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</> PREMIUM MOD

Master Ferrymaster (All Abilities)

"Every way to move, unlocked in one tap."

Spiritfarer®: Farewell Edition — Master Ferrymaster (All Abilities)
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PREMIUM

How do I install Master Ferrymaster (All Abilities)?

Download the free ProjectMods desktop app, then install Master Ferrymaster (All Abilities) for Spiritfarer®: Farewell Edition in one click.

Version1.0.1
Updated2026/07/19
AuthorProjectMods
AbilitiesTraversalDouble JumpExploration

</>What does Master Ferrymaster (All Abilities) do?

Spiritfarer scatters its movement abilities across the map, locked behind long voyages and hidden shrines. Master Ferrymaster hands you the full set the moment you ask for it. Press the button and Stella unlocks double jump, glide, zipline riding, bounce, and dash all at once — the same abilities you'd normally earn one by one. They stick with your save just like the real thing, so you keep them for good and can immediately start reaching ledges, gaps, and secret spots that were out of reach. Perfect for replays when you don't want to re-earn everything, or for explorers who'd rather spend their time sailing and helping spirits than backtracking for skills. Load into your game first, then unlock away.

</>What is Master Ferrymaster (All Abilities)?

Master Ferrymaster is a Spiritfarer mod from ProjectMods that instantly grants all five traversal abilities: double jump, glide, zipline, bounce, and dash. Load into your game, press once, and they stay with your save. From ProjectMods, the community-first PC mod manager and one-click desktop app for 400+ games.

</>Common questions about Master Ferrymaster (All Abilities)

What does Master Ferrymaster do in Spiritfarer?

Master Ferrymaster is a Spiritfarer mod that hands you the full set of movement abilities the moment you ask for it. Spiritfarer normally scatters these across the map, locked behind long voyages and hidden shrines. Press Unlock All Abilities and Stella gains double jump, glide, zipline riding, bounce, and dash all at once, the same abilities you would earn one by one. They stick with your save just like the real thing. Master Ferrymaster is a mod from ProjectMods, the community-first PC mod manager and desktop app that installs mods for 400+ games with one click.

Which abilities does Master Ferrymaster unlock?

Master Ferrymaster unlocks all five of Spiritfarer's traversal abilities in a single press: double jump, glide, zipline riding, bounce, and dash. These are the same movement powers you would normally earn one at a time across long voyages and hidden shrines, and together they open up every kind of platforming the game has, from crossing wide gaps to riding lines and reaching high ledges. Granting the whole set at once means you can immediately start reaching spots that were out of bounds. If you want to go even further, the double jump it grants pairs perfectly with Sky Walker, another Spiritfarer mod, for endless mid-air climbing.

Do the abilities from Master Ferrymaster stay with my save?

Yes. The abilities Master Ferrymaster grants in Spiritfarer stick with your save exactly like the ones you earn normally, so once you press Unlock All Abilities you keep double jump, glide, zipline, bounce, and dash for good. There is no need to re-press it every session or worry that they will wear off. This makes it a one-and-done convenience: unlock the full traversal set once, and from then on your save simply has them, just as if you had collected each ability the traditional way. That permanence is why it is such a time-saver for replays where you would rather not re-earn everything.

Do I need to load my game before pressing Unlock All Abilities?

Yes, and this is the one thing to remember with Master Ferrymaster. Load into your Spiritfarer save first, so you are actually in the game world, and then press Unlock All Abilities to grant double jump, glide, zipline, bounce, and dash. Pressing it before you are loaded in has nothing to apply the abilities to. Once you are in-game and press it, the full set is granted and stays with your save. So the routine is simple: get into your game, then unlock away. Following that order every time is all it takes for the ability grant to land correctly and stick.

Why would I use Master Ferrymaster in Spiritfarer?

Master Ferrymaster is perfect for replays when you do not want to re-earn every movement ability from scratch, and for explorers who would rather spend their time sailing and helping spirits than backtracking for skills. Granting double jump, glide, zipline, bounce, and dash all at once means you can immediately start reaching ledges, gaps, and secret spots that were previously out of reach, right from the early game. It also suits players who find the traversal-gating slow and just want freedom of movement. As a ProjectMods mod, it slots neatly alongside your other Spiritfarer mods for a smoother, more open run.

What options does Master Ferrymaster (All Abilities) include?

Unlock All Abilities

Grants double jump, glide, zipline, bounce, and dash all at once. Load into your game first, then press to unlock — they stay with your save.

Quick Answer

Master Ferrymaster is a Spiritfarer mod from ProjectMods that instantly grants all five traversal abilities, double jump, glide, zipline, bounce, and dash, so you can reach every corner of the world.

System Requirements

OS *: Microsoft® Windows® 7 SP1
Processor: Dual Core 3.0 GHz Processor
Memory: 4 GB RAM
Graphics: DirectX 10-compatible graphics card with at least 1GB of video memory
DirectX: Version 10
Storage: 7 GB available space

What features does Master Ferrymaster (All Abilities) include?

  • Grants double jump, glide, zipline riding, bounce, and dash all at once with a single press
  • Skip the long voyages and hidden shrines you'd normally chase to earn each ability
  • The abilities stick with your save just like the real thing, so you keep them for good
  • Start reaching ledges, gaps, and secret spots that were out of reach the moment you unlock
  • Load into your game first, then press to unlock, and they're yours from there on

Best For

  • Returning players on a replay who don't want to re-earn every ability from scratch
  • Explorers who'd rather spend their time sailing and helping spirits than backtracking for skills
  • Players stuck without a movement ability they need to reach a spot they can already see
  • Anyone starting a fresh run who wants full movement freedom right out of the gate
  • Players who love the traversal and want the whole toolkit to mess around with

Last updated: 2026/07/19

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