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</> PREMIUM MOD

Third-Person Camera & Wider FOV

"Third-person view, a wider field of view, no shake or blur."

RV There Yet? — Third-Person Camera & Wider FOV
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PREMIUM

How do I install Third-Person Camera & Wider FOV?

Download the free ProjectMods desktop app, then install Third-Person Camera & Wider FOV for RV There Yet? in one click.

Version1.0.0
Updated2026/11/11
AuthorProjectMods
CameraAccessibilityQuality of LifeCo-op

</>What does Third-Person Camera & Wider FOV do?

RV There Yet? is played in first person, its field of view slider stops at 110, and its options have no switch for camera shake or motion blur. This mod adds all four to your own screen. Switch on Third-Person Camera and the view moves behind your character, through the same camera the game uses when other players spectate you. You see your whole body instead of your hands, the camera follows your mouse, and the middle of the screen stays level with your character's eyes. While you drive the RV, the camera pulls back behind it and your character is shown in the driver's seat instead of the first-person hands. Camera Distance Percent sets how far back it sits: 100 is 3 m on foot and the RV's length plus 5 m while you drive. Field of View sets your view angle from 1 to 150 degrees, on foot, in the RV and in third person. At 0 it keeps the value from the game's own options (70 to 110, 90 by default). No Camera Shake stops camera shakes such as the wind's, and No Motion Blur turns off the smearing when you turn quickly or drive fast. Each switch puts the game's own camera back as soon as you turn it off. It works for every player on their own PC, host or guest, never changes the game's saved settings, and the other players see nothing different.

</>What is Third-Person Camera & Wider FOV?

RV There Yet? keeps you in first person, caps the field of view at 110 and has no switch for camera shake or motion blur. This mod puts the camera behind your character or behind the RV, lets you pick any field of view up to 150 degrees, and turns the shake and the blur off for a steadier picture. It only changes your own screen, so it works whether you host or join, and the game's own camera is back the moment you switch a feature off.

</>Common questions about Third-Person Camera & Wider FOV

What does Third-Person Camera & Wider FOV do in RV There Yet?

It changes your own camera. Third-Person Camera puts the view behind your character on foot and behind the RV while you drive, Field of View sets your view angle up to 150 degrees, and No Camera Shake and No Motion Blur steady the picture. Switch any of them off and the game's own camera is back. When you're down and watching another player, the game's spectator view takes over as usual, and your third-person view returns once you're back on your feet.

Can I still pick things up in third person?

Yes, the game still checks what your character's eyes point at when you grab or use something. The third-person camera sits on the line through your character's eyes, so the middle of the screen points at about the same spot. On foot, walls and the ground pull the camera closer so it doesn't end up inside them.

Does the third-person view work while I drive the RV?

Yes. Once you take the wheel, the view swings out behind the RV, follows your mouse and shows you at the wheel. That driving camera doesn't stop at hills or trees and can pass through them; a Camera Distance Percent under 100 keeps it closer to the RV.

What does a Field of View of 0 mean?

At 0 the field of view stays with the game's own options, which go from 70 to 110 and start at 90. Any value from 1 to 150 takes over in first person, behind the wheel and behind your character until you set it back to 0.

Does No Camera Shake remove the walking bob?

No, the walking bob is the Headbob switch in the game's own options, and this mod leaves that switch alone. No Camera Shake stops the camera shakes the game plays, such as the wind's, for as long as it is on, and lets them play again when you switch it off.

Will the other players see my camera changes?

No, every change stays on your own PC, and the other players still see you and the RV as usual. Each of them can run the mod for their own screen, whether they host or join, and it changes nothing the game saves.

What options does Third-Person Camera & Wider FOV include?

No Motion Blur

Turns off motion blur, the smearing of the picture when you turn quickly or drive fast. The game's own options have no switch for it. Off: the game's motion blur comes back.

Third-Person Camera

Puts the camera behind your character. On foot you see your whole body instead of your hands, through the same camera the game uses when other players spectate you, and the middle of the screen stays level with your eyes. While you drive the RV, the camera pulls back behind it and turns with your mouse. Off: the game's first-person view.

Camera Distance Percent

How far back the third-person camera sits: 100 is 3 m behind you on foot (the game's own spectator distance) and the RV's length plus 5 m while you drive. 50 is half as far, 200 twice as far. On foot, walls and the ground pull the camera closer.

No Camera Shake

Stops camera shakes, such as the shake from the wind. Off: the shakes play again. The walking bob is a separate thing: switch it off with Headbob in the game's own options.

Field of View

How wide your view is, in degrees, on foot and while driving: for example 120 for a much wider view. 0 keeps the value from the game's own options (70 to 110, 90 unless you changed it).

Quick Answer

Third-Person Camera & Wider FOV is a ProjectMods mod for RV There Yet? that moves your camera behind your character on foot and behind the RV while you drive, widens the field of view up to 150 degrees and turns off camera shake and motion blur.

System Requirements

OS: Windows 10
Processor: Core i7-3820 or equivalent
Memory: 8 GB RAM
Graphics: NVidia 970 or equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 3200 MB available space
Sound Card: No Recommendation
Additional Notes: Friends to play with

What features does Third-Person Camera & Wider FOV include?

  • Third-Person Camera views your character through the game's own spectator camera: your whole body shows and the view follows your mouse.
  • Driving the RV moves the camera out behind it, steered by your mouse, and puts your character back in the driver's seat.
  • Camera Distance Percent sets the distance from 25 to 300 percent: 100 is 3 m on foot and the RV's length plus 5 m while driving.
  • Field of View takes any angle from 1 to 150 degrees for every view you have; 0 keeps the game's own setting of 70 to 110.
  • No Camera Shake and No Motion Blur steady the picture, two switches the game's own options don't have.
  • Hosts and guests can each use it on their own screen, nothing the game saves changes, and every switch puts the game's camera back when turned off.

Best For

  • Wanting to see the hat and glasses you picked up on your own character, so switch on Third-Person Camera and turn the mouse to look at yourself from the front.
  • Steering the RV along a narrow cliff road and wanting to see both sides of it, so switch on Third-Person Camera and set Camera Distance Percent to 150 while you drive.
  • Wanting a steadier picture on the long snowy roads of Mt. Yurbuttsk, so switch on No Camera Shake and No Motion Blur and keep the rest as it is.
  • Seeing more of the road from the driver's seat than the game's 110 allows, so set Field of View to 130 and stay in first person.

Last updated: 2026/11/11

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