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Deep Pockets (Coin On Demand)
"Your purse never hits the bottom again."
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How do I install Deep Pockets (Coin On Demand)?
Download the free ProjectMods desktop app, then install Deep Pockets (Coin On Demand) for Airborne Empire in one click.
</>What does Deep Pockets (Coin On Demand) do?
Coin in Airborne Empire comes from trading and quests, which means the moment you spot a blueprint you actually want, you're usually flying off somewhere to earn the price of it first. Deep Pockets cuts out that round trip. Type an Amount, hit Add Coin, and that much lands in your purse right away. Press it as many times as you like. If you'd rather not think about it at all, flip on Never Run Out and your purse tops itself back up whenever it dips below the amount you set, so you never get caught short halfway through a trade. Switch it off later and every coin you've already been given stays exactly where it is. Good for the run where you want to shop instead of grind: recruiting people, picking up blueprints, or taking a deal a merchant offers once and never again. Also handy for anyone who wants to see the late-game buildings without the many hours of trading usually standing between you and them.
</>What is Deep Pockets (Coin On Demand)?
Coin is the one resource in Airborne Empire you cannot gather off the land, so buying a blueprint usually means flying off to trade for it first. Deep Pockets hands you the amount you set on the spot, and Never Run Out keeps the purse from dropping below that number. Free tier on ProjectMods, the community-first PC mod manager for 400+ games.
</>Common questions about Deep Pockets (Coin On Demand)
What does Deep Pockets do in Airborne Empire?
Deep Pockets puts coin in your purse in Airborne Empire whenever you want it, without flying off to trade for it first. Set an Amount, press Add Coin, and that much lands immediately; press it again as many times as you like. Turn on Never Run Out and the mod watches your balance, topping the purse back up any time it dips below the number you set, so spending still feels like spending but a low total never stops a purchase. Coin is the one thing in Airborne Empire you cannot gather off the land, and this is the mod that removes the detour.
How does the Never Run Out toggle work?
Never Run Out uses the same Amount value as the Add Coin button, treating it as a floor rather than a one-off gift. Whenever your Airborne Empire purse drops below that number, Deep Pockets tops it straight back up to it. Spending still costs you something and prices still matter; you just never hit the wall where a trade or a recruitment is off the table because the total is short. Set the Amount low and the purse behaves like a modest safety net; set it high and money effectively stops being a constraint. Switching the toggle back off simply stops the top-ups. Coin that has already been handed over stays in your purse.
How much coin can Deep Pockets give me at once?
Each press of Add Coin hands over the Amount you set, and grants are held to a sensible ceiling so your Airborne Empire totals stay readable rather than turning into a wall of digits you cannot parse at a glance. If a single request would push you past that ceiling, the mod gives you what fits instead of refusing outright. Nothing stops you pressing Add Coin repeatedly, so there is no practical limit on how wealthy you end up; the cap is there to keep the number on screen useful, not to ration you. Every grant is measured against your real balance first, so what you are told you received is what actually landed.
What happens to my coin if I turn Never Run Out back off?
It stays. Deep Pockets treats coin it has already handed over as yours in Airborne Empire, so switching Never Run Out off stops future top-ups and nothing else. Your balance is not clawed back and your purchases are not undone. That makes the toggle safe to flip mid-run: turn it on while you are kitting out a new stretch of your city, turn it off once the build is paying for itself, and carry on with whatever you were sitting on at that moment. The Amount value stays where you left it too, so the Add Coin button is still ready if you want a one-off top-up later without the automatic floor.
How do I know the coin actually landed in my purse?
Deep Pockets checks every grant against your live Airborne Empire balance and reports what it actually moved, so you are never left staring at the purse wondering whether the button did anything. It is worth pressing after loading a save or if a number looks wrong. That reporting also covers the awkward case where a purse has ended up in a strange state; rather than piling more coin on top of a broken total, Deep Pockets sets it back to something sane and tells you it did.
What options does Deep Pockets (Coin On Demand) include?
Add Coin
Drops that much coin into your purse right now. Press it as many times as you like.
Amount
How much coin the Add Coin button hands over, and the level Never Run Out keeps your purse at.
Never Run Out
Tops your purse back up whenever it drops below the amount above, so you never get caught short mid-trade.
Diagnose
Quick status check - whether the mod is awake and what your purse is currently holding.
Deep Pockets is a free-tier Airborne Empire mod from ProjectMods that drops the amount of coin you pick into your purse on demand, and can keep topping it back up whenever your balance dips below the number you set.
System Requirements
What features does Deep Pockets (Coin On Demand) include?
- Drops your chosen amount of coin into your purse the instant you press Add Coin
- Keeps the purse topped up automatically with Never Run Out, so a big purchase never leaves you stranded
- Lets you set the amount yourself, from a small nudge to a serious pile
- Leaves every coin you've been given in place when you switch the top-up off
- Includes a quick status check that tells you what your purse is currently holding
Best For
- Players who want to buy a blueprint the moment they find it instead of flying off to earn the price first
- Returning pilots restarting a sky city who'd rather skip the early trade grind and get to the interesting buildings
- Anyone recruiting a full crew who doesn't want the hiring pace set by how many trades they've completed
- Explorers who'd rather spend their time mapping the world and dodging sky pirates than watching a coin counter
- Curious players who want to try every purchasable option once just to see what it does
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