Want more mods for Occupy Mars: The Game? Explore our entire collection!
Rad-Away (Radiation Shield)
"Glow-in-the-dark is not the look you're going for."

How do I install Rad-Away (Radiation Shield)?
Download the free ProjectMods desktop app, then install Rad-Away (Radiation Shield) for Occupy Mars: The Game in one click.
</>What does Rad-Away (Radiation Shield) do?
Radiation is the invisible threat that turns a routine trip into a slow-motion emergency. Rad-Away keeps your exposure pinned at zero so you can dig through hot ground, ride out a solar storm, and set up shop in the spicy regions without your health quietly melting away. Explore the places the game wants you to fear. Works great with Tough Colonist for a colonist who is genuinely unbothered by anything Mars throws at them.
</>What is Rad-Away (Radiation Shield)?
Radiation is the invisible threat that turns a routine trip into a slow-motion emergency. Rad-Away pins your exposure at zero in Occupy Mars: The Game so you can dig hot ground, ride out a solar storm and set up shop in the spicy regions. Free from ProjectMods, the community-first PC mod manager for 400+ games across Unity, Unreal, and Godot.
</>Common questions about Rad-Away (Radiation Shield)
What does Rad-Away do in Occupy Mars: The Game?
Rad-Away keeps your radiation exposure at zero in Occupy Mars: The Game, so the hot zones stop being a countdown. Radiation is the sneakiest hazard on the planet because nothing dramatic happens when you walk into it. There is no hit, no noise, just a number climbing while you get on with your work, and by the time you notice you are already in trouble. Rad-Away removes that entirely. You can dig through irradiated ground, work a hot deposit and stay out as long as the job takes, without your health quietly draining in the background.
Does Rad-Away protect me during solar storms?
Yes, and that is one of the best reasons to run it. Solar storms in Occupy Mars: The Game normally mean dropping whatever you are doing and getting under cover, which is fine once and infuriating the fifth time it happens mid-build. With Rad-Away on, your exposure stays at zero regardless of what the sky is doing, so a storm becomes weather rather than an evacuation order. You can keep wiring the solar array, keep laying the corridor, keep digging. The storm still rolls through and still looks spectacular. It just stops being able to cook you.
Does Rad-Away clear radiation I have already picked up?
Effectively, yes. Rad-Away holds your exposure at zero for as long as it is switched on in Occupy Mars: The Game, so a meter you had already filled up before flipping it stops being your problem. This makes it a genuine rescue button as well as a preventative. If you have wandered somewhere spicy and realised too late that you are glowing, turning Rad-Away on in the ProjectMods launcher settles the situation rather than merely stopping it getting worse. Switch it back off later and radiation starts accumulating again from a clean slate.
Do I still need radiation shielding and protective gear at my base?
Not for your own safety, though everything you built still works. Rad-Away covers your colonist in Occupy Mars: The Game, so shielded rooms, protective kit and careful route planning all become optional rather than mandatory. You might well keep building them anyway — a properly shielded habitat is satisfying engineering in its own right, and switching the mod off later puts you right back to needing them. Think of it as removing the punishment for exploring, not as deleting a whole system from your colony. The infrastructure stays; the fear goes.
Why would I use Rad-Away?
To go where Occupy Mars: The Game would rather you did not. The most interesting ground on the map is frequently the most irradiated, and the vanilla answer to that is to plan a short trip and leave. Rad-Away lets you actually settle there. Dig the hot deposit properly, build the outpost you wanted, stay for the whole sol. It suits explorers, deep-cave diggers and anyone who has lost a good run to a number they never saw climbing. Pair it with Tough Colonist and you have a colonist who is genuinely unbothered by anything Mars throws at them.
What options does Rad-Away (Radiation Shield) include?
Radiation Shield
Keeps your radiation at zero while on. Turn off to take radiation normally.
Rad-Away is an Occupy Mars: The Game mod from ProjectMods that stops radiation building up, so hot zones and solar storms no longer cook you while you work.
System Requirements
What features does Rad-Away (Radiation Shield) include?
- Holds your radiation exposure at zero, so hot ground stops quietly eating your health while you work.
- Ride out a solar storm outdoors instead of hiding from it. The job list does not wait for weather.
- Mine the hottest deposits without backing off at half a bar or rationing your minutes near them.
- Skips the clean-up-and-wait cycle, so you head back out when you want, not when a counter allows it.
Best For
- Explorers who want to see the regions the game clearly designed to scare you away from.
- Builders siting a base somewhere awkward, where the ground is great for mining and terrible for people.
- Players who keep losing runs to the slow invisible threat and would rather fight Mars where they can see it.

Unbreakable Kit (No Wear & Tear)
Your tools stop wearing out, so you can dig, cut and repair all day without watching the durability bar.

Red Planet Rocketeer (Fly & Noclip)
Lift off and fly anywhere on Mars, with an optional ghost mode to pass straight through walls and terrain.

Free Build (Zero-Cost Construction)
Build and craft without spending your materials, so you can design the colony you actually want.














































































































