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Set Level, XP & Upgrades

"Pick your level, speed up XP and add upgrades."

Castlevania: Belmont's Curse — Set Level, XP & Upgrades
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PREMIUM

How do I install Set Level, XP & Upgrades?

Download the free ProjectMods desktop app, then install Set Level, XP & Upgrades for Castlevania: Belmont's Curse in one click.

Version1.0.0
Updated2026/11/09
AuthorProjectMods
LevelingStatsGameplayProgression

</>What does Set Level, XP & Upgrades do?

Switch on Multiply XP Gained and set XP Gained Percent, from 100 to 1000; it starts at 200, double XP. All the XP Rose gains is multiplied, together with Custom Mode's XP setting if you use it. Switch it off and XP is back to normal; the XP and levels you earned stay. Set Level moves Rose up or down to the level in the Level number, from 1 to 99, the whole of the game's level table. It uses the game's own level change, the same one it runs when it loads your save, so she gets the stats the game gives that level: its Power value and the XP it takes to level up again. Going down trims her XP to fit the lower level if it was over. The reply names your old level, so you can set it back. Add Health Upgrade and Add Mana Upgrade each add one full upgrade through the game's own upgrade routine, up to the 6 health and 6 mana upgrades the castle holds. Max health or max mana goes up, current health or mana rises in step with it, and the reply shows the maximum before and after. Level, XP and upgrades are part of your save, so what Set Level and the upgrade buttons change stays in it. The XP multiplier itself is never written to the save.

</>What is Set Level, XP & Upgrades?

Set Level, XP & Upgrades changes Rose's progression in Castlevania: Belmont's Curse through the game's own level and upgrade routines. A switch multiplies all the XP she gains from 100% to 1000%, a button moves her to any level from 1 to 99 with the stats the game gives that level, and two buttons add health or mana upgrades, one per press, up to the 6 of each the castle holds.

</>Common questions about Set Level, XP & Upgrades

What does Set Level, XP & Upgrades do in Castlevania: Belmont's Curse?

It gives you control over Rose's progression. A switch multiplies all the XP she gains, from 100% to 1000% of normal. Set Level moves her up or down to any level from 1 to 99 with the stats the game gives that level. Two more buttons add one full health or mana upgrade per press, up to the 6 of each the castle holds, and every reply tells you what changed.

Are the changes saved?

Your new level, XP and upgrades are saved like progress you earned, because the mod changes them through the game's own calls. The XP multiplier is never saved: switch it off and XP gain is back to normal, while the XP you earned stays.

Can I lower my level again?

Yes. Set Level works both ways, and its reply names your old level so you can set it back. Going down uses the same game call as going up, so Rose gets the stats the game gives the lower level. If her XP was over what the lower level holds, the game trims it to just short of a level-up, and your save keeps that.

Why does Level stop at 99?

Level 99 is the last row of the game's level table, so Set Level goes no higher, and the game never moves past it either. At 99 the game keeps adding XP until the bar is almost full, then drops XP that would run past the end of the table, the same as when you reach 99 by playing.

Does it work with Custom Mode's XP setting?

Yes. When Rose gains XP, the game multiplies it by its own XP multiplier and by Custom Mode's XP setting, and this mod raises that XP multiplier while the switch is on, so the two multiply together. With XP Gained Percent at 200 and Custom Mode's XP at its highest, you get about six times the normal XP.

Do the added upgrades work like the ones in the castle?

They go through the game's own upgrade routine and raise the same upgrade total that the castle's pickups raise. Max health or mana goes up the same way and your bar keeps the same fill. The buttons stop at the castle's 6 of each, where max health and mana stop rising, and the last one completes the game's own achievement count of every upgrade found, as finding it would. The game's upgrade pop-up does not play, and the pickups in the castle are still there to find.

What options does Set Level, XP & Upgrades include?

Add Health Upgrade

Adds one health upgrade through the game's own upgrade routine, up to the 6 the castle holds. Max health goes up, your health bar keeps the same fill, and your save keeps it.

Multiply XP Gained

Multiplies all the XP you gain by the percent below. Switch it off for normal XP; the XP and levels you earned stay.

Set Level

Moves you up or down to the level above, with the game's stats for that level. Going down trims your XP to fit the lower level. Your save keeps it; the reply names your old level so you can go back.

XP Gained Percent

100 is normal XP, 200 is double and 1000 is ten times as much. It stacks with Custom Mode's XP setting.

Level

The level Set Level moves you to. 99 is the last level in the game's level table.

Add Mana Upgrade

Adds one mana upgrade through the game's own upgrade routine, up to the 6 the castle holds. Max mana goes up, your mana bar keeps the same fill, and your save keeps it.

Quick Answer

Set Level, XP & Upgrades is a ProjectMods mod for Castlevania: Belmont's Curse that sets Rose's level from 1 to 99 with the game's own stats for it, multiplies the XP she gains by up to 10x, and adds health or mana upgrades.

System Requirements

OS: Windows 11 64-bit
Processor: Intel Core i5 8400
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1650
DirectX: Version 11
Storage: 10 GB available space

What features does Set Level, XP & Upgrades include?

  • XP Gained Percent from 100 to 1000, in steps of 25, starting at 200.
  • The XP multiplier works together with Custom Mode's XP setting and comes off when you switch it off.
  • Set Level moves Rose up or down to any level from 1 to 99, the game's whole level table.
  • Set Level uses the game's own level change, so Power and the XP it takes to level up match the new level.
  • Add Health Upgrade and Add Mana Upgrade add one full upgrade per press, up to the castle's 6 of each.
  • Every reply says what changed: your old level, or max health or mana before and after.

Best For

  • You started a new save and want to skip the early grind, so set Level to 30 and press Set Level.
  • Levelling feels slow deep in the castle, so switch on Multiply XP Gained at 300 and switch it off once you are where you want to be.
  • A boss keeps beating you, so add a couple of health upgrades and try again.
  • You found most upgrades but not the last ones, so press Add Mana Upgrade until the reply says you have all 6.
  • You went too high for a challenge run, so set Level back to a lower number.

Last updated: 2026/11/09

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