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</> PREMIUM MOD

Turbo Colony (Production Multiplier)

"Your miners just discovered overtime. And they love it."

Occupy Mars: The Game — Turbo Colony (Production Multiplier)
</> world
PREMIUM

How do I install Turbo Colony (Production Multiplier)?

Download the free ProjectMods desktop app, then install Turbo Colony (Production Multiplier) for Occupy Mars: The Game in one click.

Version1.0.0
Updated2026/07/16
AuthorProjectMods
ProductionMiningResourcesEconomy

</>What does Turbo Colony (Production Multiplier) do?

Building a self-sufficient colony means waiting on your machines, and Mars machines are not in a hurry. Turbo Colony speeds up how quickly your Miners and Small Miners gather resources, so your stockpiles fill faster and your ambitions can finally keep up with your imagination. A slider from 1x to 20x lets you pick a gentle boost or full-on industrial overdrive. Set it, let the colony hum, and spend your time building instead of waiting.

</>What is Turbo Colony (Production Multiplier)?

Building a self-sufficient colony means waiting on your machines, and Mars machines are not in a hurry. Turbo Colony multiplies what your Miners and Small Miners pull out of every deposit in Occupy Mars: The Game, with a slider running from 1x to a full 20x industrial overdrive. Part of the premium library on ProjectMods, the community-first PC mod manager for 400+ games.

</>Common questions about Turbo Colony (Production Multiplier)

What does Turbo Colony do in Occupy Mars: The Game?

Turbo Colony multiplies how much your Miners and Small Miners pull out of the ground each production cycle in Occupy Mars: The Game. Your machines just discovered overtime, and they love it. Building a self-sufficient colony means waiting on hardware that is in no particular hurry, and that waiting is where a lot of people quietly lose interest. Turbo Colony fills your stockpiles faster so your ambitions can keep up with your imagination. A slider from 1x to 20x lets you pick the pace, so you set it once, let the colony hum and spend your time building instead of watching a progress bar.

How high can I set the production slider?

Anywhere from 1x to 20x, and it starts you at 3x. At the low end mining still feels like a real activity, it just stops dragging. At 20x your deposits empty into storage about as fast as the game will allow, which is proper industrial overdrive. There is no correct answer here, which is exactly why it is a wide slider rather than a fixed preset. A gentle 2x or 3x is a good place to start if you still want the mining loop to mean something, and you can move it again the moment your patience changes.

Which machines does Turbo Colony speed up?

Miners and Small Miners, the two machines you plant on a deposit to pull raw resources out of Martian ground. Those set the tempo of everything else you want to do, because almost every ambitious build eventually bottlenecks on how fast the ore arrives. Turbo Colony lifts that ceiling for every miner on the map at once without touching how anything else behaves. Your water pumps, your power budget, your greenhouses and your logistics all carry on at their normal pace. The raw material out of the ground simply shows up sooner.

Do I still need to build and power the machines properly?

Yes, and that is rather the point. Turbo Colony changes how much your Occupy Mars: The Game hardware pulls, not whether you need it. You still have to unlock the machines, place them on an actual deposit, wire them into power and collect what they dig up. A miner still only holds so much before it is full, so a big multiplier rewards you for emptying them regularly rather than letting them sit. All the engineering that makes a colony interesting stays exactly where it was. What disappears is the dead time between building the thing and the thing having produced anything worth collecting.

Should I use Turbo Colony or Free Build?

It depends on whether you like the resource loop or want it gone. Turbo Colony keeps the Occupy Mars: The Game economy completely intact and just runs it faster, so mining, hauling and stockpiling all still matter, they simply stop dragging. Free Build removes material costs altogether, which is the right call if the grind holds no appeal at all. Pick Turbo Colony if you enjoy watching a mining operation you designed actually pay off, and you just want it to pay off this century. Both are premium mods in the ProjectMods library, both install in one click, and nothing stops you trying one and switching.

What options does Turbo Colony (Production Multiplier) include?

Production Multiplier

How much faster your miners and extractors gather resources.

Turbo Production

Master switch for faster miners and extractors.

Quick Answer

Turbo Colony is a premium Occupy Mars: The Game mod from ProjectMods with a slider that multiplies how much your Miners and Small Miners pull out of a deposit, anywhere from 1x up to 20x.

System Requirements

OS: Windows 10
Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible
Additional Notes: System requirements may change during the development of the game.

What features does Turbo Colony (Production Multiplier) include?

  • A slider from 1x to 20x sets the pace. Nudge it up a little, or send the whole operation into full overdrive.
  • Ore piles up fast enough that the stockpile stops being what holds up your next build.
  • Every Miner and Small Miner on the map takes the same boost, so there is no going machine to machine.
  • Dial it back down once you are comfortable, and the colony returns to earning its keep the slow way.

Best For

  • Late-game colonies where the build list is enormous and the machines are the only bottleneck left.
  • Players who love the engineering and the logistics but not the standing-around-waiting bit between them.
  • Rebuilding on a new map and wanting the early resource crunch to move at a reasonable pace.

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Last updated: 2026/07/16

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