Want more mods for Casualties: Unknown? Explore our entire collection!
Carry Weight
"Haul the whole layer home without slowing down."

How do I install Carry Weight?
Download the free ProjectMods desktop app, then install Carry Weight for Casualties: Unknown in one click.
</>What does Carry Weight do?
Every bag, tool and can of food adds weight in Casualties: Unknown, and once you go over your limit your character walks slower, burns stamina faster on every jump and step, recovers stamina more slowly and swings slower. Carry Weight gives you two switches. Raise Carry Weight multiplies your carry limit by Carry Weight Percent, from 100% (normal) up to 1000%, and the weight counter on screen shows the new limit. It stacks on top of the run's own carry limit setting and still follows your food, thirst, sickness and skills, just scaled up. No Weight Penalty keeps your limit as it is but removes the overweight slowdown, the extra stamina drain and the slower attacks, and the overweight warning goes away. Turn either one off and the game's normal limit and penalty come back within half a second. Nothing is written into your save.
</>What is Carry Weight?
Carry Weight is a Casualties: Unknown mod from ProjectMods that lets you keep the loot you would normally leave behind. One switch scales your carry limit by a percent from 100 to 1000. The other removes the overweight penalty: no slower walking, no extra stamina cost for jumps and movement, no slower stamina recovery and no slower attacks. Switch them off and the normal limit comes back right away.
</>Common questions about Carry Weight
What does Carry Weight do in Casualties: Unknown?
It raises how much your character can carry before counting as overweight, by the percent you set from 100 to 1000. A second switch, No Weight Penalty, removes the overweight slowdown, extra stamina drain and slower attacks no matter how much you carry.
Does the percent work with the run's carry limit setting?
Yes. The percent multiplies whatever limit the game already gives you, so a run started with a higher or lower carry limit setting is scaled from that value. Being well fed, thirsty or sick, and your strength and resilience levels, still move the limit up or down the way they normally do; at 300 percent, a limit of 12 becomes 36.
Is anything stored in my run's save file?
No. The game works out your carry limit and how overweight you are again every half second, and neither number is stored in the run's save. Saving at the end of a layer with the mod on or off makes no difference, and loading that run later without the mod gives you the normal limit straight away.
Do I still get strength and resilience experience for walking overweight?
Yes. The game still hands out that experience by checking your load against its own normal limit, before the mod steps in, so walking around with a heavy pack keeps training both skills. The same goes for the game's achievement for carrying far too much: it still checks the normal limit.
What happens if I turn it off while carrying a lot?
Within half a second you are back on the normal limit. If your pack is heavier than that, the usual overweight penalty returns: slower walking, extra stamina used for every jump and step, slower stamina recovery and slower attacks, until you drop some items or put them in a container you are not carrying.
What options does Carry Weight include?
No Weight Penalty
Carrying too much no longer slows you, drains extra stamina or slows your attacks. Off: the normal overweight penalty comes back.
Carry Weight Percent
Your carry limit: 100 is the normal limit, 200 is twice as much. It stacks on top of the run's carry limit setting.
Raise Carry Weight
Your carry limit becomes Carry Weight Percent of normal, so you count as overweight much later. Off: back to the normal limit; if you carry more than that, you're slowed again until you drop some.
Carry Weight from ProjectMods raises your carry limit in Casualties: Unknown by a percent you pick (100% to 1000%), or removes the overweight penalty so a heavy pack no longer slows your walking, jumping, stamina or attacks.
System Requirements
What features does Carry Weight include?
- Carry Weight Percent from 100% to 1000% of your normal carry limit
- Stacks with the run's own carry limit setting instead of replacing it
- Your food, thirst, sickness and skills still raise or lower the limit, just scaled up
- No Weight Penalty removes the overweight slowdown, extra stamina drain and slower attacks
- Switch off and the normal limit and penalty are back within half a second
- Nothing is written into your save
Best For
- Bringing every useful item from a layer down to the next one instead of choosing what to leave
- Carrying spare water, food and medical supplies for long, deep runs
- Hauling heavy finds like barrels or a campfire without crawling along
- Going after the trader with a full pack of goods to swap
- Playing a relaxed run where inventory weight is not a worry
More Mods for Casualties: Unknown

Free Crafting and Building
Craft any recipe with empty bags, skip failed crafts, see the whole recipe book, and place blocks for free, even mid-jump.

Full Bright & Camera Zoom
Turn on Full Bright to see rock, tunnels and items clearly, set how far the camera zooms, and switch on Free Camera to look around the layer without walking anywhere.

Damage Multiplier
Two switches for Casualties: Unknown: scale the damage your weapons do to living enemies from 10% up to 1000%, or make any damaging blow kill one outright. Digging and breaking objects stay as they are.







