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Speed, Jumps & Dashes

"Run faster, jump higher, dash more in mid-air."

Castlevania: Belmont's Curse — Speed, Jumps & Dashes
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PREMIUM

How do I install Speed, Jumps & Dashes?

Download the free ProjectMods desktop app, then install Speed, Jumps & Dashes for Castlevania: Belmont's Curse in one click.

Version1.0.0
Updated2026/11/09
AuthorProjectMods
MovementSpeedGameplayAccessibility

</>What does Speed, Jumps & Dashes do?

Switch on Change Movement and set the numbers below it. Run Speed Percent goes from 25 to 500 and starts at 200. Jump Height Percent goes from 50 to 500 and covers wall jumps too. Gravity Percent goes from 25 to 300: lower it for slower, floatier falls and higher jumps. Extra Air Jumps and Extra Air Dashes add up to 10 of each on top of the game's own, and they come back every time you land. Run speed goes through the game's own speed multiplier, so the camera leads ahead the way it does for any speed boost. Only Rose changes: enemies and bosses move as normal. The extras build on moves Rose already has, so they start counting once your save lets her jump or dash off the ground. Nothing is written into your save. Switch it off, load another area or go back to the menu, and Rose moves the game's normal way again.

</>What is Speed, Jumps & Dashes?

Speed, Jumps & Dashes changes how Rose moves around the castle in Castlevania: Belmont's Curse. Set her run speed from a quarter of normal to five times as fast, make every jump higher or lower, ease off gravity for floaty falls, and give her more air jumps and air dashes before she has to touch the ground. Enemies keep their own movement, and nothing is saved: switch it off and Rose moves normally again.

</>Common questions about Speed, Jumps & Dashes

What does Speed, Jumps & Dashes do in Castlevania: Belmont's Curse?

It changes how Rose moves: her run speed, how high she jumps, how hard gravity pulls her down, and how many jumps and dashes she gets in mid-air before she lands. Each number starts from the game's own movement, and 100% or 0 extra leaves that part as it is. Turn on Change Movement, then adjust the five numbers while you play: a new value takes effect within a moment, so you can tune them in the middle of a room until the movement feels right.

Do the extra air jumps and air dashes work from the start of the game?

They add to the moves Rose already has rather than giving her new ones. Once your save lets her jump or dash while airborne, each extra one you set is another jump or dash she can use before touching the ground, and the full count comes back every time she lands. Set either number to 0 to keep the game's own count.

Does it change my save file?

No. Everything the mod changes lives in memory while the switch is on, and the speed boost is a temporary modifier the game never writes to disk. Switch it off, load another area or quit to the menu, and your save is exactly as it was.

Does it affect achievements?

Achievements still unlock as normal, because the mod doesn't touch the game's achievement tracking. Faster running, higher jumps and extra air moves do cut down travel time across the castle, so a quicker playthrough becomes easier, including the four-hour run achievement. Switch the mod off whenever you want a run with the game's normal movement.

What options does Speed, Jumps & Dashes include?

Extra Air Dashes

Dashes in mid-air on top of the game's own, once you can dash in mid-air: 0 is normal. They come back each time you land.

Change Movement

Changes how you move, using the numbers below: run speed, jump height, gravity, and extra jumps and dashes in mid-air. Off: the game's normal movement.

Gravity Percent

How hard gravity pulls you down as you jump and fall: 100 is normal, 50 is half (higher, floatier jumps), 200 is double.

Run Speed Percent

How fast you run: 100 is normal, 200 is twice as fast, 50 is half.

Extra Air Jumps

Jumps in mid-air on top of the game's own, once you can jump in mid-air: 0 is normal. They come back each time you land.

Jump Height Percent

How high you jump, wall jumps included: 100 is normal, 200 is about twice as high.

Quick Answer

Speed, Jumps & Dashes is a ProjectMods mod for Castlevania: Belmont's Curse that changes Rose's run speed, jump height and gravity, and lets her jump and dash more times before she lands.

System Requirements

OS: Windows 11 64-bit
Processor: Intel Core i5 8400
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1650
DirectX: Version 11
Storage: 10 GB available space

What features does Speed, Jumps & Dashes include?

  • Run Speed Percent from 25 to 500, through the game's own speed multiplier.
  • Jump Height Percent from 50 to 500, wall jumps included.
  • Gravity Percent from 25 to 300 for floatier or heavier jumps and falls.
  • Up to 10 extra jumps and 10 extra dashes in mid-air, refilled when you land.
  • Only Rose changes, and switching off brings back the game's normal movement.

Best For

  • Backtracking across the map for a missed item takes ages, so set Run Speed Percent to 300 for the trip back.
  • A ledge keeps sending you into the spikes below, so add two Extra Air Jumps and take another try at it.
  • You want to explore the rooms in a looser way, so set Gravity Percent to 60 and float across the gaps.

Last updated: 2026/11/09

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