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Self-Rescue Timer
"Tied to the pillar? You get loose after a timer you set."

How do I install Self-Rescue Timer?
Download the free ProjectMods desktop app, then install Self-Rescue Timer for Worst Class Ever in one click.
</>What does Self-Rescue Timer do?
In Worst Class Ever a caught student stays tied to a punishment pillar until a teammate walks over and holds the rescue button. When nobody comes, that can be most of the class spent watching. Self-Rescue Timer puts a limit on it. Switch on Self-Rescue Enabled and set Self-Rescue Seconds anywhere from 15 to 180 (it starts at 60). Once that time has passed and no teammate has freed you, you get loose and are set down next to the pillar, just as after a rescue. The host's game frees students with the same release the game itself uses at the end of a class, so it reaches every student in your room. A self-rescue counts as a normal release: the student is no longer caught, and nobody gets rescue credit or rescue achievements for it. It works in private rooms you host, LAN rooms, and while you're the only player in your room. Public rooms with other players stay unmodded, and in someone else's room only the host's switch and seconds count.
</>What is Self-Rescue Timer?
Self-Rescue Timer adds a countdown to the punishment pillars in Worst Class Ever. Each student on a pillar frees themselves once the time you set has passed without a rescue. The host's game sends the release as the game's own rescue message, so guests need nothing, and the teacher can still catch a freed student again.
</>Common questions about Self-Rescue Timer
What does Self-Rescue Timer do in Worst Class Ever?
It puts a time limit on the punishment pillar. Once a student has been on a pillar for the time you set, between 15 and 180 seconds, and no teammate has freed them yet, the host's game releases them the same way a rescue does, so they stand back up and carry on playing.
Do my friends need to install it?
No. The host's game frees tied students and tells every player's game about it, so it works for everyone in a private or LAN room you host. If you join a friend's room instead, their copy decides: your own switch and seconds do nothing there. Players who join your room see the game's own notice that the host has mods, with Self-Rescue Timer in the list.
Does it work in public rooms?
No. It runs only where you host: a private room, a LAN game, or a room where you're on your own. In a public room with other players it stays off. If your room stops qualifying, for example someone joins a public room you were alone in, it switches off at once and the game shows you why.
Does a self-rescue count as a rescue?
It counts as a release, the same as when a teammate frees you: the student is no longer caught, so the teacher's win for catching everyone needs them tied up again. No teammate is credited with it either, and the game's rescue achievements only count rescues a teammate actually made.
What happens when a teammate frees me first?
Then the rescue works exactly as it always does, with the room's own hold time and the usual credit for your teammate, and your timer stops. The host's game only hears about a rescue once the hold is finished, so if the countdown runs out mid-rescue, the timer frees you first and that rescue doesn't count for your teammate. The next tie starts the countdown again from zero.
Can the teacher catch me again after I get loose?
Yes. A freed student is back in the class like after any rescue, so the teacher can stun them, catch them again and take them back to a pillar. Each new tie starts a fresh countdown. The teacher still wins the usual ways too: by having every student tied at the same time, or when the class time runs out.
What options does Self-Rescue Timer include?
Self-Rescue Enabled
Students on a punishment pillar free themselves after the time below if no teammate frees them sooner. Works in private and LAN rooms you host, or while you're alone in your room.
Self-Rescue Seconds
How long a student stays tied before getting loose, from 15 to 180 seconds. A new value also applies to students already tied.
Self-Rescue Timer is a ProjectMods mod for Worst Class Ever that frees students from the punishment pillars after a time you set, 15 to 180 seconds, if no teammate gets to them first. It runs on the host's game, so every student in a private or LAN room you host gets it.
System Requirements
What features does Self-Rescue Timer include?
- Self-Rescue Seconds runs from 15 to 180 in steps of 5, starting at 60.
- Teammates can still rescue you the usual way while the countdown runs.
- Freed students land beside their pillar and can move straight away.
- Works for the whole class when you host privately or over LAN; guests don't need the mod.
- The host gets a message in the game each time a student frees themselves.
- The class result treats it like any release, and no player is credited with a rescue.
Best For
- Your teacher keeps guarding the pillars and nobody risks a rescue, so set Self-Rescue Seconds to 45 and tied players get back into the class on their own.
- Friends new to the game get caught early and sit out for ages, so leave it at 60 seconds and everyone keeps playing.
- You still want getting caught to hurt, just not for the whole class, so set it to 180 seconds.
More Mods for Worst Class Ever

Fly, Noclip & Teleport
Lets you fly freely around the school, drift through walls and ceilings, and teleport yourself to another floor between classes. Works in private and LAN rooms, alone, or when your host runs it too.

Spawn Items
Spawns any of the game's special items, from Smoke Grenades to Invisibility Potions: up to 10 on the floor in front of you, or one straight into your hand, in private or LAN rooms you host or while you're alone in your room.

Random Potion Effects
During class, every student gets a random speed, shrink or invisibility potion effect every 45 seconds, using the game's own potions. It runs on the host in private and LAN rooms, so friends join with a normal copy of the game.







