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Time Warp (Day Control)

"Stretch the day out or fast-forward through the slow bits."

Hypermarket Simulator — Time Warp (Day Control)
</> gameplay
FREE

How do I install Time Warp (Day Control)?

Download the free ProjectMods desktop app, then install Time Warp (Day Control) for Hypermarket Simulator in one click.

Version1.0.1
Updated2026/08/11
AuthorProjectMods
TimeDay CycleQuality of Life

</>What does Time Warp (Day Control) do?

Some stretches of Hypermarket Simulator demand everything you've got. Customers pile into the aisles, three shelves empty at once, and the clock keeps ticking toward closing whether you're ready or not. Other stretches are dead quiet — shelves full, nobody browsing, you just waiting on the next delivery day. Time Warp puts that clock under your control. Set the Time Speed below 1 and the in-game day slows to a crawl, so the rush that used to blow past you now leaves real time to restock, reassign staff and clear the queues. Set it above 1 and the day burns down fast, landing you at closing time and the next delivery in a fraction of the wait. Anything from a 0.1 crawl to a 20x sprint works, and the master switch snaps the day back to its normal length whenever you want. Your staff and your shoppers keep working at their own pace throughout — it's the day itself you're stretching. Tycoon players have expected that kind of grip on the clock ever since the speed buttons in Cities: Skylines and Two Point Campus. Now your store gets it too.

</>What is Time Warp (Day Control)?

Time Warp hands you the store clock in Hypermarket Simulator. Set the Time Speed below 1 and the in-game day crawls, giving you far more real time to work a customer rush. Push it above 1 and the day races by, so closing time and the next delivery land sooner. Anything from 0.1 up to 20 is fair game, and a master switch drops you back to the normal day length instantly. Available through ProjectMods, a community-first PC mod manager for 400+ games across Unity, Unreal, and Godot, including Supermarket Together and Timberborn.

</>Common questions about Time Warp (Day Control)

What does Time Warp do in Hypermarket Simulator?

Time Warp is a Hypermarket Simulator mod from ProjectMods that puts the length of your in-game day under your control. It adds a Time Speed value you can set anywhere from 0.1 to 20. Below 1, the store clock crawls, so a trading day takes far longer in real time and you get room to breathe. Above 1, the clock races, so closing time and the next delivery day arrive much sooner. A master switch turns the whole thing off and returns the day to its normal length instantly, with nothing lingering on your store.

Can Time Warp slow the day down in Hypermarket Simulator?

Yes. Any Time Speed below 1 stretches the Hypermarket Simulator day out. Set it to 0.5 and the store clock runs at half pace, so every in-game hour of a customer rush gives you twice as long to actually work it. Drop it to 0.2 and you get a serious crawl. Worth knowing: it's the clock you're slowing, not the world. Your staff, your shoppers and you all keep moving at normal speed — you simply get more real seconds inside the trading day. That's exactly what makes it useful when the queues stack up and you need to be in three aisles at once.

How high can I set the Time Speed in Hypermarket Simulator?

Time Warp accepts any Time Speed from 0.1 up to 20 in Hypermarket Simulator, adjustable in steps of 0.1. Here's a rough map. For a heavy customer rush, 0.5 doubles the real time you get inside each in-game hour. For everyday play with a bit of pep, 1.5 or 2 keeps things moving without feeling frantic. For burning through dead stretches — the wait for closing time or the next delivery day — 4 and up does the job, and the high teens turn a full day into a few moments. You can change the value whenever you like, so most players end up nudging it several times a session.

Does Time Warp make staff and customers move faster in Hypermarket Simulator?

No, and that's the important distinction. Time Warp changes how quickly the day itself advances in Hypermarket Simulator — the store clock, closing time, and how soon the next delivery day comes around. Your employees stock and scan at their usual pace, and shoppers browse at theirs, whatever you set the Time Speed to. Speeding the clock up means you reach the end of the day sooner in real time, not that your crew suddenly hustles. If you want the staff themselves working faster, that's a separate job — pair Time Warp with Dream Team, which raises how quickly your employees move, stock shelves and run checkouts.

Can I turn Time Warp off in the middle of a day in Hypermarket Simulator?

Yes. Time Warp's master switch works at any point in Hypermarket Simulator, mid-day included. Flip it off and the day immediately goes back to its normal length — no transition, no drift, no weird half-speed state left behind. That matters when you've been racing through a quiet morning and a rush suddenly lands: switch off, play the rush at the game's own pace, then switch back on when the aisles clear. Turning it off doesn't roll the clock backward or skip anything you'd already reached, and nothing else about your store is touched. It simply hands the day's pacing back to the game.

What options does Time Warp (Day Control) include?

Time Warp Enabled

Master switch. Turn off to go back to normal time flow.

Time Speed

How fast time moves. Below 1 is slow motion, above 1 speeds things up.

Quick Answer

Time Warp from ProjectMods lets you set how fast the day runs in Hypermarket Simulator, from a 0.1 crawl that buys you time during a customer rush up to a 20x sprint through the quiet stretches.

What features does Time Warp (Day Control) include?

  • Slow the in-game day to a crawl so a customer rush leaves you real time to restock and reassign staff
  • Speed the day up to burn through quiet stretches and land on closing time or the next delivery sooner
  • Set the Time Speed to anything from 0.1 up to 20, and change it mid-day as the store's mood shifts
  • Flip the master switch off to snap the day back to its normal length, with nothing left behind

Best For

  • Players deep in a rush who need real seconds to rearrange staff and restock a critical shelf before the day runs out
  • Anyone tired of standing in a quiet store waiting on the clock to reach the next delivery or closing time
  • Tycoon players who've had speed controls in Cities: Skylines and Two Point Campus and want the same grip on their store's day

Last updated: 2026/08/11

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