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All Clear (Accident-Proof)
"Your city stops having bad days."
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How do I install All Clear (Accident-Proof)?
Download the free ProjectMods desktop app, then install All Clear (Accident-Proof) for Airborne Empire in one click.
</>What does All Clear (Accident-Proof) do?
After every raid and every unlucky night in Airborne Empire you do the same chore: find each burning roof, send someone to it, find each damaged wall, send someone to that, then chase down whoever is lying injured. All Clear handles both ends of it. No Accidents stops fires, workplace injuries, illness and falls from starting in the first place. And when something has already gone wrong, three buttons clean it up in one press each - every fire out, every building back to full, everyone back on their feet. Your citizens go back to the jobs you actually assigned them.
</>What is All Clear (Accident-Proof)?
All Clear takes the disaster cleanup chore out of Airborne Empire. Switch on No Accidents and fires, workplace injuries, illness and falls stop happening at all. Already had a bad night? Three one-press actions put out every fire, take every damaged building back to full, and put every injured citizen back to work. Free from ProjectMods, the community-first PC mod manager.
</>Common questions about All Clear (Accident-Proof)
What does All Clear do in Airborne Empire?
All Clear stops accidents in Airborne Empire before they start and cleans up the ones that already happened. With No Accidents switched on, the random fires, workplace injuries, illness and falls that the game normally throws at your flying city simply stop occurring. Alongside that prevention switch, All Clear gives you three one-press cleanup actions: put out every fire on the city, take every damaged building back to full, and put every injured or ill citizen straight back to work. The cleanup actions work whether or not prevention is switched on, so you can rescue a city that has already taken a beating.
What is the difference between No Accidents and All Clear's cleanup buttons?
No Accidents is prevention and the three cleanup buttons are the cure. No Accidents is a switch you leave on, and while it is on your Airborne Empire city stops generating the random fires, workplace injuries, illness and falls that normally interrupt a session. It does nothing about damage that already exists. That is what Put Out All Fires, Repair Everything and Heal Everyone are for: each one is a single press that clears the current mess in one go. You can run either half on its own. Leave prevention off for the normal risk of play and keep the cleanup presses handy for the nights that go badly.
Does All Clear help after an aerial raid in Airborne Empire?
Yes, and that is the situation it was built for. After a raid in Airborne Empire you would normally hunt down every burning roof, send someone to it, find every damaged wall, send someone to that, then wait for the injured to recover before your jobs get staffed again. All Clear collapses that whole chore into three presses. Put Out All Fires clears every fire on the city wherever it is, Repair Everything takes every damaged building back to full, and Heal Everyone puts every injured or ill citizen straight back to the job you actually assigned them. It works on damage that already exists, so you can install it mid-campaign.
Can I turn All Clear off partway through a run?
Yes, and nothing you have already fixed gets undone. No Accidents is a switch you can flip either way mid-session: turn it off and Airborne Empire goes straight back to its normal risk, with fires, workplace injuries, illness and falls able to happen again from that moment on. The other three are one-press actions rather than switches, so there is nothing to turn off there - Put Out All Fires, Repair Everything and Heal Everyone do their work once and stop. Buildings you already restored stay restored and citizens you already healed stay on the job. That makes All Clear easy to dip into: calm one bad night down, then hand your sky city its dangers back when you want the tension again.
Why would I use All Clear instead of dispatching citizens myself?
Because dispatching is the part of Airborne Empire that stops being interesting after the tenth fire. The city-building and the flying are the fun; babysitting a burning warehouse while three other alarms go off is admin. All Clear gives that time back. Switch on No Accidents and your citizens stay on the jobs you actually assigned them instead of being pulled away to emergencies, which keeps production steady while you focus on layout, lift and exploring the map. If you still want the odd disaster for tension, leave prevention off and keep the three cleanup presses as an undo button for the nights that get out of hand.
What options does All Clear (Accident-Proof) include?
Put Out All Fires
Puts out every fire on your city at once, wherever it is.
No Accidents
Stops fires, injuries, illness and falls from happening at all.
Repair Everything
Takes every damaged building on your city back to full in one press.
Heal Everyone
Puts every injured or ill citizen straight back to work.
Diagnose
Quick status check - whether the mod is awake and what's currently burning or broken.
All Clear stops fires, workplace injuries, illness and falls happening in Airborne Empire, and gives you one-press buttons to put out every fire, repair every building and heal every citizen. Free from ProjectMods.
System Requirements
What features does All Clear (Accident-Proof) include?
- Stops fires, workplace injuries, illness and falls from starting, so the city just gets on with its work.
- Puts out every fire burning anywhere on the city in a single press, wherever it broke out.
- Repairs every damaged building back to full at once, so post-raid cleanup stops being a chore.
- Heals every injured or ill citizen and sends them straight back to the jobs you assigned them.
- Keeps the three cleanup buttons working whether or not you have prevention switched on.
Best For
- Builders who want to lay out a new part of the city without dropping everything each time a roof catches light
- Anyone walking out of a raid with half the deck damaged and no interest in dispatching crews one building at a time
- Players who love the exploring and questing but find the injury-and-recovery wait a slow interruption
- Creators who need the city looking intact on camera before showing off new buildings
- Careful players who want the accident risk gone entirely on a long campaign save they care about
More Mods for Airborne Empire

Morale Boost (No Deserters)
Your citizens stay put even when food, water, shelter or spirits run low.
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Ironclad (Unbreakable City)
Makes every building and every citizen on your city immune to damage, and stops your own guns hurting you.
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Trophy Room (Full Set)
Unlocks every one of Airborne Empire's 25 Steam achievements and shows you how many you already have.





















































































































































































