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Accessibility
"Colours you can tell apart and menus you can read, on every road."

How do I install Accessibility?
Download the free ProjectMods desktop app, then install Accessibility for RV There Yet? in one click.
</>What does Accessibility do?
RV There Yet? has no colour-blind mode, no brightness setting and no way to make its menus bigger. This mod adds them in one place, the launcher. Colour Filter uses the game engine's own colour-blind correction, the one Unreal Engine builds in for accessibility. It shifts colours so the ones you confuse move apart, across everything on screen: the road, the RV, the HUD and the menus. Choose Red-Green (Green-Weak), Red-Green (Red-Weak) or Blue-Yellow for your type of colour vision, or Greyscale if you'd rather go by light and shade; Greyscale takes the colour out of the world, while the HUD and menus keep theirs. It makes colours easier to tell apart; it doesn't fix colour blindness or show you the colours other people see. Filter Strength (0 to 100, starts at 100) eases the shift back. If you have low vision, High Contrast (0 to 100, starts at 0) pushes light and dark further apart on top of the game's own look, Brightness (-100 to 100, starts at 0) lifts dark nights, caves and storms on top of the game's own lighting, and Text Size (100 to 150, starts at 100) makes the whole interface bigger, buttons and text together, so nothing spills out of its box. If camera shake or motion blur bothers you, switch them off in Third-Person Camera & Wider FOV, which already has both. Every setting is yours alone: in co-op the other players keep their own view.
</>What is Accessibility?
RV There Yet? ships without accessibility settings. This mod uses Unreal Engine's own colour vision correction for the Colour Filter, so the whole screen is corrected, menus included, and adds a greyscale view, High Contrast, Brightness and a Text Size that scales the whole interface. Each player's settings stay on their own screen.
</>Common questions about Accessibility
What does Accessibility do in RV There Yet?
It adds the settings the game doesn't have: a colour filter for red-green or blue-yellow colour blindness, a greyscale view, High Contrast, Brightness and a bigger interface. Each one is a separate option in the launcher, starts at the game's normal look, and changes only your own screen.
Does the colour filter fix colour blindness?
No. It uses Unreal Engine's built-in colour vision correction, which moves the colours you confuse further apart so they are easier to tell apart. It can't show you the colours other people see, and Filter Strength lets you ease it back if the shift feels too strong.
Why does Text Size stop at 150?
Text Size scales the whole interface, not just the words, so buttons and boxes grow with their text and nothing spills out. The game's HUD and menus are laid out to fit the screen, and past half as big again they would start to run off its edges, so 150 is the top.
Where are No Camera Shake and No Motion Blur?
They are already switches in our Third-Person Camera & Wider FOV mod for RV There Yet?, so they live there rather than twice. Turn that mod on and use its Camera Shake and Motion Blur switches alongside this one; the two mods work together.
Will other players see my settings?
No. The colour filter, brightness, contrast and interface size all apply only to your own screen, so in co-op everyone can pick the view that works for them. The host doesn't need the mod, and nothing is written to your save or theirs.
What options does Accessibility include?
Filter Strength
How far the Colour Filter shifts colours, from 0 (no change) to 100 (the full shift). Lower it if colours look too strong.
Brightness
Lightens or darkens the whole picture, on top of the game's own lighting. 0 is the game's normal brightness.
Text Size
Makes the menus, the HUD and all their text bigger together, so nothing spills out of its box. 100 is the game's normal size, 150 is half as big again.
Colour Filter
Shifts colours so the ones you mix up stand further apart. The three colour-blind settings use the game engine's own colour-blind correction and reach everything on screen, the HUD and menus included: Red-Green (Green-Weak) is the most common, Red-Green (Red-Weak) makes reds look dark, Blue-Yellow is for mixing up blue with green, or yellow with pink. Greyscale removes colour from the world; the HUD and menus keep theirs. Off leaves the game's colours as they are.
High Contrast
Makes light and dark parts of the world stand further apart and colours stronger, on top of the game's own look. 0 is the game's normal look.
Accessibility is a ProjectMods mod for RV There Yet? that adds the engine's colour-blind correction for red-green and blue-yellow colour blindness, a greyscale view, High Contrast, Brightness and a bigger interface.
System Requirements
What features does Accessibility include?
- Colour Filter: the engine's own correction for Red-Green (Green-Weak), Red-Green (Red-Weak) and Blue-Yellow, or Greyscale.
- Filter Strength eases the correction back if colours look too strong.
- High Contrast and Brightness for low vision, from dark caves to bright snow.
- Text Size grows the whole interface, buttons and text together, up to half as big again.
- Your settings stay on your screen; co-op friends keep their own view.
Best For
- You're red-green colour blind and can't tell the RV's warning lights apart, so you pick Red-Green (Green-Weak) and they separate.
- Night driving through the forest is too dark to see the road, so you raise Brightness.
- The menu text is too small to read from the sofa, so you set Text Size to 130.
More Mods for RV There Yet?

Weather & Time of Day
Choose from 11 kinds of weather and any hour of the day for everyone in your game, and keep them through the places where the game would change the sky. No Storms trades the game's thunderstorm and blizzard weather for rain and snow.

Spawn Vehicles
One button parks a small vehicle on open ground a few steps ahead of you, up to 10 at once, and another clears every one the mod spawned.

No Animals
Turns off the animals of RV There Yet? one group at a time, from bears and snakes to sharks, moose and goats, with a button that empties the area around you too.







