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Enemies Don't Shoot & No Police Assaults
"Cops hold their fire and the police assault waves never start in PAYDAY 2."

How do I install Enemies Don't Shoot & No Police Assaults?
Download the free ProjectMods desktop app, then install Enemies Don't Shoot & No Police Assaults for PAYDAY 2 in one click.
</>What does Enemies Don't Shoot & No Police Assaults do?
Enemies Don't Shoot & No Police Assaults for PAYDAY 2 has two switches, and each one works on its own. Enemies Don't Shoot takes away every enemy's permission to attack with a weapon. Cops, security guards, gangsters, snipers, Shields and Bulldozers still run, take cover and aim at you, but they never pull the trigger. Their gun-butt hits stop too, and Tasers can't start a shock. A burst that is already going stops the moment you turn the switch on. Your crew bots and any cops you converted keep shooting as usual. Cloakers don't use a gun for their kick, so they can still knock you down. Flashbangs and smoke still land, and a boss who throws fire bombs keeps throwing them. SWAT turrets stop firing on your screen and launch no tear gas for anyone in the lobby; friends can still be hit by a turret's bullets. No Police Assaults stops the police from starting an assault wave. If a wave is already running when you turn the switch on, it is called off: the police fall back and the assault banner leaves the screen a little later. An endless assault that a heist starts for its escape is held back as well. Captain Winters only arrives during an assault, so he doesn't arrive while the switch is on; if he is already on the map, he stays where he is. The small scout squads the game sends between waves still come, and so do snipers and the enemies a heist places itself. Turn a switch off and the game picks up where it was: enemies fire again when they next have a target, and the next wave starts on the game's own timer. No Police Assaults does nothing in Holdout and in the Safe House Raid, because both are built from their waves. Nothing in your save changes.
</>What is Enemies Don't Shoot & No Police Assaults?
This PAYDAY 2 mod from ProjectMods calms a loud heist down. With Enemies Don't Shoot, enemies still move and aim but never fire, so you can walk through a firefight. With No Police Assaults, the waves never begin and the map stays quiet enough to work in. Use one switch or both to learn objectives, move loot or practise a route without the pressure of a full assault.
</>Common questions about Enemies Don't Shoot & No Police Assaults
Does this mod work in online lobbies?
It works when you play solo, or when you host a lobby set to friends-only or private. In a public lobby, or when you join someone else's game, both switches stand down and a short note on the screen says why.
Which enemies stop attacking with Enemies Don't Shoot?
Every enemy that fights the heisters with a gun: street cops, SWAT, security guards, gangsters, snipers, Shields, Bulldozers and Tasers. They keep moving, taking cover and aiming, but they never fire, their gun-butt hits stop and a Taser can't start his shock. Three things are not gunfire and still happen: a Cloaker's kick, the flashbangs and smoke the police use, and the fire bombs some bosses throw. Your crew bots and cops you converted are on your side and keep shooting.
Do any enemies still show up with No Police Assaults on?
Yes. The switch stops the assault waves, which are the big pushes with the banner on the screen. Small scout squads still arrive between waves, and so do snipers, guards and scripted ambushes that belong to the heist. Captain Winters only arrives during an assault, so he doesn't show up either.
What happens when I turn the switches off in the middle of a heist?
The game carries on from where it was. Enemies get their permission to fire back at once and shoot again as soon as they have a target. The next assault wave starts on the timer the game had already set, so if that moment has passed it begins right away. An endless assault that a heist wanted to start for its escape was only held back, and it begins when the switch goes off. If you host for friends, the same happens for them, because the enemies hold their fire and the waves stay away for the whole lobby while a switch is on. Only a SWAT turret's bullets differ: they stop on the host's screen alone.
What options does Enemies Don't Shoot & No Police Assaults include?
No Police Assaults
Assault waves never start, and a wave that is already running is called off. Scout squads between waves, snipers and enemies a heist places itself still come. Does nothing in Holdout and the Safe House Raid. Off by default.
Enemies Don't Shoot
Cops, guards, gangsters, snipers and special units aim but never fire, their gun-butt hits stop, Tasers can't shock and SWAT turrets launch no tear gas. Crew bots and converted cops keep shooting. Cloaker kicks, flashbangs and smoke are not affected. Off by default.
Enemies Don't Shoot & No Police Assaults is a ProjectMods mod for PAYDAY 2 that stops cops, guards, snipers and special units from firing, and keeps police assault waves from starting. A wave that is already running is called off.
System Requirements
What features does Enemies Don't Shoot & No Police Assaults include?
- Enemies Don't Shoot: cops, guards, gangsters, snipers, Shields and Bulldozers aim but never fire
- Gun-butt hits stop, Tasers can't start a shock and SWAT turrets launch no tear gas while the switch is on
- Crew bots and converted cops keep shooting for you
- No Police Assaults: assault waves never start, and a running wave is called off
- A heist's endless escape assault is held back, and Captain Winters doesn't arrive while the switch is on
- Turning a switch off hands control back to the game: enemies fire again and the next wave comes on its own timer
Best For
- Learn where the objectives of a loud heist are while the police stand and watch
- Carry every loot bag to the van on a big heist without a wave arriving halfway
- Practise a drill or thermal lance defence with only scout squads showing up
- Record clips or screenshots of special units up close while they hold their fire
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