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Deadeye (FPS Weapon Overhaul)
"Drop into a soldier and stop running dry."
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How do I install Deadeye (FPS Weapon Overhaul)?
Download the free ProjectMods desktop app, then install Deadeye (FPS Weapon Overhaul) for Animal Revolt Battle Simulator in one click.
</>What does Deadeye (FPS Weapon Overhaul) do?
Jumping into a soldier is the most fun you can have in Animal Revolt Battle Simulator, right up until you empty a whole gun into a T-Rex and watch it shrug and keep coming. Deadeye fixes the part where you are the weakest thing on the field. The damage dial is the star of the show. Wind it up and the handgun, shotgun, rifle, grenade launcher, pulse blaster and blood gun all hit far harder, enough that one soldier can genuinely threaten the big lizards instead of just annoying them. Three times is a good starting point. Twenty is for when you want to end an argument immediately. The ammo switch keeps whatever you are carrying topped up so you stay in the fight instead of running back to a crate. And the no-waiting switch cuts the pause between shots right down, which feels superb and means you never lose a beat lining up a follow-up. Worth knowing before you turn it up: anything you are shooting at can only be hurt so often, so faster firing is a comfort upgrade rather than a raw damage one. The grenade launcher also keeps a little of its pause, so the map does not vanish under a wall of explosions.
</>What is Deadeye (FPS Weapon Overhaul)?
Dropping into a soldier is the best fun in Animal Revolt Battle Simulator right up until you empty a whole magazine into a T-Rex and it shrugs. Deadeye fixes the part where you are the weakest thing on the field: keep your ammo topped up, wind the damage dial to three or twenty, and cut the wait between shots down to almost nothing.
</>Common questions about Deadeye (FPS Weapon Overhaul)
What does Deadeye do in Animal Revolt Battle Simulator?
Three things go wrong the moment you drop into a soldier in Animal Revolt Battle Simulator, and Deadeye fixes all of them. One switch keeps whatever you are carrying loaded, so you stay in the fight instead of hunting for the next ammo crate. A damage dial multiplies how hard your shots land, enough that a single soldier can genuinely threaten the big lizards rather than annoying them. A third switch cuts the pause between shots right down, so the weapon keeps up with your trigger finger during a two hundred creature pile-up. It comes from ProjectMods, so it is one click to switch on and one click to switch off.
Which weapons does the damage dial cover?
All of them. The damage dial in Deadeye covers the handgun, the shotgun, the rifle, the grenade launcher, the pulse blaster and the blood gun, so whichever soldier you take over in Animal Revolt Battle Simulator hits harder for it. Nothing is left out and nothing needs picking from a list — set the multiplier once and every weapon you pick up carries it. Set it back to 1 and each gun does exactly the damage the game gives it, which is useful if you only want the ammo and fire rate parts of the mod.
Does firing faster actually mean more damage?
Not quite, and it is worth knowing before you crank it. Anything you shoot at in Animal Revolt Battle Simulator can only be hurt so often, so once your shots are landing faster than that, the extra ones do not add up. No Waiting Between Shots is a comfort upgrade — the weapon feels responsive, follow-ups line up instantly, and nothing snags mid-fight — rather than a way to multiply damage. If you want raw stopping power from Deadeye, the Damage Multiplier is the dial that does it. Use both together and you get a gun that feels good and hits hard.
How high should I set the Damage Multiplier?
Three is a good starting point. At three times the normal damage a soldier in Animal Revolt Battle Simulator stops being a nuisance and becomes something the dinosaurs have to take seriously, without turning every fight into a one-shot walkover. Push Deadeye up towards twenty when you want an argument to end immediately — a rifle that drops a T-Rex, a shotgun that clears a corridor of raptors. Set it to 1 and damage is exactly as the game intends, which is the right setting if you only came for the ammo switch.
Why does the grenade launcher still have a pause between shots?
The grenade launcher keeps a little of its pause on purpose. Fired with no delay at all it buries the map under a wall of explosions, and Animal Revolt Battle Simulator stops being watchable — you cannot see the battle, and neither can anyone you are showing it to. Deadeye trims the wait rather than removing it entirely for that one weapon, so it still feels much faster than normal while leaving something on screen worth looking at. Every other gun gets the full treatment, so the difference only shows up when you are lobbing explosives.
What options does Deadeye (FPS Weapon Overhaul) include?
Damage Multiplier
How hard your shots land. 3 means three times the usual punch. Set it to 1 to keep the normal damage.
No Waiting Between Shots
Cuts the pause between shots right down so your weapon keeps up with your trigger finger. Brilliant for how it feels, though a single target can only be hurt so often, so treat it as comfort rather than extra damage. The grenade launcher keeps a little of its pause so the map does not disappear under explosions.
Never Run Out Of Ammo
Keeps the weapon in your hands loaded so you can stay in the fight instead of hunting for the next ammo crate.
Deadeye is a ProjectMods mod for Animal Revolt Battle Simulator that upgrades the guns you use in first person — topped-up ammo, a damage dial that lets one soldier genuinely threaten a T-Rex, and a much shorter pause between shots.
System Requirements
What features does Deadeye (FPS Weapon Overhaul) include?
- Wind the damage dial up until the handgun, shotgun, rifle, pulse blaster and blood gun genuinely threaten the big lizards
- Keep whatever you are carrying loaded so you stay in the fight instead of jogging back to the nearest ammo crate
- Cut the pause between shots right down so the weapon in your hands keeps up with your trigger finger
- Set the damage dial to three for a fair fight, or twenty for ending an argument immediately
- Fire the grenade launcher and it keeps a little of its pause, so the map does not disappear under explosions
Best For
- Players who love dropping into a soldier but are tired of being comfortably the weakest thing on the battlefield
- Creators filming a one-soldier-against-the-horde run that needs to actually be winnable while the camera is rolling
- Anyone who has emptied a full rifle into a T-Rex, watched it shrug, and then watched it keep coming
- Streamers taking a first-person map on request who want the shooting to feel snappy rather than sluggish on stream
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Red Mist (Gore Dial)
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