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Accessibility

"Colours you can tell apart. A view that stops bouncing."

Casualties: Unknown — Accessibility
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FREE

How do I install Accessibility?

Download the free ProjectMods desktop app, then install Accessibility for Casualties: Unknown in one click.

Version1.0.0
Updated2026/11/13
AuthorProjectMods
AccessibilityColourblindVisualsComfort

</>What does Accessibility do?

The caves of Casualties: Unknown change colour from layer to layer, and if you're colour blind, ore, items and hazards can sit too close together to tell apart. Colour Filter shifts the colours of the world, the blocks, the items lying around, the creatures and your own character so the ones you confuse move apart. Choose Red-Green (Green-Weak), Red-Green (Red-Weak) or Blue-Yellow for your type of colour vision, or Greyscale if you'd rather go by light and shade. It makes colours easier to tell apart; it doesn't fix colour blindness or show you the colours other people see. Filter Strength (0 to 100, starts at 100) eases the shift back. If you have low vision, High Contrast (0 to 100, starts at 0) pushes light and dark further apart on top of each layer's own look, and Text Size (100 to 200, starts at 100) makes the words in menus, the HUD and the inventory bigger along with their buttons. The game has no text size setting of its own. If the walking view makes you queasy, Steady Camera stops the camera bobbing up and down with every step, while it still follows you when you jump, fall, climb or crouch. Switch an option off and that part looks and moves as before; turn the mod off and the whole picture does.

</>What is Accessibility?

Pick a Colour Filter for your type of colour vision or Greyscale, ease it back with Filter Strength from 0 to 100, and raise High Contrast when a dark layer is hard to make out. Text Size makes the words in menus and the HUD up to twice as big. Steady Camera is an on/off switch for the bounce while you walk. Nothing here touches your run, your save or your unlocks, and turning the mod off brings the normal picture back.

</>Common questions about Accessibility

What does Accessibility do in Casualties: Unknown?

It changes how the game looks and moves on your screen if you're colour blind, have low vision or get queasy from the walking camera. You get four colour filters with a strength slider, sliders for High Contrast and Text Size, and a Steady Camera switch. Each works on its own, so turn on only what you need.

Does the colour filter fix colour blindness?

No. It moves colours you would mix up further from each other so they're easier to tell apart, but it can't give anyone colour vision they don't have. Some pairs separate better than others and it helps some people more than others, so try a few Filter Strength values on things whose colour you already know.

Why do the HUD and menus keep their colours?

The colour settings work inside the game's own picture of the caves, which is finished before the HUD, inventory, moodles and menus are drawn on top. So the world, its items and creatures change, while your health readouts and menus keep their colours. Text Size is the option that works on the menus.

What exactly does Steady Camera change?

The game points the camera at the middle of your character's limbs, which rise and fall with every step of the walk. Steady Camera points it at the body instead and only eases in slow changes, such as crouching or standing up. Jumps, falls and climbs still move the view, and while you're knocked over or ragdolled the camera follows the limbs as usual.

Is Steady Camera the same as the game's Screen Shake slider?

No. The Screen Shake slider in the game's options covers jolts from explosions, falls, earthquakes and traps. The walking bounce comes from where the camera aims, which no game setting changes. Use both: the slider for shakes, Steady Camera for walking.

Why is there no Brightness or Film Grain option?

Casualties: Unknown already has Brightness, Bloom, Film Grain and Screen Shake in its own options menu, and this mod leaves those alone. It adds only what the game is missing: colour filters, contrast, text size and a steady walking view.

What options does Accessibility include?

Filter Strength

How far the Colour Filter shifts colours, from 0 (no change) to 100 (the full shift). Lower it if colours look too strong.

Text Size

Makes the text in menus, the HUD, the inventory and the crafting panel bigger, from 100 (the game's normal size) to 200. Buttons and boxes grow with their text where there's room, and where there isn't, the words stop at the edge of their box.

Colour Filter

Shifts the colours of the caves, blocks, items and creatures out in the world so the ones you mix up stand further apart. Pick the kind of colour vision you have: Red-Green (Green-Weak) is the most common, Red-Green (Red-Weak) makes reds look dark, Blue-Yellow is for mixing up blue with green, or yellow with pink. Greyscale removes colour entirely. The HUD, inventory and menus keep their colours. Off leaves the game's colours as they are.

Steady Camera

Stops the view bobbing up and down with every step while you walk. The camera still follows you up and down when you jump, fall, climb or crouch, and screen shake still follows the game's own Screen Shake slider. Off brings the walking bounce back.

High Contrast

Makes light and dark parts of the world stand further apart and colours stronger, on top of each layer's own look. 0 is the game's normal look.

Quick Answer

Accessibility is a ProjectMods mod for Casualties: Unknown that shifts the world's colours for red-green or blue-yellow colour blindness, adds greyscale, High Contrast and bigger text, and can stop the camera bobbing up and down while you walk.

System Requirements

OS: Windows 10 (64-bit)
Processor: Intel Core i3-8130U 2.20 GHz
Storage: 500 MB available space

What features does Accessibility include?

  • Colour Filter has four settings: two for red-green colour blindness, one for blue-yellow and Greyscale, each worked out from published research on how that type of colour vision sees.
  • Filter Strength blends from the game's own colours at 0 to the full shift at 100, in steps of 5.
  • High Contrast builds on the colour grading each layer already has, so icy, fungal and sandy layers keep their character while light and dark move apart.
  • Text Size grows the words in menus, the HUD and the inventory up to 200, and their buttons and boxes grow with them where there's room.
  • Steady Camera aims the view at your character's body instead of the swinging average of their limbs, so walking no longer lifts and drops the screen with each step.
  • Works alongside the game's own Brightness, Bloom, Film Grain and Screen Shake settings, which stay where you set them.

Best For

  • Ore in the cave walls and the rock around it look like one colour to you, so try Red-Green (Green-Weak) and then Red-Green (Red-Weak) and keep the one that pulls them apart.
  • Ore and loose items vanish into the rock on a dim layer, so raise High Contrast to 50 and use the game's own Brightness setting with it.
  • The item descriptions and moodle text are small on a big screen, so set Text Size to 150 and go to 200 if you still squint.
  • Running across a long cave floor leaves you dizzy from the screen bobbing, so turn on Steady Camera and keep the view level while you walk.
  • You want to read the picture by light and shade alone, so pick Greyscale and set Filter Strength to 100.

Last updated: 2026/11/13

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