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Enemy Health, XP Bar & Death Counter
"See enemy health, your XP and your deaths at a glance."

How do I install Enemy Health, XP Bar & Death Counter?
Download the free ProjectMods desktop app, then install Enemy Health, XP Bar & Death Counter for Castlevania: Belmont's Curse in one click.
</>What does Enemy Health, XP Bar & Death Counter do?
Enemy Health Bars puts a red bar over the enemies on screen, up to 12 at a time with the nearest first, with their health written above it as health / max health. Bosses get a wider bar with gold numbers. Enemies that already show the game's own life bar keep only that one, so you never see two. Turn on Only Hurt Enemies to see bars only on enemies that have lost some health. XP Bar shows your level and how much XP you have out of what this level needs, as a gold bar at the bottom centre of the screen. Death Counter shows how many times you have died, right of the XP bar. The game keeps no death count of its own, so the mod counts each death while the switch is on. The count starts at 0 every time you start the game and is never written to your save. Press Reset Death Count to put it back to 0 whenever you like, for example before a boss. Everything is only drawn on top of the screen: enemies, your XP and your save stay exactly as the game has them. The bars and numbers hide outside a level and while menus, dialogue, cutscenes or loading screens are up.
</>What is Enemy Health, XP Bar & Death Counter?
Enemy Health, XP Bar & Death Counter adds three readouts to Castlevania: Belmont's Curse. Red bars with health numbers sit over the enemies on screen, so you can see how close a fight is to ending. A gold XP bar at the bottom shows your level and how much XP you still need to level up. A death counter keeps track of how often you fall while the game runs. Each part has its own switch, and nothing in the game or your save changes.
</>Common questions about Enemy Health, XP Bar & Death Counter
What does Enemy Health, XP Bar & Death Counter do in Castlevania: Belmont's Curse?
It draws three readouts on top of the screen in Castlevania: Belmont's Curse. You get a red health bar with exact numbers over each enemy on screen, a gold XP bar with your level at the bottom, and a count of how many times you have died. Each one has its own switch, so you can keep only the ones you want.
Does it change enemies, my XP or my save?
It changes nothing: it only reads what the game already knows and draws it on top of the screen. Enemy health, your level and your XP are read from the game while you play, and the death count is kept by the mod itself. Enemies fight exactly as before, and your save is never touched.
Does the death counter remember my deaths after I close the game?
No. The game keeps no death count of its own, so the mod counts deaths while the game runs and the switch is on. It starts at 0 each time you start the game, and Reset Death Count puts it back to 0 at any time.
Do bosses get a health bar?
A boss gets a bar over its body like any other enemy, drawn wider and with its numbers in gold so it stands out in a busy fight. It sits alongside the game's own boss bar and adds the exact health numbers, so you always know how much damage the boss can still take.
Why do the bars disappear in menus and cutscenes?
The bars and numbers show only while you are actually playing a level. They hide on the title screen, in menus, during dialogue and cutscenes, on loading screens and while the death sequence plays, then come back by themselves as soon as you are in control again, so they stay out of the way of the game's own screens.
Can I show bars only on enemies I have hit?
Turn on Only Hurt Enemies and only enemies below full health show a bar. Enemies you have not touched yet stay clear, which keeps busy rooms easy to read, and a bar appears over an enemy the moment it loses health. Switch it off to see bars on every enemy on screen again.
What options does Enemy Health, XP Bar & Death Counter include?
Enemy Health Bars
Puts a red bar with the enemy's health (health / max health) over every enemy on screen, bosses included, up to 12 at a time, nearest first. Enemies the game already gives a bar keep only the game's bar. The bars hide in menus, dialogue and cutscenes. Switch it off to remove them.
Reset Death Count
Puts the death counter back to 0, for example before a boss or a new run.
Death Counter
Counts each time you die and shows the number next to the XP bar. The game keeps no death count of its own, so this one starts at 0 each time you start the game and is never written to your save. While it is off, deaths are not counted; the count so far stays until the game closes.
Only Hurt Enemies
With this on, only enemies that have lost some health show a bar, so enemies you haven't hit stay clear. Off is normal: every enemy on screen shows one.
XP Bar
Shows your level and your XP out of what you need to level up, as a gold bar at the bottom of the screen. Switch it off to remove it.
Enemy Health, XP Bar & Death Counter is a ProjectMods mod for Castlevania: Belmont's Curse that adds health bars with numbers over enemies, an XP bar with your level and a death counter to the screen, without changing the game or your save.
System Requirements
What features does Enemy Health, XP Bar & Death Counter include?
- Health bars with health / max health numbers over up to 12 enemies on screen, nearest first.
- Health numbers refresh ten times a second, so the bar drops as your hits land.
- Only Hurt Enemies shows bars only on enemies that have lost health.
- A gold XP bar at the bottom of the screen with your level and your XP out of what the level needs.
- A death counter next to the XP bar, with a Reset Death Count button.
- Hides outside a level and in menus, dialogue, cutscenes and loading screens, and never changes the game or your save.
Best For
- You want to know whether one more hit finishes an enemy, so turn on Enemy Health Bars and read its health above it.
- You are earning XP before a hard area, so keep the XP Bar on and watch how close you are to levelling up.
- You are practising a boss, so press Reset Death Count before the fight and see how many tries it takes.
- A room full of enemies feels busy, so switch on Only Hurt Enemies and only the ones you have hit show a bar.
More Mods for Castlevania: Belmont's Curse

Game Speed
Runs Castlevania: Belmont's Curse anywhere from 25% to 300% speed while you play: slow motion for spike corridors and boss patterns, or fast-forward for long walks back across the map.

God Mode & Damage Taken
Three switches for Castlevania: Belmont's Curse: the developers' own god mode, damage taken set anywhere from 0% to 100%, and Prevent Death without turning Custom Mode on.

Save Backup & Restore
Copies each Castlevania: Belmont's Curse save slot every time the game saves and keeps a history per slot, so when an unwanted save lands on your slot, you put an earlier copy back from the launcher.







