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God Mode & Damage Taken
"Stop the hits, soften them, or just never die."

How do I install God Mode & Damage Taken?
Download the free ProjectMods desktop app, then install God Mode & Damage Taken for Castlevania: Belmont's Curse in one click.
</>What does God Mode & Damage Taken do?
God Mode is the switch the developers built into the game for testing. While it's on, enemies and traps can't hit you at all. It stays on when you move to a new area, and switching it off makes you hittable again straight away. Change Damage Taken lets hits land but makes them weaker. Set Damage Taken Percent from 0 to 100 in steps of 5; it starts at 50. Enemies and traps then deal that share of their normal damage, using the same damage scaling as the game's Custom Mode settings. If you also use Custom Mode's damage settings, the two stack. A few special hits that the game's own damage settings never reduce still do full damage. Prevent Death works like Custom Mode's Prevent Death: a hit that would kill you leaves you with 1 health instead, and everything else the game does differently with that setting happens too. Custom Mode itself stays off and its icon never shows up. The mod never writes to your save or your Custom Mode settings. Each switch works on its own, and turning one off puts that part of the game back to normal.
</>What is God Mode & Damage Taken?
God Mode & Damage Taken gives Castlevania: Belmont's Curse three separate switches. God Mode brings back the invulnerability the developers used while testing the game. Change Damage Taken scales incoming damage, from none at all up to normal, and works alongside Custom Mode's own damage options. Prevent Death copies Custom Mode's safety net without switching Custom Mode on. Use one switch for a single tough boss, or combine them for a relaxed run through the castle.
</>Common questions about God Mode & Damage Taken
What does God Mode & Damage Taken do in Castlevania: Belmont's Curse?
God Mode & Damage Taken adds three switches you can use separately or together. God Mode makes you immune to attacks from enemies and traps, Change Damage Taken lowers the damage they deal to any share from 0% to 100%, and Prevent Death means a killing blow leaves you barely alive instead.
Is this the game's own god mode?
Yes, it is the same god mode the developers built into Castlevania: Belmont's Curse for testing. Their debug tools are still in the game's code, but no menu or key reaches them in the released game. The mod does exactly what that god mode does, keeps doing it when you move to a new area, and you can be hit again as soon as you switch it off.
Does Prevent Death turn on Custom Mode?
No, Custom Mode stays switched off when you use the mod's Prevent Death. You get the same protection as Custom Mode's Prevent Death setting, and anything else the game does differently with that setting happens too. Your Custom Mode settings are never changed, and the Custom Mode icon, which the game shows whenever Custom Mode is on, doesn't appear while you play.
Does Damage Taken Percent work with Custom Mode's damage settings?
Yes, the two stack, because the mod scales damage at the same point in the game's damage calculation as Custom Mode's own damage settings for enemies and traps. If Custom Mode is set to 50% and the mod is set to 50%, enemies deal a quarter of their normal damage. With Custom Mode off, the mod's percentage is the only change.
Do any hits ignore Damage Taken Percent?
Yes, a few special hits ignore it. The game marks some hits so that its own damage settings never reduce them, and the mod respects that, so those hits still do their full damage even at 0%. If you want those hits covered too, turn on God Mode or Prevent Death as well, since both also apply to them.
Does the mod change my save?
No, nothing is written to your save file or to your game settings. God Mode only changes whether the game can hit you while it's on, and the other two switches only change what the game reads from its Custom Mode settings, leaving the settings themselves alone. Turn a switch off and that part of the game goes straight back to how it was.
What options does God Mode & Damage Taken include?
Prevent Death
A hit that would kill you leaves you with 1 health instead. It works like Custom Mode's Prevent Death, but Custom Mode stays off and its icon doesn't appear. Off by default. Switching it off lets hits kill you again.
God Mode
Enemies and traps can't hit you. This is the god mode the developers built into the game. Off by default. Switching it off makes you hittable again.
Change Damage Taken
Enemies and traps deal the share of their normal damage set below. It stacks with Custom Mode's damage settings if you use them. Off by default. Switching it off brings back normal damage.
Damage Taken Percent
How much of their normal damage enemies and traps deal while Change Damage Taken is on. 100 is normal damage, 0 is none. A few special hits that the game's own damage settings never reduce still do full damage.
God Mode & Damage Taken is a ProjectMods mod for Castlevania: Belmont's Curse that switches on the developers' own god mode, sets how much damage enemies and traps deal to you from 0% to 100%, and adds Prevent Death without turning Custom Mode on.
System Requirements
What features does God Mode & Damage Taken include?
- God Mode turns on the developers' own testing switch, with no debug menu needed.
- Damage Taken Percent from 0 to 100, in steps of 5, for every hit from enemies and traps.
- Damage scaling works the same way as Custom Mode's and stacks with it.
- Prevent Death stops any single hit from finishing you off.
- No Custom Mode icon on screen while you play.
- Each switch works on its own: use one, two or all three.
Best For
- You want to explore the castle and find every secret without fighting, so turn on God Mode and walk past everything.
- A boss keeps beating you, so set Damage Taken Percent to 50 and learn the attack patterns with room for mistakes.
- You like the normal difficulty but hate losing progress, so turn on Prevent Death and keep playing after a bad hit.
- You want Custom Mode's death protection but not its icon, so use the mod's Prevent Death instead.
More Mods for Castlevania: Belmont's Curse

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Three switches for Castlevania: Belmont's Curse: spells that cost no mana with a mana bar that stays full, a potion belt that is filled and kept full, and room for up to 5 more potions. A button fills your mana and potions on the spot.

Speed, Jumps & Dashes
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Achievement Unlocker
Unlocks any of Castlevania: Belmont's Curse's 29 Steam achievements, or all of them at once, through the game's own unlock, and can lock them all again if you'd rather earn them.







