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</> PREMIUM MOD

Ironclad (Unbreakable City)

"Nothing you own can be broken - not a wall, not a citizen."

Airborne Empire — Ironclad (Unbreakable City)
</> utility
PREMIUM

How do I install Ironclad (Unbreakable City)?

Download the free ProjectMods desktop app, then install Ironclad (Unbreakable City) for Airborne Empire in one click.

Version1.0.0
Updated2026/09/13
AuthorProjectMods
ProtectionCombatDifficultySurvival

</>What does Ironclad (Unbreakable City) do?

Pirates, storms and stray cannon fire can undo an hour of careful building in a couple of minutes, and rebuilding is the least interesting part of Airborne Empire. Ironclad simply takes damage off the table. With Unbreakable on, nothing on your city can be hurt - walls, workshops, lift generators and the people running them all shrug everything off. No Friendly Fire handles the other half of the problem: your own cannons stop chipping your own buildings when a fight gets close. Perfect if you're here to build and explore and would rather treat the pirates as scenery.

</>What is Ironclad (Unbreakable City)?

Pirates, storms and stray cannon fire can undo an hour of careful building in Airborne Empire, and rebuilding is the dull part. Ironclad takes damage off the table: walls, workshops, lift generators and the people running them all shrug it off, and your own guns stop chipping your own city. Free from ProjectMods, the community-first PC mod manager for 400+ games.

</>Common questions about Ironclad (Unbreakable City)

What does Ironclad do in Airborne Empire?

Ironclad makes everything on your flying city in Airborne Empire immune to damage. Buildings, walls, workshops, lift generators and the citizens working them all stop taking harm, whether it comes from pirates, storms or a stray shot. In the stock game a bad encounter can undo an hour of careful building in a couple of minutes, and the repairs afterwards cost crew time and materials you would rather spend on the next expansion. With Ironclad on, that whole loop disappears and pirates become scenery you fly past. It only protects what you own - the mod is a shield, not a weapon - and turning it off restores normal vulnerability.

Does Ironclad protect citizens as well as buildings?

Yes. The Unbreakable switch covers both halves of your city in Airborne Empire: the structures and the people. Citizens on deck stop being injured by pirate fire, storm damage or anything else that would normally hurt them, which matters more than it sounds - losing trained workers mid-raid is often more painful than losing the wall they were standing behind, because the jobs they were doing stop with them. Protecting buildings alone would still leave you rebuilding your workforce after every fight. With Ironclad on, a raid passes over your city and leaves the roster exactly as it was, so you can go straight back to what you were building.

Does Ironclad make pirates and enemies invincible too?

No. Ironclad only protects what belongs to you in Airborne Empire - your city, your buildings, your citizens. Enemies are left completely alone, so pirates take damage from your guns exactly as they always did and fights still resolve the normal way. That is deliberate: the point is to remove the cost of losing, not to remove the fight itself. You can still shoot down a pirate squadron, still win an engagement, still watch the whole thing play out. The difference is that when it is over you have nothing to repair and nobody to replace. If you would rather skip combat entirely, fly away instead - Ironclad does not stop enemies pursuing you.

What does the No Friendly Fire switch do?

No Friendly Fire stops your own weapons damaging your own city in Airborne Empire. It is a separate switch from Unbreakable because it solves a separate annoyance: when a fight gets close, your cannons chip your own walls and workshops as often as they hit the pirate, and that self-inflicted damage is the most irritating kind. With it on, your guns fire normally at everything except you. You can run it on its own if you like the risk from pirates but not the risk from your own gunners, or alongside Unbreakable for a city that simply cannot be hurt from any direction.

What happens if I turn Ironclad off in the middle of a raid?

Your city goes back to being breakable immediately, including against whatever is shooting at it right then. Turning Ironclad off restores normal vulnerability in Airborne Empire the moment you flip the switch - there is no grace period and no lingering protection, so a pirate that was harmlessly pelting your hull a second ago starts doing real damage. If you want to end a protected run cleanly, switch it off somewhere quiet rather than mid-fight. Used the other way round, that same immediacy is handy: if a storm or an ambush catches you badly out of position, turning Ironclad on takes the danger away at once and you can sort the city out afterwards.

What options does Ironclad (Unbreakable City) include?

Unbreakable

Nothing on your city takes damage any more - buildings and citizens alike.

No Friendly Fire

Your own guns stop damaging your own city when a fight gets close.

Quick Answer

Nothing on your city can be broken with Ironclad, a free ProjectMods mod for Airborne Empire that makes every building and citizen immune to damage and stops your own guns chipping your own walls.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2 GB / AMD Radeon HD 7870 2 GB
Storage: 8 GB available space

What features does Ironclad (Unbreakable City) include?

  • Protects every building on your city from damage, from outer walls to workshops to lift generators
  • Shields your citizens too, so raids and storms stop leaving injured people lying on the deck
  • Stops your own cannons chipping your own buildings when a fight closes in around you
  • Keeps pirates exactly as tough as they were, since this only ever protects what you own
  • Switches off cleanly, and everything goes back to being breakable, mid-raid included

Best For

  • Builder-first runs where you would rather keep designing the city than keep defending it
  • Storm crossings where the weather grinds down your buildings faster than the crew can patch them up
  • Anyone tired of rebuilding the same outer wall after every raid instead of expanding the city
  • Learning the flight and gunnery controls without losing buildings to every misjudged firing angle
  • Creators flying a showpiece city through hostile airspace that needs to look intact on camera

Last updated: 2026/09/13

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