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Noodle Limbs (Ragdoll Stiffness Dial)
"One dial between wet spaghetti and solid statue."
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How do I install Noodle Limbs (Ragdoll Stiffness Dial)?
Download the free ProjectMods desktop app, then install Noodle Limbs (Ragdoll Stiffness Dial) for Animal Revolt Battle Simulator in one click.
</>What does Noodle Limbs (Ragdoll Stiffness Dial) do?
Animal Revolt is built on creatures that flail, stumble and faceplant, and Noodle Limbs hands you the dial that decides how much. Drop it below normal and every fighter turns into a wobbling noodle that folds at the first shove, piles up into ridiculous heaps and can barely stay upright. Push it above normal and those same creatures brace up, shrug off hits that used to floor them, and stay standing through chaos that would normally scatter them across the map. The dial covers everything in the fight at once, from a lone raptor to a two hundred strong dinosaur brawl, and it keeps holding for the whole battle rather than just the moment a unit lands on the map. Knockdowns, stumbles and getting back up all still happen the way the game intends, only at whatever floppiness you picked. Corpses stay limp, broken limbs stay broken, and nothing about who wins or how much damage lands is touched. Leave the dial at normal and the mod sits there doing absolutely nothing, so you can keep it switched on and only reach for it when you want it. Ideal for filming slow motion pile ups, for making a deadly serious army look extremely silly, or for turning a wobbly mess into a battle line that actually holds.
</>What is Noodle Limbs (Ragdoll Stiffness Dial)?
Animal Revolt Battle Simulator is built on creatures that flail, stumble and faceplant, and Noodle Limbs decides how much. Drop the dial and every fighter turns into a wobbling noodle that folds at the first shove and piles into ridiculous heaps. Raise it and those same creatures brace up, shrug off hits that used to floor them and hold a line through chaos that would normally scatter them.
</>Common questions about Noodle Limbs (Ragdoll Stiffness Dial)
What does Noodle Limbs do in Animal Revolt Battle Simulator?
Noodle Limbs is a ProjectMods mod for Animal Revolt Battle Simulator that gives you one dial for how floppy every creature in a fight is. Slide it below normal and fighters wobble like jelly, folding at the first shove and piling up into ridiculous heaps they can barely climb out of. Slide it above normal and the same creatures brace up, carry themselves like statues and stay standing through hits that would normally floor them. Leave it at normal and the mod sits there doing nothing at all, so you can keep it switched on permanently.
What happens when I turn the dial down versus up?
Turn it down and everything goes soft. Creatures in Animal Revolt Battle Simulator stumble constantly, collapse under contact and turn a charge into a slapstick pile-up of tangled limbs. Raise it and they firm up — a shove that used to send a raptor sprawling barely moves it, formations hold their shape, and a two hundred creature brawl stays a battle instead of dissolving into a heap. Noodle Limbs covers everything on the field at once, so both armies get the same treatment and neither side gains an advantage. Knockdowns, stumbles and getting back up all still happen, just at your chosen floppiness.
Does the stiffness dial change damage or who wins?
No. Noodle Limbs only changes how creatures carry themselves, so damage, health and the outcome of a fight in Animal Revolt Battle Simulator are all untouched. A jelly army and a statue army will trade exactly the same blows — they just look completely different doing it. Corpses stay limp regardless of the setting and broken limbs stay broken, so nothing about the game's own physics gets papered over. If you want to change who actually wins, that is a stat mod's job. This one is purely about how a battle looks and feels while it plays out.
Does it cover creatures that arrive after the battle starts?
It does. The dial applies to everything in the fight at once, from a lone raptor to a two hundred strong dinosaur brawl, and it keeps holding for the whole battle rather than only affecting units at the moment they land on the map. That means creatures dropped in halfway through a fight in Animal Revolt Battle Simulator are just as floppy or as firm as the ones that started it, and Noodle Limbs does not quietly wear off after the opening charge. Move the slider mid-battle and the change takes effect straight away on everything already fighting.
What is Noodle Limbs actually good for?
Three things, mainly. Filming, first — low stiffness plus a slow-motion pile-up gives you the daftest footage Animal Revolt Battle Simulator is capable of producing, with bodies folding in ways the game never intended. Second, comedy: take a deadly serious army of armoured dinosaurs and turn them into wobbling jelly, and the fight stops being intimidating immediately. Third, the opposite — raise Noodle Limbs above normal when you want a battle line that actually holds instead of scattering the moment something big charges into it, which makes defensive setups far more readable.
What options does Noodle Limbs (Ragdoll Stiffness Dial) include?
Limb Stiffness
How floppy or how firm every creature is. Below 1 they wobble like jelly, above 1 they carry themselves like statues, and exactly 1 leaves the fight completely untouched.
Enabled
Master switch. Turn off to go back to normal.
Noodle Limbs is a ProjectMods mod for Animal Revolt Battle Simulator with a single dial for how floppy or how firm every creature on the field is — below normal they wobble like jelly, above it they hold themselves like statues.
System Requirements
What features does Noodle Limbs (Ragdoll Stiffness Dial) include?
- Slide the dial below normal and every fighter becomes a wobbling noodle that folds at the first shove
- Push it above normal and the same creatures brace up, shrug off hits that used to floor them, and stay standing
- Covers everything in the fight at once, from a lone raptor to a two-hundred-strong dinosaur brawl
- Keep knockdowns, stumbles and getting back up behaving normally, with damage and who wins left completely untouched
- Leave the dial at normal and the mod sits there doing nothing, so you can keep it switched on
Best For
- Creators filming slow-motion pile-ups who want limbs flailing far more dramatically than the game normally allows
- Players who want their deadly serious dinosaur army to look completely ridiculous for one battle
- Anyone tired of a battle line collapsing into a heap who would rather their units held their footing through the chaos
- Streamers running a guess-the-creature bit where everything on screen is a wobbling pile of legs
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