Popular searches for Accessibility

  • payday 2 colorblind mode
  • payday 2 colour blind filter
  • payday 2 red green colorblind
  • payday 2 greyscale mode
  • payday 2 bigger text
  • payday 2 text size mod
  • payday 2 accessibility mod
  • payday 2 disable screen shake
  • payday 2 remove blur
  • payday 2 flashbang screen colour
  • how to stop screen shake in payday 2
0
0
0
1
0
1
1
1
1
1
All Mods

Want more mods for PAYDAY 2? Explore our entire collection!

</>
</> FREE MOD

Accessibility

"Colour filters, bigger text and comfort settings for PAYDAY 2, all in one place."

PAYDAY 2 — Accessibility
</> utility
FREE

How do I install Accessibility?

Download the free ProjectMods desktop app, then install Accessibility for PAYDAY 2 in one click.

Version1.0.0
Updated2026/11/14
AuthorProjectMods
accessibilitycolour blindtext sizecomfort

</>What does Accessibility do?

Accessibility for PAYDAY 2 gathers ten options in one place: a colour filter with its strength, contrast, text size, two comfort switches the game's menu doesn't have, and four options that set the game's own accessibility settings for you. Each one works on its own. Colour Filter shifts the colours of the heist so the ones you mix up stand further apart. Pick the kind of colour vision you have: Red-Green (Green-Weak) is the most common, Red-Green (Red-Weak) makes reds look dark, and Blue-Yellow is for mixing up blue with green or yellow with pink. Greyscale removes colour entirely. Filter Strength sets how far the shift goes, from 0 to 100, so you can stop where colours still look natural to you. Night vision and the view through security cameras keep their own look while you use them. High Contrast, from 0 to 100, pulls light and dark further apart and makes colours stronger, on its own or together with a filter. While a filter or High Contrast is on, it takes the place of the look picked under Color Grading in the game's video options. That setting itself is left alone, and the look you chose comes back when both are off. Text Size makes the text in menus, on the HUD and in subtitles bigger, from 100, the game's normal size, up to 150. It raises the sizes PAYDAY 2 uses for its own screens, so a menu or HUD part shows the new size the next time it opens, and a few screens after the next loading screen. Signs and computer screens inside a heist keep their size. No Screen Shake keeps the camera still. Firing a weapon, melee swings, taking hits, explosions, Taser shocks and hard landings no longer shake the view, and the slow breathing sway while you stand still stops too. Your aim still climbs with recoil exactly as before. It can help players who feel motion sick or lose track of the action when the view shakes. No Blur keeps the picture sharp. In the normal game the screen blurs while you're down, after a flashbang, inside areas that blur your view and on every hit when a hit flash colour is on. Colour changes stay, so you still see the flashbang flash and the grey tint when you're down. It can help players with low vision and anyone who finds a blurred screen hard to read. Flashbang Screen Colour sets the colour that covers your screen when a flashbang goes off: white, light grey, grey, dark grey or black. Hit Flash Colour sets the flash that shows when you take a hit: off, yellow, one of three greys or black. A darker flashbang is easier on players who are sensitive to bright flashes, and a visible hit flash helps players who can't rely on sound to notice hits. No Flashbang Ringing turns off the high ringing tone after a flashbang. No Head Bob turns off the game's head bob setting, which removes the camera jolt when you start to sprint; the bob while you walk and run is stilled by No Screen Shake. These four use PAYDAY 2's own settings and only its own values, so the game's options menu shows the same choice, and your own choices come back when you set an option back, switch it off or turn the mod off.

</>What is Accessibility?

This PAYDAY 2 mod from ProjectMods gathers the accessibility options in the launcher. A colour filter helps players with red-green or blue-yellow colour vision tell colours apart, High Contrast strengthens light and dark, and Text Size makes menus, the HUD and subtitles easier to read. Two switches remove the camera shake and screen blur the game's menu can't turn off, and four more drive PAYDAY 2's own accessibility settings, so you can darken the flashbang flash, choose a hit flash, silence the ringing tone and stop head bob without opening the game's menus. It works solo, as host and as a guest.

</>Common questions about Accessibility

Which Colour Filter should I pick?

Pick the one that matches your colour vision. Red-Green (Green-Weak) is the most common kind and suits most people who mix up reds and greens. Red-Green (Red-Weak) is for reds that look dark or brownish, and Blue-Yellow for mixing up blue with green or yellow with pink. Start at Filter Strength 100 and lower it until the colours look natural to you but still stand apart. Greyscale removes colour entirely, which some players find calmer to look at.

Why did the game's colours change when I turned on the filter?

The filter and High Contrast replace the look chosen under Color Grading in PAYDAY 2's video options while either one is on. Your Color Grading setting isn't changed: set Colour Filter to Off and High Contrast to 0 and the look you picked is back. Night vision and the security camera view keep their own colours, and the filter returns once you leave them.

Why doesn't every screen get bigger text straight away?

Text Size raises the sizes PAYDAY 2 itself uses for its menus, HUD and subtitles, and most screens read those sizes when they open. So a change shows the next time you open a menu, and a few screens, such as parts of the HUD, only after the next loading screen. Setting the size in the launcher before you start the game gets it everywhere at once. Text on signs and computer screens inside a heist keeps its size.

Does the mod change PAYDAY 2's own files?

No. To show a colour filter, the mod writes one small colour file into a folder called projectmods_cache inside the PAYDAY 2 folder and rewrites it when you change the filter. The game's own files stay as they are, and deleting that folder is safe: the mod makes it again the next time a filter or High Contrast is on.

Can I use the Accessibility options when I join someone else's heist?

Yes. Every option only changes what your own screen shows and what you hear. Nothing is sent to the host or the other players, and the mod doesn't change how your heister moves, shoots or takes damage. That's why it works the same way when you play solo, when you host a lobby and when you join someone else's game as a guest.

What happens to my own game settings when I switch an option off?

They come back. The mod remembers the value you had before it changed a setting. Set a colour back to Game setting, switch No Flashbang Ringing or No Head Bob off, or turn the whole mod off, and your own value is put back. If you change a setting in the game's menu while an option is on, your new choice stays.

What options does Accessibility include?

Filter Strength

How far the Colour Filter shifts colours, from 0 (no change) to 100 (the full shift). Lower it if colours look too strong.

No Head Bob

Turns off the game's own head bob setting, which removes the camera jolt when you start to sprint. The bob while you walk and run is stilled by No Screen Shake. Can help players who feel motion sick. Your own setting comes back when you switch it off. Off by default.

Flashbang Screen Colour

Sets the game's own setting for the colour that covers your screen when a flashbang goes off: white, light grey, grey, dark grey or black. Darker colours are easier on players sensitive to bright flashes. Game setting leaves your own choice in place.

Hit Flash Colour

Sets the game's own setting for the flash that shows when you take a hit: off, yellow, light grey, grey, dark grey or black. A visible flash can help players who can't rely on sound. Game setting leaves your own choice in place.

No Flashbang Ringing

Turns off the high ringing tone after a flashbang, using the game's own setting. The bang itself still plays. Can help players who find high-pitched sounds painful. Your own setting comes back when you switch it off. Off by default.

No Blur

The screen stays sharp while you're down, after a flashbang, in areas that blur your view and on hits when a hit flash colour is on. Colour effects such as the flashbang flash still show. Can help players with low vision. Works solo and in any lobby. Off by default.

No Screen Shake

The camera stays still when you fire, melee, get hit, stand near an explosion, get shocked by a Taser or land hard, and the idle breathing sway stops. Recoil is unchanged. Can help players who feel motion sick when the view shakes. Works solo and in any lobby. Off by default.

Text Size

Makes the text in menus, on the HUD and in subtitles bigger, from 100 (the game's normal size) to 150. Menus and HUD parts show the new size the next time they open, a few screens after the next loading screen. Text on signs and screens inside a heist keeps its size.

Colour Filter

Shifts the colours of the heist so the ones you mix up stand further apart. Pick the kind of colour vision you have: Red-Green (Green-Weak) is the most common, Red-Green (Red-Weak) makes reds look dark, Blue-Yellow is for mixing up blue with green, or yellow with pink. Greyscale removes colour entirely. While it's on, it takes the place of the game's Color Grading look. Off leaves the game's colours as they are.

High Contrast

Makes light and dark parts of the heist stand further apart and colours stronger. 0 is the game's normal look. Above 0 it also takes the place of the game's Color Grading look.

Quick Answer

Accessibility for PAYDAY 2 has ten options: Colour Filter with Filter Strength, High Contrast, Text Size, No Screen Shake and No Blur, plus four that set the game's own flashbang colour, hit flash colour, flashbang ringing and head bob settings. Everything changes only your own screen and sound, so it works solo and online.

System Requirements

OS: Windows 10 (64-bit)
Processor: 2 GHz Intel Dual Core 64-bit Processor
Memory: 4 GB RAM
Graphics: NVIDIA & AMD (1GB VRAM)
DirectX: Version 11
Storage: 32 GB available space

What features does Accessibility include?

  • Colour Filter for Red-Green (Green-Weak), Red-Green (Red-Weak) and Blue-Yellow colour vision, or Greyscale, with Filter Strength from 0 to 100
  • High Contrast pulls light and dark apart and makes colours stronger, with or without a filter
  • Text Size from 100 to 150 for the game's menus, HUD and subtitles
  • No Screen Shake and No Blur keep the camera still and the picture sharp while you're hit, down or flashed
  • Flashbang Screen Colour and Hit Flash Colour swap the white flashbang screen for grey or black and set the flash on hits
  • No Flashbang Ringing and No Head Bob use the game's own settings and give your own choices back when switched off

Best For

  • Play with a colour vision deficiency and see the colours you usually mix up further apart
  • Read menus, HUD numbers and subtitles at a bigger size on a small screen or from the couch
  • Play long loud heists without the view shaking every time you fire or take a hit
  • Make flashbangs easier on your eyes by turning the white screen dark grey or black
  • Set up the game for a friend or family member who feels unwell when the camera shakes or bobs

Last updated: 2026/11/14

ProjectMods logo
</> DESKTOP

Get the ProjectMods Desktop App

Easily manage all mods, control in-game settings, participate in events, earn rewards and badges, request custom mods for the community to vote on, and engage with fellow modders

Download for Windows