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Damage, One-Hit Kills & Freeze Enemies
"Hit harder, finish enemies in one blow, or stop them in place."

How do I install Damage, One-Hit Kills & Freeze Enemies?
Download the free ProjectMods desktop app, then install Damage, One-Hit Kills & Freeze Enemies for Castlevania: Belmont's Curse in one click.
</>What does Damage, One-Hit Kills & Freeze Enemies do?
Deal More Damage multiplies the damage of every hit you land. Set the amount with Damage Dealt Percent, from 100 for normal damage up to 1000. Custom Mode's own damage setting stops at five times, and the two stack if you use both. Switching it off brings back normal damage straight away. One-Hit Kills makes any hit that hurts an enemy defeat it, through the game's own defeat. Hits that do no damage stay harmless, so a wall that needs an ability you don't have yet and an enemy that blocks work as usual. Bosses have their own switch. One-Hit Kills on Bosses takes a boss's whole health with one damaging hit and lets the game play the boss's defeat from there. A boss with several stages may go straight to its next stage or its end. Always Critical Hits makes every hit you land on an enemy count as a critical hit, with the game's critical damage. Stagger Boost raises the stagger power of your attacks, set with Stagger Power Percent, so enemies are staggered more easily. Freeze Enemies stops every regular enemy in place with the game's own time freeze. They stay still while you hit them, and an enemy you defeat is let go so its defeat plays as usual. Bosses keep moving. Kill All Enemies in the Room strikes each regular enemy sharing your room with the blow the game deals to an enemy caught in a deadly hazard. Enemies that can't be hurt at that moment stay standing. If a boss is in the room, the button does nothing, so boss fights always play out as written. Every switch puts things back the moment you turn it off.
</>What is Damage, One-Hit Kills & Freeze Enemies?
Damage, One-Hit Kills & Freeze Enemies gives Castlevania: Belmont's Curse six combat switches and one button. Push your damage past Custom Mode's limit, defeat enemies with a single damaging hit, make every hit critical, boost stagger, freeze regular enemies in place, or clear a room at once. Bosses keep moving when enemies freeze, the room button leaves boss fights alone, and one-hit kills reach bosses only through their own switch.
</>Common questions about Damage, One-Hit Kills & Freeze Enemies
What does Damage, One-Hit Kills & Freeze Enemies do in Castlevania: Belmont's Curse?
It changes your side of combat only. Enemies keep their own health and damage, while your hits get stronger, finish enemies sooner, or land on enemies that can't move. Six switches cover extra damage, one-hit kills for regular enemies, one-hit kills for bosses, guaranteed critical hits, stagger power and freezing, and one button clears the room. Each switch works on its own, so you can mix them.
Does it work with Custom Mode's damage setting?
Yes. Custom Mode's own damage setting goes from half to five times your normal damage. Deal More Damage is separate and goes from normal up to ten times, set with Damage Dealt Percent. When both are on, the game applies Custom Mode's value and this mod's value one after the other, so five times in Custom Mode and 200% here gives ten times your normal damage.
Can One-Hit Kills break walls I'm not meant to break yet?
No. One-Hit Kills only changes hits that already do damage, and it raises that damage to the enemy's remaining health. A wall that needs an ability you don't have yet takes no damage from your hits, so it stays shut until you earn that ability. The same goes for an enemy that blocks your attack and for a boss in a phase where it can't be hurt: those hits still do nothing.
What happens to bosses?
Extra damage, critical hits and stagger work on bosses too. One-Hit Kills skips bosses unless you also turn on One-Hit Kills on Bosses, which takes a boss's whole health with one damaging hit and lets the game play its defeat. A boss with several stages may go straight to its next stage or its end. Freeze Enemies leaves bosses moving, and Kill All Enemies in the Room does nothing while a boss is in the room. If a boss fight ever feels off, switch One-Hit Kills on Bosses off and the boss takes its usual number of hits again, while the other switches keep working.
Do frozen enemies stay frozen after they're defeated?
No. Freeze Enemies uses the game's own time freeze on each regular enemy, and the moment one of them is defeated the mod lets it go, so its defeat plays out as usual. Enemies that leave the area are let go too. New enemies that appear while the switch is on are frozen within half a second, and switching it off releases every enemy at once.
Will my save remember the extra damage or the frozen enemies?
No. Extra damage and stagger sit on top of your stats only while their switches are on, and frozen enemies are only held while you play, so none of it is written to your save. Enemies you defeat still count as defeated by you.
What options does Damage, One-Hit Kills & Freeze Enemies include?
One-Hit Kills on Bosses
Any hit of yours that hurts a boss takes all of its health, and the game plays the boss's own defeat from there. A boss with several stages may go straight to its next stage or its end. Off by default. Switching it off makes bosses take their usual number of hits again.
One-Hit Kills
Any hit of yours that hurts an enemy defeats it, through the game's own defeat. Hits that do no damage stay harmless, such as on a wall you can't break yet or an enemy that blocks. Bosses have their own switch below. Off by default. Switching it off makes enemies take their usual number of hits again.
Freeze Enemies
Every regular enemy stops in place, held by the game's own time freeze, and stays still while you hit it. An enemy you defeat is let go so its defeat plays as usual. Bosses keep moving, so their fights play out as written. Off by default. Switching it off makes every enemy move again.
Stagger Boost
Your attacks carry more stagger power, so enemies are staggered more easily. Off by default. Switching it off brings back your normal stagger power.
Stagger Power Percent
How much stagger power your attacks carry while Stagger Boost is on. 100 is normal, 1000 is ten times as much.
Kill All Enemies in the Room
Every regular enemy in your room takes a killing blow, the same one the game deals to an enemy caught in a deadly hazard. Enemies that can't be hurt at that moment stay standing. If a boss is in the room, nothing happens, so boss fights play out as written.
Deal More Damage
Every hit you land deals the share of its normal damage set below, up to ten times as much. It stacks with Custom Mode's damage setting if you use it. Off by default. Switching it off brings back normal damage.
Damage Dealt Percent
How hard your hits land while Deal More Damage is on. 100 is normal damage, 1000 is ten times as much.
Always Critical Hits
Every hit you land on an enemy counts as a critical hit and deals the game's critical damage. Off by default. Switching it off brings back the game's usual critical hits.
Damage, One-Hit Kills & Freeze Enemies is a ProjectMods mod for Castlevania: Belmont's Curse that multiplies your damage up to ten times, lets any damaging hit defeat an enemy, makes every hit critical, boosts stagger, freezes regular enemies in place and gives every regular enemy in your room a killing blow.
System Requirements
What features does Damage, One-Hit Kills & Freeze Enemies include?
- Deal More Damage multiplies every hit you land from 100% up to 1000%, past Custom Mode's five-times limit, and stacks with it.
- One-Hit Kills lets any hit that hurts an enemy defeat it through the game's own defeat.
- One-Hit Kills on Bosses is a separate switch, so you choose whether bosses fall in one hit.
- Always Critical Hits makes every hit you land on an enemy a critical hit with the game's critical damage.
- Stagger Boost raises the stagger power of your attacks up to ten times.
- Freeze Enemies holds every regular enemy still, and Kill All Enemies in the Room strikes them all at once while leaving boss fights alone.
Best For
- A room full of enemies keeps knocking you back, so you freeze them and walk on to the next area.
- You're backtracking for one missing secret and don't want to fight the same enemies again, so you turn on One-Hit Kills.
- A boss is too tough for your level, so you raise Deal More Damage to 500% or turn on One-Hit Kills on Bosses.
- You want every fight to feel stronger without changing the enemies, so you combine Always Critical Hits with Stagger Boost.
More Mods for Castlevania: Belmont's Curse

More Relic Slots
Adds 1 to 10 extra relic slots in Castlevania: Belmont's Curse on top of the game's three, drawn right beside them in the relic menus.

Unlock Arcana Blessings & Works of Mercy
Finishes the Works of Mercy the game is tracking for any arcana you have, through the game's own task completion, and learns its blessings up to the last one. Both stay in your save.

Unlock All Abilities
Gives Rose every ability in Castlevania: Belmont's Curse at once: Arcane Whip, Holy Light, Smash, Aerial Rush and Double Jump. They arrive through the game's own reward call and stay in your save from its next save on.







