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</> PREMIUM MOD

Give Money

"More euros on your cash counter, more pay per ball, lower prices."

Playrooms — Give Money
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PREMIUM

How do I install Give Money?

Download the free ProjectMods desktop app, then install Give Money for Playrooms in one click.

Version1.0.0
Updated2026/11/12
AuthorProjectMods
MoneyEconomyGameplay

</>What does Give Money do?

In Playrooms every ball you deliver to a ball pit pays a few cents, and that money buys the room keys, shop items and skill upgrades you need to move on. Give Money works on that money through the game's own wallet code. Give Money adds Money Amount euros each time you press it, and the cash counter shows the gain the same way it shows ball money. The game books it as money from another source, not as a ball delivery. Multiply Earnings makes delivered balls pay Earnings Percent of their normal money, from normal up to ten times as much. Lower Prices makes shop items and room keys cost Price Percent of normal, down to nothing, and the price tag, the can-afford check and the charge all use the lowered price. Both switches go back to normal the moment you turn them off. Money you were given or earned stays, and it saves with your game at the next morning checkpoint like any other money.

</>What is Give Money?

Playrooms pays you for every ball you deliver, and you spend that money on room keys, shop items and skill upgrades. Give Money changes that economy in three ways. Give Money adds euros straight to your money, Multiply Earnings raises what each delivered ball pays, and Lower Prices cuts what you pay in the shop and for keys. All of it goes through the game's own wallet, so the cash counter shows it and the game saves it like money you earned.

</>Common questions about Give Money

What does Give Money do in Playrooms?

It changes your money and what things cost. Give Money adds Money Amount euros each time you press it, from 0 up to 100,000. Multiply Earnings makes delivered balls pay Earnings Percent of their normal money, from 100 (normal) to 1000. Lower Prices charges Price Percent of the normal price for what you buy in the shop and at the key terminal, from 100 (normal) down to 0.

Does the money count toward the community ball event?

No. The game books Give Money's euros as money from another source, not as a ball delivery. The community event and the balls-delivered stats count balls, not money, so they don't move. Multiply Earnings only raises the money a ball pays, and the ball itself is counted the same as without the mod.

Does Lower Prices make skill upgrades cheaper?

No. Skill upgrades, ball vents and wall clocks take their money a different way, so they keep their normal price while Lower Prices is on. Money from Give Money or from Multiply Earnings can still pay for them, and they work the same as when you saved up.

Does the money stay when I turn the mod off?

Yes. Money you were given or earned stays in your wallet and saves with your game at the next morning checkpoint like any other money. Give Money and Multiply Earnings stop topping up at 10,000,000 euros. Turning a switch off brings back normal pay or prices right away.

Can it unlock achievements?

Only the normal way. Given money isn't a ball delivery, so it never moves the balls-delivered achievements. Upgrades and keys you buy with it still count toward their own achievements, such as buying every upgrade or entering a new room, the same as when you pay with ball money.

What options does Give Money include?

Money Amount

How many euros Give Money adds each time you press it. Your wallet stops at 10,000,000 euros.

Price Percent

What shop items and room keys cost with Lower Prices on: 100 is the normal price, 50 is half, 0 costs nothing.

Multiply Earnings

Delivered balls pay Earnings Percent of their normal money. Your ball counts stay the same. Switching it off brings back normal pay.

Earnings Percent

How much delivered balls pay with Multiply Earnings on: 100 is normal, 200 is double, 1000 is ten times as much.

Lower Prices

Shop items and room keys cost Price Percent of their normal price. Ball vents, wall clocks and skill upgrades keep their price. Switching it off brings back the normal prices.

Give Money

Adds Money Amount euros to your money, shown on the cash counter. It doesn't count as delivered balls, so the community ball event and ball stats don't change.

Quick Answer

Give Money is a ProjectMods mod for Playrooms that adds euros to your money, multiplies what delivered balls pay and lowers what you pay in the shop and for keys. The money it gives doesn't count as delivered balls.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-7600K or AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 (6GB) or AMD RX 580
DirectX: Version 11
Storage: 10 GB available space

What features does Give Money include?

  • Give Money adds Money Amount euros to your money each time you press it, up to 100,000 euros a press.
  • The cash counter shows the added money the same way it shows ball money.
  • Given money never counts as delivered balls, so the online community ball total and your balls-delivered stats stay as they were.
  • Multiply Earnings makes delivered balls pay from 100% (normal) to 1000% (ten times as much); each ball still counts as one ball.
  • Lower Prices makes room keys and shop items cost from 100% (normal) down to 0%, with the price shown matching what you're charged.
  • Both switches are back to normal the moment you turn them off.

Best For

  • You're a few euros short of the next room key. Set Money Amount to what you need and press Give Money.
  • You want the ball pits to pay off faster. Switch on Multiply Earnings with Earnings Percent at 300 and every delivered ball pays three times as much.
  • You'd rather explore the rooms than save up for keys. Switch on Lower Prices with Price Percent at 25 and keys and shop items cost a quarter.
  • You want to try out the shop without touching the community ball event. Give Money adds euros without adding a single delivered ball.

Last updated: 2026/11/12

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