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Miracle Worker
"One click and they're back on their feet."

How do I install Miracle Worker?
Download the free ProjectMods desktop app, then install Miracle Worker for RimWorld in one click.
</>What does Miracle Worker do?
One bad raid in RimWorld can leave your best colonists riddled with bullet wounds, missing limbs, and dying of infection — and some of them not making it at all. Miracle Worker is the reset button for all of it. Pick an option and patch up every wound, cure every disease, regrow lost body parts, or even bring the fallen back to life. Heal All Injuries wipes away the cuts, burns, and broken bones. Cure All Diseases clears out the plague, infections, and whatever the storyteller cooked up this time. Restore Lost Body Parts regrows missing legs, eyes, and organs so nobody's stuck peg-legged. And Bring Back the Dead does exactly that — a colonist you thought you'd lost is back on their feet. Made for players who love their colonists too much to lose them to a single unlucky roll, and for anyone who wants to fight aggressively without the permanent scars. Use one option to tidy up after a skirmish, or all four to undo a disaster completely.
</>What is Miracle Worker?
Miracle Worker is total medical control for RimWorld. Four options let you heal every injury, cure every disease, regrow lost limbs and organs, and bring fallen colonists back from the dead — each with a single press. Save a doomed pawn, undo a botched surgery, or reverse a raid's casualties. Free from ProjectMods, one-click install.
</>Common questions about Miracle Worker
What does Miracle Worker do in RimWorld?
Miracle Worker gives you complete medical power over your RimWorld colonists through four options. Heal All Injuries closes every wound and mends broken bodies, Cure All Diseases wipes out infections and illnesses, Restore Lost Body Parts regrows missing limbs and organs, and Bring Back the Dead revives fallen colonists. Between them, there's almost no medical situation you can't undo with a press. It's built for players who don't want a single unlucky shot or a slow plague to end a colonist they've grown attached to. Use one option for a targeted fix or all four to fully reset your colony's health. Toggle it off to return to normal medicine.
What does each of Miracle Worker's four options do?
Each Miracle Worker option targets a different kind of harm in RimWorld. Heal All Injuries clears fresh wounds, burns, bruises, and fractures, getting a downed pawn back on their feet. Cure All Diseases removes illnesses like the flu, plague, infections, and other conditions eating away at a colonist. Restore Lost Body Parts regrows anything missing — legs, eyes, kidneys, whatever a raid or a bad surgery took. Bring Back the Dead is the big one: it revives a colonist who's already died. You can reach for just the one you need in the moment, or run all four to bring a battered colonist all the way back to perfect health.
Can Miracle Worker regrow limbs and organs lost to raids or surgery?
Yes — that's exactly what the Restore Lost Body Parts option handles. In RimWorld, losing a leg to a mechanoid, an eye to shrapnel, or a kidney to a harvesting mishap is usually permanent unless you can craft or buy a replacement. Miracle Worker regrows the original body part instead, so a colonist maimed in a brutal fight can be made whole again without hunting down bionics or prosthetics. It undoes both battlefield injuries and the parts you removed yourself during surgery gone wrong. That makes it a safety net for risky operations and a way to keep a favourite colonist at full capability no matter what they've been through.
How does Bringing Back the Dead work, and does the colonist come back the same?
Bring Back the Dead revives a colonist who has died in your RimWorld colony, returning them to your control rather than leaving you to bury or replace them. It's the option you reach for after a raid goes wrong or a beloved pawn falls to a stray bullet. For the cleanest result, pair it with Heal All Injuries and Cure All Diseases so the revived colonist comes back in good shape rather than carrying whatever killed them. Together, the options let you fully reverse a bad fight — everyone up, healed, and back to work. It's a hard undo button for the moments RimWorld is at its cruelest.
Why would I use Miracle Worker?
Because RimWorld's medical setbacks can be brutal and permanent — a lost limb, a fatal infection, or a death mid-raid can undo hours of investment in a single unlucky roll. Miracle Worker gives you a way to say no to that outcome, whether you're protecting a colonist you're attached to, recovering from a disastrous fight, or fixing a surgery you botched. It's great for story-driven players who don't want the narrative derailed by bad luck, and for anyone who finds permanent casualties more frustrating than fun. It's free from ProjectMods, installs in one click through the desktop app, and toggles off whenever you want mortality back.
What options does Miracle Worker include?
Restore Lost Body Parts
Regrow missing arms, legs, eyes, and organs on all your colonists.
Bring Back the Dead
Resurrect your fallen colonists, good as new.
Cure All Diseases
Clear infections, plague, and every other illness from your colonists.
Heal All Injuries
Instantly close every wound on all your colonists.
Miracle Worker lets you heal all injuries, cure every disease, restore lost body parts, and even bring dead colonists back to life in RimWorld — a free mod from ProjectMods.
System Requirements
What features does Miracle Worker include?
- Heal All Injuries clears every wound, burn, and broken bone in a single press
- Cure All Diseases wipes out plague, infections, and any illness dragging a colonist down
- Restore Lost Body Parts regrows missing limbs, eyes, and organs so nobody stays crippled
- Bring Back the Dead returns a fallen colonist to their feet like the loss never happened
Best For
- Attached players who refuse to lose a favorite colonist to one unlucky raid or a bad infection roll
- Aggressive commanders who want to throw their team into tough fights without living with the permanent scars
- Anyone hit by a plague or toxic fallout event who needs the whole colony healthy again fast
- Storytellers recreating a heroic comeback who want a downed squad patched up and back in the fight

Cloud Nine
Keep every colonist cheerful no matter what the storyteller throws at them. No more mental breaks in the middle of a crisis.

Unbreakable
Bullets, blades, fire, falls — your colonists walk away from all of it. Take on the toughest raids without losing anyone.

Eureka (Instant Research)
Finish whatever you are researching in an instant — or unlock the entire tech tree in one press.














































































































