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Fly & Noclip
"Fly anywhere in the castle, through walls if you like."

How do I install Fly & Noclip?
Download the free ProjectMods desktop app, then install Fly & Noclip for Castlevania: Belmont's Curse in one click.
</>What does Fly & Noclip do?
Switch on Fly and your move controls take Rose up, down, left and right, with gravity no longer pulling her down. Let go and she hangs in the air. Fly Speed sets how fast she goes, from 1 to 50 metres per second; it starts at 12. Jumps, dashes and knock-back don't move her while she flies. Switch on Fly Through Walls as well and nothing solid stops her, floors and ceilings included. Switch it off and walls block her again. If she's inside a wall or the ground at that moment, she's put back at the last open spot she flew through, and a note at the top of the screen tells you. When the game takes the controls, such as in a cutscene or a door, flying pauses and picks up again afterwards. Switch Fly off and gravity comes back: Rose drops from where she is, and only that drop counts as a fall, never the height she flew to. Spikes, enemies and pits work as usual, and none of it is saved.
</>What is Fly & Noclip?
Fly & Noclip turns Castlevania: Belmont's Curse into a free flight through the castle. Rose rises, sinks and drifts sideways with the controls you already use, and Fly Through Walls lets her cut straight through a level instead of going around. It works through the game's own movement system, so switching it off hands Rose straight back to normal gravity and collision. Use it to explore at your own pace, look over a level from above or get past a stretch of platforming that keeps beating you.
</>Common questions about Fly & Noclip
What does Fly & Noclip do in Castlevania: Belmont's Curse?
Fly & Noclip switches gravity off for Rose and lets you fly her up, down, left and right with the same controls you normally move with. Fly Speed sets how quickly she moves, and letting go of the controls leaves her hovering in place. Turn on Fly Through Walls as well and solid walls, floors and ceilings stop getting in her way while she flies, so you can take the direct route through a level.
What happens if I switch it off while Rose is inside a wall?
Rose never stays stuck inside a wall. While she passes through walls, the mod keeps track of the last place where she was out in the open. If she's inside a wall, a floor or a ceiling when walls become solid again, she goes back to that place first, and a short message appears at the top of the screen to say so. If she's already in the open, she stays exactly where she is.
Does Rose fall when I switch Fly off?
Yes, gravity comes back the moment Fly goes off and Rose drops from wherever she is, just as if she had stepped off a ledge at that spot. The height she reached while flying never counts toward the fall, only the drop that follows. If you'd rather not drop at all, fly down until she touches the floor before you switch it off.
Does it work with a controller?
Yes, it works with a controller as well as with a keyboard. Flying follows the game's own move input rather than a fixed set of keys, so the stick and whichever keys you use for movement both steer Rose through the air. Nothing extra needs to be set up: switch Fly on and move as you normally would.
Do enemies and hazards still hurt Rose?
Yes, enemies, spikes, traps and pits all work exactly as they normally do, because the mod only changes how Rose moves and never touches damage or health. Flying keeps her above a pit for as long as you like, but if she drops into one after you switch Fly off, the game treats it like any other fall into a pit.
Does it change my save?
No, nothing the mod changes goes into your save. It only alters how Rose moves while Fly is on, and none of that is something the game stores. When you switch Fly off she goes back to normal movement, and the game saves at a save room just as it always does, whether the mod is on or off.
What options does Fly & Noclip include?
Fly
You fly in any direction with your move controls (stick or movement keys) and gravity stops pulling you down. While the game takes the controls, such as in a cutscene or a door, flying pauses. Off: gravity is back and you drop from where you are.
Fly Speed
How fast you fly, in metres per second. 12 by default.
Fly Through Walls
While you fly, you pass through walls, floors and ceilings. Off: walls stop you again, and if you're inside one you're put back at the last open spot you flew through.
Fly & Noclip is a ProjectMods mod for Castlevania: Belmont's Curse that switches gravity off so Rose can fly in any direction with your move controls, and can let her pass through solid walls while she flies.
System Requirements
What features does Fly & Noclip include?
- Steer with the stick or your movement keys: up, down, left and right.
- Fly Speed from 1 to 50 metres per second, 12 by default.
- Fly Through Walls lets Rose cut through a level instead of going around.
- Walls coming back never trap her: she's moved out first if she's inside one.
- Flying pauses by itself while the game has the controls, then resumes.
- Gravity returns the moment you switch Fly off.
Best For
- A ledge is just out of reach, so switch on Fly, rise up to it and take a look around.
- A run of platforms over a pit keeps catching you out, so fly across and carry on exploring.
- The map shows a room behind a wall, so switch on Fly Through Walls and go straight through.
- You've finished the story and want to roam every corner of the castle freely, without jumps getting in the way.
More Mods for Castlevania: Belmont's Curse

Unlock All Abilities
Gives Rose every ability in Castlevania: Belmont's Curse at once: Arcane Whip, Holy Light, Smash, Aerial Rush and Double Jump. They arrive through the game's own reward call and stay in your save from its next save on.

Minimap
Adds a small map to a corner of the screen in Castlevania: Belmont's Curse that shows the rooms around you while you play, drawn from the game's own room layout and the rooms you have already explored.

Unlock Arcana Blessings & Works of Mercy
Finishes the Works of Mercy the game is tracking for any arcana you have, through the game's own task completion, and learns its blessings up to the last one. Both stay in your save.







