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Unlock All Abilities
"Arcane Whip to Double Jump, all five at once."

How do I install Unlock All Abilities?
Download the free ProjectMods desktop app, then install Unlock All Abilities for Castlevania: Belmont's Curse in one click.
</>What does Unlock All Abilities do?
Rose earns her five abilities one at a time as the story goes on, several of them from bosses. Unlock All Abilities hands her the whole set with one button, so you can roam the castle with every move from the start. Load your save and press Unlock All Abilities. Rose gets each ability she doesn't have yet: Arcane Whip latches onto luminous anchors and enemies to reach new areas, Holy Light raises a halo that clears the Chaos Shard and parries a hit, Smash dives to the ground and breaks blocks with golden cracks, Aerial Rush dashes forward in mid-air, and Double Jump lets her jump a second time in the air. A message names each one it unlocked. Each ability goes through the same inventory call the game uses when a boss hands Rose her reward, so it works and shows in the menus like a move earned in the story. The game writes them into your save the next time it saves: at a save point, when you move to another area, when you fast travel or when you quit from the pause menu. After that they stay unlocked; there is no button to take them away again. Using them early can open rooms before the story gets there. If you later beat a boss whose ability Rose already has, its reward screen still appears and the story carries on from there. Back up your save first if you want to keep a run in the usual order.
</>What is Unlock All Abilities?
Unlock All Abilities gives Rose every movement and exploration ability in Castlevania: Belmont's Curse at once, instead of one at a time as the story hands them out. It asks the game which of its items are abilities, so it finds every one the game has and loads nothing else, then adds the ones Rose is missing. They go into your save the next time the game saves and stay unlocked. Using them early can open parts of the castle before the story reaches them.
</>Common questions about Unlock All Abilities
What does Unlock All Abilities do in Castlevania: Belmont's Curse?
Unlock All Abilities gives Rose every ability she doesn't have yet with a single press, instead of waiting for the story and its bosses to hand them out. Each one is added the way the game adds a boss's reward, so the abilities work and show in the menus like ones you earned.
Do the abilities stay after I quit?
The abilities stay in your save once the game has saved after the press. It saves at a save point, when you move to another area, when you fast travel and when you quit from the pause menu. If you close the game before any of those, press the button again next time. The mod has no button to take them away again.
Can it break the story order?
Using an ability early can open rooms before the story gets there, so you may reach areas, items or fights sooner than the game expects. Beating a boss whose ability Rose already has still shows its reward screen, and the story carries on from there. Back up your save first if you want to keep a run in the usual order.
Can I use it from the main menu?
The button needs a loaded save, because the abilities are added to Rose herself. Load your save first, then press Unlock All Abilities. Pressed in the main menu, it only tells you to load a save and changes nothing in your game.
Does it give the arcana spells or other items too?
It only unlocks the five abilities and leaves everything else alone. Arcana spells, weapons, relics, outfits and quest items stay exactly where the story puts them, so you still find and earn those the usual way. It asks the game which of its items are abilities and loads only those.
What options does Unlock All Abilities include?
Unlock All Abilities
Gives Rose every ability she doesn't have yet: Arcane Whip, Holy Light, Smash, Aerial Rush and Double Jump. The game keeps them in your save from its next save on (a save point, moving to another area, fast travel or quitting from the pause menu), like moves earned in the story. Using them early can open rooms before the story gets there.
Unlock All Abilities is a ProjectMods mod for Castlevania: Belmont's Curse that gives Rose all five of her abilities in one press and keeps them in your save from the game's next save on.
System Requirements
What features does Unlock All Abilities include?
- One press gives Rose every ability she is still missing, without waiting for the bosses that normally hand them out.
- The message after the press names each ability it unlocked, and abilities she already has are left as they are.
- Uses the inventory call a boss's reward uses, so the abilities work, show in the menus and go into your save at the game's next save.
- Finds the abilities by asking the game which of its items are abilities, instead of using a fixed table, so it picks up every one the game has.
Best For
- You're replaying and want to roam the whole castle with every move from the start, so load your save and press Unlock All Abilities.
- A block with golden cracks stands between you and a secret, so unlock Smash with the rest and dive through it.
- You're hunting for missed items and want the extra jump and the mid-air dash for ledges that are out of reach, so unlock them all at once.
More Mods for Castlevania: Belmont's Curse

Missing Items Finder
Shows which rooms of your current area in Castlevania: Belmont's Curse still have something left to find, closest first, with the district, the way there and exactly what each one is missing.

Achievement Unlocker
Unlocks any of Castlevania: Belmont's Curse's 29 Steam achievements, or all of them at once, through the game's own unlock, and can lock them all again if you'd rather earn them.

Fly & Noclip
Lets Rose fly in any direction in Castlevania: Belmont's Curse using your normal move controls, with gravity switched off, and slip through solid walls as well if you turn that on.







