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Give Skill, Attribute & Perk Points
"Extra attribute, skill and perk points for a ZED ZONE character, every skill tree skill unlocked at once, and Red, Green and Blue Doses on demand."

How do I install Give Skill, Attribute & Perk Points?
Download the free ProjectMods desktop app, then install Give Skill, Attribute & Perk Points for ZED ZONE in one click.
</>What does Give Skill, Attribute & Perk Points do?
Give Skill, Attribute & Perk Points adds unspent points for you to spend. Set Attribute Points To Add, Skill Points To Add or Perk Points To Add (1 to 100, 5 to start), then press Add Attribute Points, Add Skill Points or Add Perk Points. With the new character screen open, all three buttons add to the character you are making, and the screen's point counters update straight away. Spend the points on its attributes, skills and perks tabs as usual. ZED ZONE only spends skill and perk points on that screen, so those two buttons do nothing once you are in a game and tell you so. In a game, Add Attribute Points adds to the character you are playing. Spend them on the attributes page of your PDA. The points are saved with your character. In co-op every player can use it for their own character. While the mod is loaded, the in-game computer won't upload your character. Unlock All Skills unlocks every skill in the skill tree at its top level, without spending any doses. It uses the game's own unlock, so you get each skill's attribute bonuses and the recipes and buildings it opens, as if you had bought it. Skills the game marks as still in development are left out. If the skill tree is open, it redraws straight away. There's no undo, and the skills are saved with your character. To buy skills yourself, set Doses To Give (1 to 999, 10 to start) and press Give Red Doses, Give Green Doses or Give Blue Doses. These are the items the skill tree spends. They go into your bag, and if the bag fills up, the rest drops at your feet.
</>What is Give Skill, Attribute & Perk Points?
Give Skill, Attribute & Perk Points adds unspent points to ZED ZONE characters. Attribute, skill and perk points each have their own amount and button. On the new character screen all three go to the character being made and its counters update at once; the game spends skill and perk points only there. In a game, attribute points go to your character for the PDA's attributes page. Unlock All Skills raises every skill tree skill to its top level through the game's own unlock, bonuses and unlocked recipes included, and three buttons give Red, Green and Blue Doses for buying skills one by one. The points are saved with the character, and in co-op each player adds points to their own. Character upload from the in-game computer is off while the mod is loaded.
</>Common questions about Give Skill, Attribute & Perk Points
Where do I spend the points I add?
While you are making a character, use the attributes, skills and perks tabs of the creation screen, which update as soon as you press a button. In a game, attribute points go on the attributes page of your PDA, the same page you use for points earned by playing. If that page is already open, it shows the new count straight away; otherwise it shows it the next time you open it.
Why do skill and perk points need the new character screen?
ZED ZONE only lets you spend skill and perk points while making a character; in a game, skills come from the skill tree instead. So Add Skill Points and Add Perk Points work while the new character screen is open, and in a game they leave your character alone and tell you to open that screen. Add Attribute Points works in both places.
Can I unlock the whole skill tree, or only some skills?
Both. Unlock All Skills raises every skill to its top level at once, with no doses spent. To pick skills yourself, give yourself Red, Green or Blue Doses and buy them in the skill tree as usual. Unlock All Skills uses the game's own unlock, so each skill's attribute bonuses and the recipes and buildings it opens come with it; skills the game marks as still in development are left out. Unlocked skills are saved with your character and can't be undone. Doses go into your bag, and the rest drops at your feet if it fills up.
Are the added points saved with my character?
Yes. Points added while making a character become part of it when you save it, and points added in a game are saved with your character like any other points, whether you have spent them yet or not. Turning the mod off later does not take them away, so only add as many as you want to keep.
Can every player use it in a co-op game?
Yes. Each player who has the mod loaded adds points to their own character, whether they are hosting or have joined someone else's game. A joined player's points are written to that player's own character profile when the game saves it, so they stay with that character for the next session.
Why can't I upload my character from the in-game computer?
While this mod is loaded, the in-game computer's character upload is turned off, and the game shows a short note when you try. If you want to upload a character, turn the mod off and restart the game first; the game's own checks for uploaded characters still apply when you do.
What options does Give Skill, Attribute & Perk Points include?
Perk Points To Add
How many perk points Add Perk Points gives.
Add Attribute Points
Adds that many unspent attribute points: to the character on the new character screen while it is open, otherwise to your character in a game, to spend on the attributes page of your PDA.
Give Blue Doses
Puts that many Blue Doses, the skill tree's blue item, into your bag. When your bag is full, the rest drops at your feet.
Give Red Doses
Puts that many Red Doses, the skill tree's red item, into your bag. When your bag is full, the rest drops at your feet.
Doses To Give
How many doses each Give Doses button gives.
Skill Points To Add
How many skill points Add Skill Points gives.
Add Skill Points
Adds that many unspent skill points to the character on the new character screen, the only place the game spends skill points. Open that screen first.
Add Perk Points
Adds that many unspent perk points to the character on the new character screen, the only place the game spends perk points. Open that screen first.
Attribute Points To Add
How many attribute points Add Attribute Points gives.
Give Green Doses
Puts that many Green Doses, the skill tree's green item, into your bag. When your bag is full, the rest drops at your feet.
Unlock All Skills
Unlocks every skill in the skill tree at its top level, with no doses spent, the way the skill tree itself unlocks them: you get each skill's bonuses, and the recipes and buildings they open. Skills the game hasn't finished are left out. There's no undo.
Give Skill, Attribute & Perk Points is a ProjectMods mod for ZED ZONE that adds unspent points, unlocks every skill tree skill at once, and gives Red, Green and Blue Doses.
System Requirements
What features does Give Skill, Attribute & Perk Points include?
- Separate amount and button for attribute, skill and perk points.
- All three work while you create a character, with its counters updating at once.
- Attribute points also work in a game, for the PDA's attributes page.
- Unlock All Skills: every skill tree skill at its top level, with its bonuses and unlocked recipes.
- Give Red, Green and Blue Doses, up to 999 at a time, to buy skills yourself.
- Works in solo and for each player's own character in co-op.
Best For
- Make a new character with more skills and perks than the usual budget.
- Try a different attribute build in a running game without levelling up again.
- Catch a co-op character's attributes up with the rest of the group.
- Open the whole skill tree on a new save without farming doses.
- Top up the doses for one skill branch and buy those skills yourself.
More Mods for ZED ZONE

Research Points & Unlock All Research
Top up your research points or open up the whole ZED ZONE technology tree in one press, recipes and buildings included, through the game's own research code. Host or solo.

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Spawn Vehicles & Pets
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