to luck. Master Builder upgrades the lot. Dial in how much extra multiplier, reach, activation count and cooldown reduction you want, press Supercharge City, and every building already on your grid gets the boost. The sparkle effects play and every tooltip updates to the new numbers, so you can watch the whole city level up at once. Press it again later and the new buildings get boosted too. Start with modest numbers and watch what a plus-one reach does to a well-packed grid before you go bigger, because a whole city with extra reach turns into a chain reaction very quickly.
</>What is Master Builder?
The upgrades that make a Combolands building genuinely strong are rare, and which ones you get offered is mostly luck. Master Builder hands you the dials instead: extra multiplier, extra tiles of reach, faster cooldowns and extra activations, applied to every building on your grid the moment you press Supercharge City. Press it again later and anything you have placed since gets the treatment too. From ProjectMods, the community-first PC mod manager for 400+ games.
</>Common questions about Master Builder
What does Master Builder do in Combolands?
Master Builder upgrades every building already standing on your Combolands grid in one press. You set how much extra multiplier, extra reach, cooldown reduction and extra activations per turn you want, then press Supercharge City and the whole city gets the boost. Those four numbers are what decide a building's value in Combolands: reach picks who it touches, the multiplier decides how hard it hits, the cooldown decides how often, and activations decide how many times per turn it fires.
What do the four boost numbers actually change?
Multiplier Boost adds extra multiplier to each building, and even a small amount compounds across a full Combolands grid. Range Boost adds tiles of reach, which is the most dramatic of the four on a tightly packed city because every extra tile pulls more neighbours into the combo. Cooldown Reduction brings buildings round again sooner. Extra Activations sets how many additional times each building fires per turn. The City readout tells you how many buildings are standing, so you know the scale of what you are boosting.
Does Master Builder cover buildings I place after using it?
Not automatically, which is deliberate. Supercharge City applies your boosts to the buildings standing on the Combolands grid at the moment you press it, so anything placed afterwards starts at its normal numbers. Press the button again later in the run and the newer buildings get boosted as well. That gives you control over which parts of the city are upgraded and lets you top up after a big placement week rather than having every future building silently inflated.
How high should I set Range Boost before it gets silly?
Start with plus one and watch what happens before going further. A single extra tile of reach across a well-packed Combolands grid pulls a surprising number of new neighbours into every activation, and the whole city can tip into a chain reaction very quickly. Two is already dramatic on a dense layout. Multiplier Boost is the gentler dial if you want more score without changing which buildings talk to each other, so it is the safer one to raise first while you learn the ceiling.
When is the best moment in a run to press Supercharge City?
Late in a milestone, once your Combolands layout is actually finished. Boosting a half-built grid wastes most of the effect, because reach and activations are worth far more when there are neighbours to reach and combos to repeat. Lay the city out the way you want it, check the City readout to confirm everything is standing, then supercharge and watch the resolution. Pair it with Fast Forward if you want to slow the chain down and see exactly which building the boost turned into the engine.
What options does Master Builder include?
Multiplier Boost
Extra multiplier added to each building. Even a small amount adds up across a full grid.
City
How many buildings are standing right now.
Range Boost
Extra tiles of reach for each building. Very powerful on a tightly packed city.
Supercharge City
Applies the boosts above to every building currently on your grid.
Cooldown Reduction
Makes buildings come round again sooner.
Extra Activations
How many extra times each building fires per turn.
Master Builder is a Combolands mod from ProjectMods that boosts the multiplier, reach, cooldown and activation count of every building already standing on your grid in one press.
System Requirements
What features does Master Builder include?
- Add extra multiplier to every building already standing, where even a small amount adds up across a full grid
- Extend each building's reach by a tile or more and watch a packed city turn into a chain reaction
- Cut cooldowns so buildings come round sooner, and add extra activations per turn on top
- Press Supercharge City once and every building on the grid takes the boost, sparkles and updated numbers included
- Come back later and boost everything you have placed since with one more press
Best For
- Late-milestone runs where your layout is right but the numbers on each building are simply too small
- Curious what a single extra tile of reach does to a tightly packed grid before building a run around it
- Players who kept missing the rare upgrades and want to see the top end of a category combo
- Trying to clear an endless-mode target that climbs faster than an honest city can keep up with
- Content creators showing what a fully tuned Combolands grid looks like when everything fires at once
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