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Sky Dancer (Endless Air Jumps)
"Never touch the ground unless you want to."

How do I install Sky Dancer (Endless Air Jumps)?
Download the free ProjectMods desktop app, then install Sky Dancer (Endless Air Jumps) for Hollow Knight: Silksong in one click.
</>What does Sky Dancer (Endless Air Jumps) do?
Sky Dancer hands Hornet a bottomless air jump. As long as it's on, every press of jump lifts you again, so you can chain hop after hop and stay airborne for as long as you like. Use it to sail over pits that used to mean instant death, reach ledges and secrets that felt out of bounds, or just breeze through tricky platforming without sweating the timing. It's a lifesaver for exploring, backtracking, and getting to spots the map wants to keep from you. The air jump is always ready the second you leave the ground, and flipping the switch off returns you to Hornet's normal jumps right away.
</>What is Sky Dancer (Endless Air Jumps)?
Sky Dancer hands Hornet a bottomless air jump in Hollow Knight: Silksong — keep pressing jump to chain hop after hop and stay airborne as long as you like. Sail over deadly pits, reach ledges and secrets that felt out of bounds, or breeze through tricky platforming without sweating the timing. Toggle it off for Hornet's normal jumps anytime. A free mod from ProjectMods.
</>Common questions about Sky Dancer (Endless Air Jumps)
What does Sky Dancer do in Hollow Knight: Silksong?
Sky Dancer hands Hornet a bottomless air jump in Hollow Knight: Silksong. As long as this ProjectMods mod is on, every press of jump lifts you again, so you can chain hop after hop and stay airborne for as long as you like. Use it to sail over pits that used to mean instant death, reach ledges and secrets that felt out of bounds, or breeze through tricky platforming without sweating the timing. It's a lifesaver for exploring, backtracking, and getting to spots the map wants to keep from you. The air jump is ready the instant you leave the ground, and flipping the switch off returns Hornet to her normal jumps right away.
How many air jumps does Sky Dancer give Hornet?
Unlimited. Sky Dancer doesn't add a fixed number of extra jumps in Hollow Knight: Silksong — it removes the limit entirely, so Hornet can jump again every time you press the button while airborne. That means you can hover in place by tapping steadily, gain height by pressing faster, or drift across a huge gap one hop at a time. There's no cooldown and no counter to watch; the next jump is always available the moment you're off the ground. This is what separates it from a simple double-jump upgrade: instead of two or three jumps, you effectively have as many as you want, for as long as you stay in the air.
Can Sky Dancer get me to areas I'm not supposed to reach yet?
Often, yes — that's part of the appeal. Because Sky Dancer lets Hornet stay airborne indefinitely in Hollow Knight: Silksong, you can climb to ledges, platforms, and secret spots that normally require abilities you haven't unlocked or precise movement you haven't mastered. It's excellent for exploration and backtracking, letting you poke into corners of Pharloom the map tries to gate off. Bear in mind that reaching somewhere early doesn't change what the game expects there, so you may find areas that assume other progress. Since it's a clean toggle, you can float up to investigate, then switch back to normal jumps if you want the intended platforming challenge for the rest of a stretch.
Is Sky Dancer always on, or can I switch it off?
Sky Dancer is a single on/off toggle in the ProjectMods launcher. While it's on, Hornet's air jump never runs out in Hollow Knight: Silksong; flip it off and her jumps return to normal immediately, exactly as the game intends. There are no settings to tune beyond that switch. The instant reversibility is genuinely useful: keep it off for the real platforming challenge, then switch it on the moment you hit a jump you can't land or a pit that keeps killing you, and off again once you're past. Because toggling doesn't alter your save destructively, you can move between assisted and vanilla movement as often as you want in a single session.
Why would I use Sky Dancer in Silksong?
Sky Dancer is for anyone who finds Silksong's platforming punishing or just wants to explore freely. Use it to sail over instant-death pits, reach secrets and ledges the map keeps from you, or breeze through tricky jump sequences without grinding the timing. It's a huge help for backtracking, since you can float straight up instead of hunting a long path around. Players with accessibility needs use it to enjoy the world without the precision demands, and content creators use it to move through footage quickly. Because it toggles off instantly, you can keep the real challenge for most of a run and only lean on the endless jump when a specific spot is stopping you.
What options does Sky Dancer (Endless Air Jumps) include?
Enabled
When on, your air jump refreshes constantly so you can keep jumping in mid-air.
Sky Dancer is a ProjectMods mod for Hollow Knight: Silksong that gives Hornet an air jump that never runs out, so you can keep tapping jump to climb, hover, and float across any gap, with a toggle for normal movement.
System Requirements
What features does Sky Dancer (Endless Air Jumps) include?
- Every press of jump lifts Hornet again, so you can chain hops and stay airborne as long as you like
- Sail over pits that used to mean instant death without sweating the timing
- The air jump is ready the second you leave the ground, every time
- Reach ledges and secrets that felt walled off from the rest of the map
- Flip the switch off and you're back to Hornet's normal jumps right away
Best For
- Explorers hunting secrets tucked into spots the map clearly didn't want them reaching
- Players who keep dying to one nasty platforming stretch and want to just float past it
- Returning players backtracking across the whole map who want traversal to feel effortless
- Anyone who finds precise jump timing frustrating and would rather hover their way through

One-Hit Hornet (Instant Kills)
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Endless Spool (Infinite Silk)
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Full Arsenal (All Tools & Crests)
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