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Morale Boost (No Deserters)
"Nobody walks out, whatever the city runs short of."

How do I install Morale Boost (No Deserters)?
Download the free ProjectMods desktop app, then install Morale Boost (No Deserters) for Airborne Empire in one click.
</>What does Morale Boost (No Deserters) do?
In Airborne Empire an unhappy city empties out. Miss a harvest, outgrow your housing or fly too long without a tavern and people start leaving - usually the moment you were about to fix it. Morale Boost takes that pressure off. Nobody walks out over food, water, shelter or low spirits while it's on, so you can push a build ahead of your supply lines and catch up afterwards. Everything else still works exactly as it did: needs are still tracked, satisfaction still moves, you just stop losing people over it. Turn it off and the crew go back to voting with their feet.
</>What is Morale Boost (No Deserters)?
In Airborne Empire an unhappy city empties out — miss a harvest or outgrow your housing and people start leaving. Morale Boost stops the walkouts while leaving needs, satisfaction and the buildings that serve them working exactly as they did. Turn it off and the crew go back to voting with their feet. One-click install on ProjectMods.
</>Common questions about Morale Boost (No Deserters)
What does Morale Boost do in Airborne Empire?
Morale Boost stops citizens leaving your city in Airborne Empire. Normally, if food, water, shelter or morale run short for long enough, people desert — and it tends to happen at the worst moment, right as you are about to fix the shortfall. With the mod's Nobody Quits switch turned on, that specific consequence is off the table: nobody walks out over a shortage, however long it lasts. Everything else about the needs system carries on exactly as it did. Your citizens still get hungry and thirsty, satisfaction still rises and falls, and the buildings that serve those needs still matter. You simply stop losing people over it.
Does Morale Boost make my citizens permanently happy?
No, and that is the interesting part. Morale Boost does not max out satisfaction or hide the warnings in Airborne Empire — your citizens can still be miserable, the city can still be short of water, and the game will still tell you about it. The only thing it takes away is people actually walking out. So the needs system still tells you everything it always did, and you get to choose when to act on it rather than being punished for acting late. If you want your crew both content and productive whatever the conditions, pair it with Master Crew, which handles work output rather than headcount.
What exactly does the Nobody Quits switch cover?
Nobody Quits covers every reason a citizen leaves your Airborne Empire city over unmet needs — food, water, shelter and low spirits. While it is on, a shortage in any of those stops producing walkouts, no matter how long it runs or how many people it affects. It is a single toggle rather than a set of sliders, because desertion is a yes-or-no outcome rather than something to tune. Turning it off restores normal behaviour from that moment onwards: the citizens you kept are still aboard, but a continuing shortfall can start costing you people again, so it is worth having your supply lines caught up first.
Can I build ahead of my supply lines with Morale Boost on?
That is exactly what it is there for. Airborne Empire punishes overreach by taking your workforce away, which means expanding faster than your food and water supply can keep up usually costs you the very people you needed to finish the expansion. With Nobody Quits running you can put the new buildings up first and bring the supply in behind them, catching up over the next few in-game days without losing anyone in the meantime. Your citizens will still be unhappy while the gap exists, and their work output will still suffer, so it is a licence to overreach rather than a free pass on planning.
Why would I use Morale Boost instead of just managing needs better?
Because the punishment is out of proportion to the mistake. One missed harvest in Airborne Empire can cost you a handful of trained citizens whose jobs then go unfilled, which slows the city, which makes the next shortfall worse — a spiral that starts from a single bad decision an hour ago. Morale Boost breaks that loop without removing the challenge of running the city well. It also suits long creative or sandbox saves where you are designing rather than surviving, and losing population to a supply detail you were not tracking is just noise. Switch it off whenever you want the pressure back.
What options does Morale Boost (No Deserters) include?
Nobody Quits
Your citizens stop leaving over food, water, shelter or low spirits.
Morale Boost stops citizens deserting your Airborne Empire city over food, water, shelter or low spirits, while needs and satisfaction carry on working exactly as normal. Free mod on ProjectMods.
System Requirements
What features does Morale Boost (No Deserters) include?
- Stops citizens walking out over food, water, shelter or low spirits, however short you run
- Leaves the needs system running exactly as before, so needs still tick and satisfaction still moves
- Lets you push a build out ahead of your supply lines and catch up afterwards without losing anyone
- Switches off cleanly, and the crew go straight back to voting with their feet
Best For
- Expanding faster than your farms can keep up and not wanting to pay for it in lost citizens
- Long flights between settlements where spirits drift down with no tavern anywhere in reach
- Players who like juggling needs but hate losing a worker right before they'd fixed the shortfall
- Recovering from a raid that wrecked the housing and soured the whole city at the same time
- Anyone who wants a calmer campaign where a missed harvest is a problem, not a spiral
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