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Shop Magnet
"Suddenly everyone knows where you are."

How do I install Shop Magnet?
Download the free ProjectMods desktop app, then install Shop Magnet for Probably Stolen Demo in one click.
</>What does Shop Magnet do?
Empty days are the worst days. Nobody comes in, nothing sells, and the rent counter keeps right on ticking regardless. Shop Magnet cranks how appealing your place looks to the station, so the foot traffic picks up sharply and you get a proper queue of people to trade with. More bodies through the door also means more of the goods you actually want walking in on their own, instead of waiting three days for one decent piece to turn up. Use the slider to pick between pleasantly busy and genuinely overrun. Switch it off and your real pull comes back, so you can use it to rescue a dead week and then go back to earning your reputation the slow way.
</>What is Shop Magnet?
Empty days are the worst days in Probably Stolen; nobody comes in, nothing sells, and rent keeps ticking regardless. Shop Magnet raises how appealing your place looks to the station, pulling in a proper queue of customers, with a slider to pick anywhere from pleasantly busy to genuinely overrun. From ProjectMods, the community-first mod manager for 400+ PC games, for the Probably Stolen demo.
</>Common questions about Shop Magnet
What does Shop Magnet do in Probably Stolen?
Shop Magnet raises how appealing your shop looks to the rest of the station in Probably Stolen, which increases how many customers actually come through your door. Empty days are one of the more frustrating parts of the normal game; nobody walks in, nothing sells, and rent keeps climbing regardless of whether you had anyone to trade with. This mod tackles that directly by pulling in noticeably more foot traffic, so you're spending your time appraising and haggling instead of staring at an empty counter.
How does making my shop more appealing actually change gameplay?
Shop Magnet doesn't bolt on a separate system to do it — more customers simply start showing up at your door as your shop's appeal rises, the same way a genuinely popular shop would draw a bigger crowd. It fits right into the normal flow of the game, so your appraising and haggling routine stays exactly the same; there's just a lot more of it to do. You don't need to do anything differently at the counter: the increased traffic shows up on its own, and every extra customer is a fresh chance to sell, appraise, or negotiate.
Does it guarantee better customers, or just more of them?
Just more of them. Shop Magnet increases how many customers come through your door in Probably Stolen; it doesn't change who those customers are, how much money they're carrying, or how willing they are to negotiate. If you want richer customers specifically, that's a different mod's job, this one is purely about volume. More foot traffic still means more total opportunities to sell and appraise, but each individual customer behaves exactly as the game would normally generate them, budget and attitude included.
Can I control how busy my shop gets?
Yes. Shop Magnet includes a Foot Traffic setting that controls how strongly the effect pulls customers in, in Probably Stolen. Keep it low for a shop that's pleasantly busier than usual without feeling chaotic, or push it high if you want something closer to a constant queue at your counter. The master switch turns the whole effect on or off, and switching it off returns your shop's real pull immediately, so you can scale the crowd up or down depending on how much you want to handle in a session.
Why would I use this?
Shop Magnet solves one of Probably Stolen's quieter frustrations: the days where nothing happens because nobody walks in. If you've found yourself watching the clock tick past with an empty shop and rent still climbing, this mod makes sure that stops being the norm. It's also useful if you simply enjoy the moment-to-moment loop of appraising and negotiating and want more of it packed into each session, rather than spending a chunk of your playtime waiting around for the next customer to appear.
What options does Shop Magnet include?
Enabled
Master switch. Turn it off and your real pull comes straight back.
Foot Traffic
How appealing your shop looks to the rest of the station.
Shop Magnet is a ProjectMods mod for Probably Stolen that raises how appealing your shop looks to the rest of the station, so noticeably more customers come through the door.
System Requirements
What features does Shop Magnet include?
- Raises how appealing your shop looks to the rest of the station, pulling in far more customers.
- Foot Traffic sets the crowd size, from a modest bump to a proper queue out the door.
- Restores your shop's real pull the instant you switch it back off.
- Keeps working continuously while it's on, so the busier flow doesn't taper off mid-session.
Best For
- Turning a dead, empty day into an actual queue of people worth trading with.
- Testing how your shop handles a genuinely busy rush before it happens to you naturally.
- Streamers who want a steady stream of customers on screen instead of long stretches of nobody walking in.
- Clearing a backlog of stock fast by giving yourself more customers to sell it to.


















































































































































































