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Rapid Fire (No Cooldowns)

"Cannons, towers, dashes, mines. Ready. Always."

Wanderburg — Rapid Fire (No Cooldowns)
</> gameplay
PREMIUM

How do I install Rapid Fire (No Cooldowns)?

Download the free ProjectMods desktop app, then install Rapid Fire (No Cooldowns) for Wanderburg in one click.

Version1.0.0
Updated2026/09/12
AuthorProjectMods
CooldownsAbilitiesCombatModules

</>What does Rapid Fire (No Cooldowns) do?

Every module on your castle has a cooldown, and the best ones - the broadside, the dash, the ballista volley - have long ones. Rapid Fire takes the timer away. With No Cooldowns on, active abilities are ready the instant you press them and your auto-attacking modules fire as fast as the game lets them. Reset Cooldowns Now is the one-shot version: press it mid-fight to refresh every ability immediately without changing anything else about your run. The result is a castle that plays like it has every cooldown artifact stacked at once. Pair it with Siege Master if you want the shots to hit harder as well as faster.

</>What is Rapid Fire (No Cooldowns)?

Every module on your Wanderburg castle has a cooldown, and the best ones have long ones. Rapid Fire takes the timer away: active abilities are ready the instant you press them and auto-attacking modules fire as fast as the game allows, with Reset Cooldowns Now for a one-off refresh. From ProjectMods, the community-first PC mod manager for 400+ games across Unity, Unreal, and Godot.

</>Common questions about Rapid Fire (No Cooldowns)

What does Rapid Fire do in Wanderburg?

Rapid Fire removes cooldowns from your Wanderburg castle. With No Cooldowns on, every active ability is ready the instant you press it, whether that's a dash, a broadside, a mine field or a ballista volley. Your auto-attacking modules fire as fast as the game lets them instead of pausing between shots. The moment you switch the toggle on, every cooldown currently ticking is reset too, so nothing is left waiting. Reset Cooldowns Now is the one-shot alternative: it refreshes every ability once without changing anything else about the run. Switch No Cooldowns off and the normal timers come back.

Does No Cooldowns affect auto-attacking modules or just active abilities?

Both. Rapid Fire's No Cooldowns toggle covers the abilities you fire yourself in Wanderburg and the modules that fire on their own. Active abilities become available again immediately after use, so you can chain a dash into a broadside into another dash without a gap. Auto-attacking modules such as towers and cannons stop waiting out their reload timer between shots, which means a tower that normally fires every few seconds fires as quickly as its animation allows. The result is a castle that plays as if it had every cooldown-reduction artifact in the game stacked at once, on every module, regardless of which build you chose.

What does Reset Cooldowns Now do that the toggle does not?

Reset Cooldowns Now is a single refresh rather than a permanent state. Press it mid-fight and every ability on your Wanderburg castle is instantly ready again, once; after that, the normal cooldowns resume exactly as the game intends. It's the one to grab if you like Wanderburg's pacing but want an emergency reset in your back pocket for the moment a boss lines up a broadside and your dash is still recharging. Rapid Fire's No Cooldowns toggle, on the other hand, keeps everything ready for as long as it's on. You can bind the reset to a key in the launcher and use it as a panic button.

Is there anything to tune in Rapid Fire?

Rapid Fire keeps things simple: one toggle and two buttons. No Cooldowns is the master switch that keeps every ability and auto-attack on your Wanderburg castle ready while it's on. Reset Cooldowns Now refreshes everything once per press. There's no percentage dial, because cooldowns are either running or they aren't; if you want faster shots rather than no waiting at all, Big Guns with its Speed Bonus is the finer-grained option.

How does Rapid Fire pair with Siege Master and Big Guns?

They stack into the complete offensive package for a Wanderburg castle. Rapid Fire removes the waiting: every ability and auto-attack is ready all the time. Siege Master makes each of those shots hit harder across arrows, cannons, melee, magic and fire. Big Guns makes them reach wider and play out faster. Run all three and a modest tier-two cart becomes a rolling fortress that never stops firing. Rapid Fire on its own is the pick for players who like the game's damage numbers but hate watching a dash recharge while a swarm closes in, since it changes the feel of a build without changing its strength.

What options does Rapid Fire (No Cooldowns) include?

No Cooldowns

Every active ability and auto-attack is ready all the time while this is on.

Reset Cooldowns Now

Refreshes every ability immediately, once.

Diagnose

Quick status check - whether the mod is awake, what it can see in the game right now, and the live numbers it is working with.

Quick Answer

Rapid Fire is a ProjectMods mod for Wanderburg that keeps every active ability and auto-attack on your castle ready all the time, with a Reset Cooldowns Now button for a one-off refresh mid-fight.

System Requirements

OS: Windows 10 or higher (64-bit)
Processor: Intel Core i5 10th Generation
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 1660 Ti
DirectX: Version 11
Storage: 2 GB available space

What features does Rapid Fire (No Cooldowns) include?

  • Keeps every active ability ready the instant you press it while No Cooldowns is on, dashes and broadsides included
  • Lets auto-attacking modules fire as fast as the game allows, with no cooldown timer between volleys
  • Resets every cooldown the moment you toggle it on, so nothing is left mid-timer when it takes hold
  • Refreshes every ability once with Reset Cooldowns Now, for an emergency volley without changing the rest of the run
  • Restores normal cooldowns the moment you toggle off, so you can dip in and out mid-run
  • Keeps your Steam leaderboards clean: any run played with this mod active is never posted to the global or friends boards

Best For

  • Players with a dash-heavy build who want to chain escapes back to back when a wave closes from both sides
  • Anyone who saved the big ballista volley for the boss and wants to fire it again immediately rather than once
  • Overtime pushers pairing it with Siege Master so the castle hits both faster and far harder
  • Cautious players who keep normal cooldowns but bind Reset Cooldowns Now as a one-press panic button

Last updated: 2026/09/12

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