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Floaty Fights (Gravity Control)
"Turn the dial until the battlefield forgets which way is down."
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How do I install Floaty Fights (Gravity Control)?
Download the free ProjectMods desktop app, then install Floaty Fights (Gravity Control) for Animal Revolt Battle Simulator in one click.
</>What does Floaty Fights (Gravity Control) do?
Animal Revolt Battle Simulator is at its best when the ragdolls go flying. Floaty Fights hands you the dial that decides how far. Slide it down toward weightless and a T-Rex tail swipe launches an entire raptor pack into a slow, lazy arc that takes a good few seconds to land. Slide it up past normal and everything turns heavy and grounded, units plant their feet, bodies drop like sacks, and a 200-unit brawl becomes a proper shoving match. Leave it at 1 and you have the game exactly as it shipped. Best of all, your archers keep up. Bowmen and crossbow units work out their arc from whatever gravity you have chosen, so even at near-zero they still land their shots instead of firing hopelessly into the sky. And if you want to get properly silly, point the pull sideways or straight up, then watch an entire army fall toward the ceiling.
</>What is Floaty Fights (Gravity Control)?
Animal Revolt Battle Simulator is at its best when the ragdolls go flying, and Floaty Fights decides how far. Slide gravity toward weightless and a tail swipe puts an entire raptor pack into a slow lazy arc. Slide it up and bodies drop like sacks and a 200-unit brawl turns into a shoving match. Point the pull sideways or straight up for something properly silly.
</>Common questions about Floaty Fights (Gravity Control)
What does Floaty Fights do in Animal Revolt Battle Simulator?
Floaty Fights is a ProjectMods mod for Animal Revolt Battle Simulator that turns gravity into a slider you can move mid-battle. At 1 you have the game exactly as it shipped. Drop toward 0 and everything gets lighter, so a T-Rex tail swipe launches a whole raptor pack into a slow arc that takes several seconds to land. Push up toward 3 and the battlefield turns heavy — units plant their feet, bodies drop like sacks and a two hundred creature brawl becomes a proper shoving match. A second setting changes which direction the pull actually points.
What is the difference between low gravity and high gravity?
Low gravity makes everything hang. Hits that would normally knock a creature over instead send it drifting, ragdolls tumble slowly through the air, and a big collision in Animal Revolt Battle Simulator turns into something you can actually watch unfold. High gravity does the opposite: creatures feel anchored, knockback barely moves them, and fights become grinding shoving matches where positions hold instead of scattering. Floaty Fights covers everything on the map at once rather than one side, so both armies get the same conditions and the fight stays fair however strange it looks.
Do archers still hit anything at low gravity?
Yes, and that is the part people expect to break. Bowmen and crossbow units in Animal Revolt Battle Simulator work out their firing arc from whatever gravity is actually in effect, so with Floaty Fights set near zero they flatten their aim and still land shots instead of lobbing arrows hopelessly into the sky. Wind gravity up instead and they arc higher to compensate. It means you can run a low-gravity battle with a full archer line and the ranged half of your army still contributes, rather than standing there wasting ammunition for the whole fight.
Can I change which way things fall?
You can. Pull Direction is a dropdown, and Down is the normal setting. Switch it to Up and the entire army in Animal Revolt Battle Simulator falls toward the sky — an unusual way to end a battle, and exactly as funny as it sounds. Sideways options tip the whole battlefield, so everything slides toward one edge of the map while still trying to fight. Combine a direction change with a low Gravity Strength in Floaty Fights and the effect is gentle enough to watch; combine it with a high one and the map clears in seconds.
Does changing gravity change damage or who wins?
No. Floaty Fights only changes how things move, not how hard they hit or how much punishment they can take, so the winner of a fight in Animal Revolt Battle Simulator is decided by exactly the same numbers as always. What changes is how the fight looks and how long it takes — low gravity spreads a collision out over several seconds of drifting bodies, high gravity keeps everything compact and grinding. If you want to change the actual outcome rather than the presentation, that is a job for a stat mod, not this one.
What options does Floaty Fights (Gravity Control) include?
Enabled
Master switch. Turn off to go back to normal.
Gravity Strength
How hard everything gets pulled. 1 is normal, 0 is weightless, 3 is crushing.
Pull Direction
Which way things fall. Down is normal. Try Up if you want the whole army to leave.
Floaty Fights is a ProjectMods mod for Animal Revolt Battle Simulator that gives the whole battlefield a gravity dial, from near-weightless launches that hang in the air to crushing gravity where nothing leaves the ground.
System Requirements
What features does Floaty Fights (Gravity Control) include?
- Slide gravity toward weightless and one tail swipe sends a raptor pack drifting through a long, lazy arc
- Push it past normal and everything turns heavy, so units plant their feet and a big brawl becomes a shoving match
- Point the pull sideways or straight up and watch an entire army fall towards the ceiling
- Trust your archers at any setting, since bowmen and crossbows work out their arc from whatever gravity you picked
- Leave the dial at 1 and the battlefield behaves exactly as it shipped
Best For
- Creators who want floaty, drifting ragdolls that hang in the air long enough to actually frame a shot around
- Players curious what a 200-unit pile-up looks like when the gravity is heavy enough that nothing ever leaves the ground
- Anyone testing whether a battle line holds together better when every creature on it weighs three times as much
- Streamers finishing a session by flipping the pull upwards and sending both armies quietly off into the sky
More Mods for Animal Revolt Battle Simulator

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