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Horde Mode (Spawner Overdrive)
"The taps open. The taps do not close."
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How do I install Horde Mode (Spawner Overdrive)?
Download the free ProjectMods desktop app, then install Horde Mode (Spawner Overdrive) for Animal Revolt Battle Simulator in one click.
</>What does Horde Mode (Spawner Overdrive) do?
Some maps drip-feed you reinforcements: a few creatures, a polite pause, a few more. Horde Mode turns the drip into a firehose. Wave Size decides how much bigger each batch is, up to fifty times the usual crowd. Spawn Speed decides how much sooner the next lot shows up. Turn on Endless Waves and the map never runs dry, so a fight that normally winds down after four waves becomes a last-stand that only ends when your machine gives up first. Restore Normal Waves puts every last number back exactly as the map had it. Worth knowing before you press the button: only some maps send out waves at all — campaign and maze maps mostly. On a blank sandbox map there is nothing there to crank, and the mod will tell you so rather than pretend it did something.
</>What is Horde Mode (Spawner Overdrive)?
Some Animal Revolt Battle Simulator maps drip-feed reinforcements: a few creatures, a polite pause, a few more. Horde Mode turns the drip into a firehose. Waves can be up to fifty times bigger, the next lot arrives sooner, and Endless Waves means the map never runs dry — a four-wave fight becomes a last stand that ends when your machine gives up.
</>Common questions about Horde Mode (Spawner Overdrive)
What does Horde Mode do in Animal Revolt Battle Simulator?
Horde Mode is a ProjectMods mod for Animal Revolt Battle Simulator that takes the wave points on a map and opens them wide. Wave Size decides how much bigger each batch of arriving creatures is, Spawn Speed decides how much sooner the next lot shows up, and Endless Waves stops the map running out of things to send. Set your numbers, press Apply To Spawners, and every wave point on the map takes them. A separate button puts every last number back exactly the way the map originally had it.
Which maps does Horde Mode work on?
Only maps that actually send out waves, which in Animal Revolt Battle Simulator means the campaign maps and the maze maps. A blank sandbox map has no wave points on it at all, so there is nothing for Horde Mode to crank — and rather than pretending it did something, the mod will tell you it found nothing. If you want endless creatures on an empty sandbox map, that is a job for a spawning mod instead. Load a campaign or maze map, press Apply To Spawners, and the difference is immediate and very hard to miss.
How big can the waves get?
Up to fifty times the usual crowd. The Wave Size Multiplier in Horde Mode runs far past anything Animal Revolt Battle Simulator would send you on its own, and the top end will absolutely bring a machine to its knees — which is, admittedly, half the appeal. Five is a sensible place to start if you want a fight that stays watchable, since five times the creatures arriving at once already changes a defensive map completely. Spawn Speed stacks on top of it, so a moderate wave size with a high spawn speed gives you constant pressure rather than one enormous lump.
What does Endless Waves do and when should I turn it on?
Endless Waves stops the map ever running out of creatures to send, so a defensive fight in Animal Revolt Battle Simulator carries on until you stop it rather than winding down after the scripted waves are done. Turn it on before you press Apply To Spawners — if you flip it afterwards, press Apply again to make it take. It is the setting that turns Horde Mode from a difficulty tweak into a last-stand mode, and it pairs well with a modest wave size so pressure stays constant instead of arriving all at once.
Can I put the map back to normal afterwards?
Yes, and cleanly. Restore Normal Waves puts every wave point on the map back exactly as Animal Revolt Battle Simulator built it — original wave sizes, original timings, and the original limit on how many waves get sent. Nothing is left over and no restart is needed, so you can run a map at fifty times the crowd, put it back, and play it properly straight afterwards. That makes Horde Mode safe to experiment with on a campaign map you actually want to beat later, since one button undoes everything it changed.
What options does Horde Mode (Spawner Overdrive) include?
Endless Waves
The map never runs out of creatures to send. Turn it on before pressing Apply.
Wave Size Multiplier
How much bigger each wave is. 5 means five times the usual crowd. The high end will bring your machine to its knees, which is half the fun.
Spawn Speed Multiplier
How much sooner the next lot arrives. 3 means reinforcements turn up three times quicker than normal.
Apply To Spawners
Applies your settings to every wave point on the map. Campaign and maze maps have them, a blank sandbox map does not.
Restore Normal Waves
Puts every wave point back exactly the way the map made it.
Horde Mode is a ProjectMods mod for Animal Revolt Battle Simulator that cranks up the maps which send out waves of creatures — bigger waves, arriving sooner, and an endless option so the reinforcements never run out.
System Requirements
What features does Horde Mode (Spawner Overdrive) include?
- Multiply every wave up to fifty times its usual crowd, then watch your machine decide how it feels about that
- Speed up how soon the next lot arrives — up to twenty times quicker than the map ever intended, so there is never a gap to breathe in
- Switch on endless waves and a fight that normally winds down after four becomes a last stand with no finish line
- Restore normal waves puts every wave point back exactly the way the map made it
- Works on the campaign and maze maps that send out waves, and says so plainly when a blank sandbox map has nothing to crank
Best For
- Players who beat a campaign map far too comfortably and want the same fight to genuinely push back this time
- Creators filming a hopeless last-stand clip that only ends when the machine finally gives up first
- Streamers running an endurance session where the only real question is how many waves they can survive on camera
- Anyone hunting the exact wave size where a maze map stops being a defence and starts being a flood
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