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Damage Multiplier
"Hit creatures harder with every weapon, or drop them in one blow."

How do I install Damage Multiplier?
Download the free ProjectMods desktop app, then install Damage Multiplier for Casualties: Unknown in one click.
</>What does Damage Multiplier do?
Change Damage Dealt multiplies the damage you deal to creatures and guards. Set the amount with Damage Multiplier: 100 is normal damage, 200 is double, 1000 is ten times as much, and anything under 100 makes your hits weaker for a harder run. It covers melee swings and punches, every shot from your guns, and thrown items that strike a creature. The damage numbers you see show the new amount. Melee hits also keep the attack damage setting you picked for the run, and the two stack. One-Hit Kills makes any hit of yours that takes health from a creature kill it, through the game's own death for that creature. Creatures the game never lets die stay alive. Only your attacks change. Rock, walls, doors and other objects take their normal damage, so digging is not faster. Turrets, traps, drones and explosions keep their usual damage, traders take normal damage if you hit one, and nothing that hurts your own body changes. Switching either option off brings back normal damage on your next hit. Nothing is written to your save and the run settings are left alone.
</>What is Damage Multiplier?
Damage Multiplier gives Casualties: Unknown two combat switches. Make your fists, blades and guns far stronger, weaken them for a harder run, or finish every creature in one blow. Mining speed, traps, turrets and the damage you take are left exactly as the game made them, and your save is never touched.
</>Common questions about Damage Multiplier
What does Damage Multiplier do in Casualties: Unknown?
It changes how much harm your attacks do to the creatures and guards you fight. Change Damage Dealt scales your melee, gun and thrown damage anywhere from 10% to 1000% of normal, set with the Damage Multiplier slider. One-Hit Kills is a separate switch that ends a creature with your first blow that wounds it, through the game's own death for that creature. You can use either switch alone or both together.
Does it make digging or breaking blocks faster?
No. Every attack carries one damage value for living things and another for rock and objects, and the mod only changes the first. Rock, walls, doors and crates take their normal damage, so mining a tunnel takes exactly as long as it always has.
Does it change the damage I take?
No. Creatures, guards, turrets, traps and explosions hurt you exactly as before, and nothing about your limbs, blood or vitals changes. The mod only steps in when one of your own swings, shots or thrown items lands on a creature, so the survival side of the game stays as hard as you set it when you started the run.
Does it work with guns and thrown items?
Yes. Every pellet and bullet your guns fire is scaled, and so is the damage a thrown item does when it strikes one of the crawling creatures that thrown objects can hurt. Shooting yourself on purpose is left alone. Turrets and drones fire their own shots, so their damage stays the same whether they aim at you or at a creature.
Does it change my save or run settings?
No. Nothing is written to your save, and the attack damage run setting stays at whatever you chose when you started the run. That setting only affects melee, and while the mod is on the two stack: a run set to 150% attack damage with the slider at 200 makes your swings three times as hard as normal. Guns and thrown items follow the slider alone.
How do I go back to normal damage?
Switch Change Damage Dealt and One-Hit Kills off in the launcher. Your very next swing, shot or throw deals the game's normal damage again, with no restart and no reload. Creatures you already hurt simply keep the health they have left.
What options does Damage Multiplier include?
One-Hit Kills
Any hit of yours that takes health from a creature kills it, through the game's own death for that creature. Traders and creatures the game never lets die are left out. Off by default. Switching it off makes creatures take their usual number of hits again.
Damage Multiplier
How hard your hits land on creatures while Change Damage Dealt is on. 100 is normal damage, 1000 is ten times as much, and under 100 makes your hits weaker.
Change Damage Dealt
Your melee swings, punches, gunshots and thrown items deal the share of their normal damage to creatures set below. Digging and objects stay normal. Off by default. Switching it off brings back normal damage on your next hit.
Damage Multiplier is a ProjectMods mod for Casualties: Unknown that changes how hard you hit enemies, from a tenth of normal damage up to ten times as much, with a second switch that kills a creature with any hit that hurts it.
System Requirements
What features does Damage Multiplier include?
- Change Damage Dealt scales the damage you deal to creatures from 10% to 1000% of normal.
- Covers melee swings, punches, every gunshot and thrown items that strike a creature, and the damage numbers show the new amount.
- One-Hit Kills makes any hit that takes health from a creature kill it.
- Digging, walls and objects keep their normal damage, so mining speed is unchanged.
- Turrets, traps, explosions and anything that hurts your body stay unchanged.
- Melee hits stack with the attack damage setting you picked for the run, and that setting is left alone.
Best For
- A creature keeps chasing you down a narrow shaft while you're already bleeding, so you turn on One-Hit Kills and finish it with one swing.
- Your guns feel too weak for the deeper layers, so you set Damage Multiplier to 300 and keep your ammo for longer.
- You want a tougher run where every fight drags on, so you set Damage Multiplier to 50.
- You're learning the layers and want fewer deaths to creatures while you practise healing and trading.
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