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Untouchable (Total Invincibility)
"A hundred ways to die, and none of them work."
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How do I install Untouchable (Total Invincibility)?
Download the free ProjectMods desktop app, then install Untouchable (Total Invincibility) for Stationeers in one click.
</>What does Untouchable (Total Invincibility) do?
Stationeers is a game of a hundred tiny ways to die. Untouchable closes every one of them at once. Flip on God Mode and impacts, suffocation, heat, cold, toxins, radiation, and hunger stop hurting you entirely, so a cracked visor or a sudden depressurization becomes a shrug instead of a reload. It is perfect for building your dream base without babysitting your oxygen bar, for learning a brutal new planet without the death spiral, or for rescuing a save that went sideways. Turn it off any time and every hazard goes right back to being deadly. Untouchable protects you in solo games and in any world you host. One switch, total peace of mind.
</>What is Untouchable (Total Invincibility)?
Untouchable closes Stationeers hundred tiny ways to die. Flip on God Mode and impacts, suffocation, heat, cold, toxins, radiation, and hunger stop hurting you, so a cracked visor or sudden depressurization becomes a shrug instead of a reload. Great for building without babysitting your oxygen, learning a brutal planet, or rescuing a save gone sideways. Works solo or hosted. Free on ProjectMods.
</>Common questions about Untouchable (Total Invincibility)
What does Untouchable do in Stationeers?
Untouchable makes your Stationeers colonist stop taking damage entirely while God Mode is on. Stationeers is a game of a hundred tiny ways to die, and this mod closes every one of them at once: impacts, suffocation, heat, cold, toxins, radiation, and hunger all stop hurting you. That turns a cracked visor or a sudden depressurization from a reload into a shrug. It is perfect for building your dream base without babysitting your oxygen bar, for learning a brutal new planet without the death spiral, or for rescuing a save that went sideways. It protects you in solo games and in any world you host, and it is a clean toggle, so turning it off puts every hazard right back to being deadly. Untouchable is a free mod on ProjectMods.
Which hazards does Untouchable protect me from?
Untouchable protects your Stationeers colonist from the full spread of things that can kill you, all under one God Mode toggle. That means physical impacts, the vacuum of hard space, blazing heat and deep cold, toxic atmospheres, radiation, and even starvation stop doing you harm while it is on. Stationeers normally threatens you from every direction at once, with a planet temperature, its air, and its lack of air all working against you, so covering them as a single package is what makes the mod feel like true invincibility rather than partial protection. There is no gap where one overlooked hazard still gets through. Because it handles all of them together, you can walk into situations that would normally be an instant death and simply keep working until you switch it back off.
Does Untouchable stop me starving as well as taking damage?
Yes. Along with blocking physical and environmental damage, Untouchable keeps starvation from hurting your Stationeers colonist while God Mode is on. So it is not only the dramatic deaths, a depressurization or a fall, that stop mattering; the slow one of running out of food is covered too, which means you can stay out on a long project without your hunger becoming a threat. This makes it genuinely hands-off: you are not left watching one survival meter while everything else is handled. Pair that with immunity to vacuum, heat, cold, toxins, and radiation and you have a colonist who can simply keep going regardless of conditions. If you would rather manage food yourself while still being protected from the environment, remember this is an all-in-one God Mode toggle, so it is on or off as a whole.
What does the God Mode toggle do in Untouchable?
God Mode is the single switch that runs Untouchable in Stationeers. Turn it on and your colonist becomes immune to everything that can hurt you, impacts, vacuum, heat, cold, toxins, radiation, and starvation, all at once. Turn it off and you go straight back to normal, with every hazard deadly again exactly like vanilla. There is nothing else to configure, which is the whole idea: your survival is either fully handled or fully in play, and you always know which. That clean design makes it easy to flip on for a stressful stretch, like sealing a breach or crossing a hostile surface, then flip it off the moment you want the real tension back. Because it is one toggle covering every threat, there is no risk of leaving a gap where a single hazard can still catch you out.
When should I turn on Untouchable in Stationeers?
Untouchable is for the moments when dying would just be frustrating rather than fun in Stationeers. Building your dream base is far more relaxing when you are not babysitting your oxygen bar, and learning a brutal new planet is much easier when a single mistake does not send you into a death spiral before you understand the hazards. It is also a lifesaver for rescuing a save that went sideways, letting you stabilize a wrecked base without losing the colonist too. Because it protects you in solo games and in any world you host, and because it is a clean toggle, many players switch it on for the risky stretches and turn it off when they want every hazard to matter again. Untouchable is free on ProjectMods, the community-first PC mod manager for 400+ games.
What options does Untouchable (Total Invincibility) include?
God Mode
Turn on to become immune to everything that can hurt you: impacts, vacuum, heat, cold, toxins, radiation, and starvation. Turn off to go back to normal.
Untouchable is a Stationeers mod from ProjectMods that switches on God Mode so your colonist stops taking damage from vacuum, heat, cold, toxins, radiation, impacts, and starvation.
System Requirements
What features does Untouchable (Total Invincibility) include?
- One God Mode switch makes your colonist immune to every hazard the planet throws at you
- Shrugs off vacuum, heat, cold, toxic air, radiation, and hard impacts without a scratch
- Stops starvation mattering too, so a runaway need can't spiral into a death you can't recover from
- Flip it off any time and every hazard goes right back to being deadly
- Protects you in solo saves and any world you host: one switch, total peace of mind
Best For
- Builders who want to design a dream base without babysitting the oxygen bar the entire time
- Players learning a brutal new planet who want to skip the death spiral while they figure it out
- Anyone rescuing a save gone sideways, like a blown airlock or a spreading fire, without a reload
- New players overwhelmed by the survival layer who just want to explore the engineering side first
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