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</> PREMIUM MOD

No Jump Scares & Chasers

"Turn off Playrooms' jump scares, the things that chase you, or both, and keep the creepy rooms."

Playrooms — No Jump Scares & Chasers
</> gameplay
PREMIUM

How do I install No Jump Scares & Chasers?

Download the free ProjectMods desktop app, then install No Jump Scares & Chasers for Playrooms in one click.

Version1.0.0
Updated2026/11/12
AuthorProjectMods
horrordifficultyquality of life

</>What does No Jump Scares & Chasers do?

Playrooms mixes quiet cleaning with sudden scares and things that hunt you at night. This mod lets you turn those parts off on their own, without starting a Cozy save. No Jump Scares stops the staged scares. Figures no longer appear in the rooms, nothing grabs you from a ball pit, the detention scenes don't play, the screen glitch bursts are gone, and when something catches you there is no face scare. Office Susanne leaves her office instead of coming to the door. The rooms keep their lights, ambient sounds and music, and the phone still rings. Nothing Chases You keeps the chasers away. The night entity doesn't come out, hall-monitor Susanne stays away when you run, nobody comes when you leave the phone unanswered, and the weeping puppets stay still. If the lights go out before you reach the clean room, you're brought home the way a Cozy save does it instead of being caught. Because nothing catches you, a chaser never restarts your day or ends a Hardcore run. Falling into the Hotel abyss still ends the day as it normally does. Use one switch or both. Turn a switch off and that part of the game works again.

</>What is No Jump Scares & Chasers?

Like Playrooms' creepy rooms but not the sudden scares? Want to clean at night without being hunted? Each part has its own switch, so you can keep the chasers and lose the scares, or the other way round, in any save mode.

</>Common questions about No Jump Scares & Chasers

Doesn't Cozy mode already do this?

Cozy mode leaves the scares and chasers out, but you pick the mode when a save starts, so an existing Normal or Hardcore save keeps them. This mod brings the same calm to the save you already have, and it splits it in two. You can turn off only the jump scares and still be hunted at night, turn off only the chasers and keep the scares, or turn off both and clean the rooms in peace.

What still happens with No Jump Scares on?

The rooms keep their lights, ambient sounds and music, the phone still rings, and the night still falls. If Nothing Chases You is off, the night entity and Susanne still hunt you, and a catch still restarts your day, only without the face scare.

Can I still lose a day with Nothing Chases You on?

Not to a chaser. The night entity, hall-monitor Susanne, the phone's Supervisor and the weeping puppets never catch you, and if the lights go out while you're outside the clean room, the game brings you home instead. Falling into the Hotel abyss still ends the day as the game normally does.

What happens when I turn a switch off?

That part of the game works again straight away. With No Jump Scares off, the staged scares can happen again. With Nothing Chases You off, the night entity comes back out at night, Susanne patrols the School again and the phone's Supervisor comes when you leave the phone ringing.

Is anything left in my save after I use it?

No. The mod only stops these events while a switch is on, and none of what it changes is written to your save. Leave a save with a switch on, or turn the switch off, and the game puts everything back to how it normally runs.

What options does No Jump Scares & Chasers include?

No Jump Scares

Stops the staged scares: no apparitions, ball-pit grabs, screen glitches or face scares when something catches you, and office Susanne no longer comes to her door. A catch still ends your day without the scare; Nothing Chases You stops the catches. Off: the scares come back.

Nothing Chases You

No night entity, no hall-monitor Susanne, nobody comes when the phone isn't answered, and if the lights go out before you reach the clean room you're brought home instead of caught. Nothing restarts your day or ends a Hardcore run. Off: they all come back.

Quick Answer

No Jump Scares & Chasers adds two switches to Playrooms: No Jump Scares stops the staged scares, screen glitches and catch scares, and Nothing Chases You keeps the night entity, hall-monitor Susanne and the phone's Supervisor from coming after you.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-7600K or AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 (6GB) or AMD RX 580
DirectX: Version 11
Storage: 10 GB available space

What features does No Jump Scares & Chasers include?

  • No Jump Scares: no figures appearing in rooms, no ball-pit grabs, no screen glitch bursts
  • No face scare when something catches you
  • Nothing Chases You: no night entity, no hall-monitor Susanne, no phone Supervisor
  • A chaser never restarts your day or ends a Hardcore run
  • Room lights, ambient sounds, music and the ringing phone stay as they are
  • Works in Normal and Hardcore saves, each switch on its own

Best For

  • Play a Normal or Hardcore save without the jump scares
  • Clean through the night without the night entity hunting you
  • Run through the School without Susanne chasing you
  • Let a younger or easily startled player enjoy the rooms

Last updated: 2026/11/12

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