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Glass Cannon
"Hit like a truck, fold like origami."

How do I install Glass Cannon?
Download the free ProjectMods desktop app, then install Glass Cannon for Dome Keeper in one click.
</>What does Glass Cannon do?
Glass Cannon turns every shot into a one-tap and every incoming hit into a one-tap right back at you. Made for confident players who want a higher-stakes power fantasy without the safety net. Pair with Dome Daddy or Ironclad if you want the damage boost without the squishy downside.
</>What is Glass Cannon?
Glass Cannon is a ProjectMods mod for Dome Keeper that turns every keeper run into a power-fantasy stress test. Your damage output is multiplied so each shot melts monsters, but any incoming hit ends the run instantly. Built for confident players, streamers chasing tense clips, and anyone who finds vanilla Dome Keeper too safe. Toggle it on with one click in the ProjectMods launcher.
</>Common questions about Glass Cannon
What does Glass Cannon do in Dome Keeper?
Glass Cannon is a Dome Keeper mod from ProjectMods that flips the difficulty curve into a pure power-fantasy with a brutal catch. Your damage output is multiplied so every shot from your dome turret and miner sidearm hits like a truck, melting waves of monsters that would normally take a dozen volleys. The downside is just as extreme — any damage you take is treated as a one-shot, so a single hit folds you like origami. Glass Cannon turns Dome Keeper into a high-stakes confidence test where you either delete the wave or die instantly, with no middle ground.
Can I tune the damage multiplier or turn off the one-shot downside?
Glass Cannon keeps its options dead simple in Dome Keeper. The mod ships with a single Enabled toggle inside the ProjectMods launcher — flip it on and the damage-out multiplier plus the one-shot incoming rule both activate together, flip it off and the run goes back to vanilla numbers. There are no sliders for damage scaling, no separate switches for offence and defence, and no per-weapon tuning. That is intentional: Glass Cannon is meant to be one mode with one promise, not a balance dashboard. If you want the boost without the squish, run Dome Daddy or Ironclad instead.
Does the one-shot rule apply to every kind of damage, including dome hits?
In Dome Keeper the one-shot rule from Glass Cannon by ProjectMods applies to any damage your keeper would normally take. That includes monster melee hits during a wave, ranged attacks from flying or projectile enemies, and damage that leaks through to the dome itself when the shield drops. There is no damage threshold and no incoming-damage type that the mod ignores — if vanilla Dome Keeper would have subtracted health, Glass Cannon ends the run instead. Plan your wave like every monster carries a sniper rifle, because functionally they do. Stack distance, line of sight, and clean kills, and you will rarely need a second shot anyway.
Why would I run Glass Cannon instead of a normal damage boost?
Glass Cannon is built for Dome Keeper players who have already beaten the game on standard difficulty and want a fresh reason to care about positioning. With the ProjectMods Glass Cannon mod active, runs become short, sharp, and intense — you blitz through early waves in seconds thanks to the damage multiplier, then start sweating once the monster variety ramps up and one stray hit ends the run. It is ideal for streamers chasing tense clips, speedrun-style retry loops, and players who find vanilla Dome Keeper too forgiving in the late waves. If that pressure sounds miserable, pair the catalog's safer power mods instead.
Does Glass Cannon work alongside other ProjectMods Dome Keeper mods?
Yes, Glass Cannon plays nicely alongside other Dome Keeper mods in the ProjectMods catalog, though some combinations cancel out the whole point. If you want the damage-out boost without the one-shot downside, swap Glass Cannon for Dome Daddy or Ironclad — both lean defensive and keep you alive longer. Drill Sergeant, Magnet Hands, Resource Dump, and Turbo Legs all work cleanly with Glass Cannon since they touch mining and movement rather than combat numbers. Time Warp and Ghost Walker are fun chaos pairings but make wave timing weirder, so test them on a run you do not mind losing.
What options does Glass Cannon include?
Multiplier
How much harder you hit. 2 = double damage, 10 = delete.
Enabled
Master switch. Turn off to go back to normal damage.
Glass Cannon is a ProjectMods mod for Dome Keeper that multiplies your damage output and turns any incoming hit into a one-shot, creating a high-stakes power-fantasy run.
What features does Glass Cannon include?
- Turns every shot into a one-tap so waves melt before they reach the dome
- Drops your survivability to paper so any hit ends the run — full glass cannon fantasy
- Single Enabled toggle, flip it on or off between waves without restarting
Best For
- Confidence runs where you want raw DPS power without a safety net
- Self-imposed hardcore challenges and one-life attempts for content or streams
- Co-op sessions where one player goes glass cannon while a teammate tanks with Ironclad

Ironclad
The player (keeper) is invulnerable. Monster attacks no longer reduce your health.

Resource Dump
Floods your inventory with iron, water, cobalt, and gems on demand — skip the mining loop entirely.

Dome Daddy
Your dome is invulnerable. Monsters can hit it forever and it won't drop a single point of health.














































































































