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Bulletproof Beasts (Unkillable Army)
"Arrows, teeth, explosions. Nothing sticks."
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How do I install Bulletproof Beasts (Unkillable Army)?
Download the free ProjectMods desktop app, then install Bulletproof Beasts (Unkillable Army) for Animal Revolt Battle Simulator in one click.
</>What does Bulletproof Beasts (Unkillable Army) do?
Bulletproof Beasts wraps whichever side you choose in a shield that nothing gets through. Arrows bounce off. Jaws clamp down and let go again. Explosions go off underneath your units and they just keep walking. Even the big grab-and-swallow finishers that normally delete a unit on the spot come up empty. Two switches decide who gets the treatment. Turn on protection for your own side and your squad can hold a bridge against an army ten times its size, forever. Turn it on for the other teams instead and you get the opposite experiment: how long can your raptors actually last against something that refuses to fall over? Flip both and the whole map turns into a beautiful, pointless brawl that runs until you get bored, which is exactly what you want when you are stress-testing a 200-dino pile-up or filming a slow-motion clip and need everyone to still be standing at the end of the take. Healing still works normally, so a protected army can be topped up as usual, and nothing about your setup changes. Both switches off puts everything back to normal instantly, mid-battle, with no restart needed.
</>What is Bulletproof Beasts (Unkillable Army)?
Arrows bounce, jaws clamp and let go, explosions go off underfoot and nothing falls over. Bulletproof Beasts wraps whichever side you pick in a shield nothing gets through, so your squad can hold a bridge against ten times its number in Animal Revolt Battle Simulator — or the enemy can, if you want to find out how long your raptors last against something that refuses to die.
</>Common questions about Bulletproof Beasts (Unkillable Army)
What does Bulletproof Beasts do in Animal Revolt Battle Simulator?
Bulletproof Beasts is a ProjectMods mod for Animal Revolt Battle Simulator that makes a chosen side completely immune to damage. Arrows bounce off, jaws clamp down and let go again, and explosions go off underneath a unit while it carries on walking. Two switches decide who gets the treatment: one for your own army and one for every other team on the map. Flip both and neither side can lose, so the fight carries on for as long as you leave it running, which is handy when you are filming a long take or stress-testing a two hundred creature pile-up.
Can I protect the enemy army instead of my own?
Yes, and it makes for a better experiment than protecting yourself. Protect Enemy Teams leaves your own army perfectly mortal while everything opposing it becomes untouchable, so the question stops being whether you win and becomes how long you last. Twenty raptors against one unkillable gorilla is a genuinely interesting fight in Animal Revolt Battle Simulator. You can also use it as a target dummy setup — an enemy that never falls over is ideal for seeing how a weapon behaves, or for working out how much punishment a formation can dish out before it breaks apart.
Does it stop the grab-and-swallow finishers?
It does. Some of the larger creatures in Animal Revolt Battle Simulator have grab-and-swallow finishers that normally delete a unit on the spot regardless of how much health it has left, and Bulletproof Beasts covers those too — the animation plays out and the victim walks away. That matters because those finishers are the usual reason a protected army still loses units, and it would be a strange kind of invincibility that stopped an arrow but not a Titanoboa. Every source of damage on the map is covered for whichever side you have switched on.
Does healing still work on protected units?
Healing carries on working exactly as normal. Bulletproof Beasts only blocks incoming damage in Animal Revolt Battle Simulator, so anything that tops units up still does, and nothing about how you built your army changes. That means you can run a protected squad alongside support units without either getting in the other's way, and health bars behave sensibly rather than freezing at some strange value. It also means you can turn protection off mid-fight and find your army sitting at whatever health it genuinely had, rather than being quietly topped back up on the way out.
Do I need to restart the battle to turn it off?
No. Both switches take effect instantly in the middle of a battle, so you can turn Bulletproof Beasts on halfway through a losing fight to keep it going, or turn it off the moment you want the outcome to matter again. Nothing needs restarting and nothing about your setup changes. That mid-fight control is most of the point: let two armies collide normally in Animal Revolt Battle Simulator, switch protection on for your side once you are down to three survivors, and turn a hopeless last stand into something that lasts long enough to be worth watching.
What options does Bulletproof Beasts (Unkillable Army) include?
Protect Enemy Teams
Every other side becomes untouchable instead. Handy for seeing how long your squad lasts against an army that will not go down.
Protect My Team
Your own units shrug off every hit. Great for holding a line against impossible odds.
With Bulletproof Beasts, a ProjectMods mod for Animal Revolt Battle Simulator, you can make your own units, every enemy team, or the entire battlefield completely immune to damage, so nothing on the map ever goes down.
System Requirements
What features does Bulletproof Beasts (Unkillable Army) include?
- Flip one switch and your army shrugs off arrows, teeth, explosions and even the grab-and-swallow finishers that normally delete a unit
- Protect the other side instead and the question flips: not whether you win, but how many minutes your squad stays on its feet
- Turn both on and neither side can lose, so the fight just keeps going for as long as you leave it running
- Top up a protected army as usual, since healing carries on working exactly the way it always did
- Switch both off and everything goes back to normal mid-battle, with no restart needed
Best For
- Creators filming a slow-motion take who need every unit still standing when the camera finishes its pass
- Players staging a 200-dinosaur pile-up as a stress test rather than a fight that has to produce a winner
- Anyone who wants one knight to stand against an entire army and still be there an hour later
- Streamers running a can-chat-kill-this-thing bit where the honest answer needs to stay no
More Mods for Animal Revolt Battle Simulator

Boom Town (Explosion Tuner)
Dial explosions up until a single mine clears the map, or down until dynamite is a party popper. Force, damage and knockback each get their own slider.
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Floaty Fights (Gravity Control)
A gravity dial for the whole battlefield. Drop it toward weightless and every hit sends dinosaurs drifting, or crank it up until nothing leaves the ground.
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Zoo Keeper (Spawn Any Unit)
A searchable list of every creature in the game. Choose one, choose a team, choose how many, and they land right in front of you.























































































































