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Long Reach (Interact Distance)

"Grab that bottle. Yes, that one, over there."

Cellar Keeper — Long Reach (Interact Distance)
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PREMIUM

How do I install Long Reach (Interact Distance)?

Download the free ProjectMods desktop app, then install Long Reach (Interact Distance) for Cellar Keeper in one click.

Version1.0.0
Updated2026/10/15
AuthorProjectMods
ReachInteractionQuality of LifeHelper

</>What does Long Reach (Interact Distance) do?

A cellar is hundreds of small trips: up to the rack, back to the pile, across to the bottle that landed just out of reach. Long Reach takes a lot of those steps away. Switch on Long Reach and your reach becomes Reach Percent of normal. 100 leaves it alone, 500 is five times as far, and it starts at 250. You can set it up from the main menu; it starts working as soon as you're playing a cellar. Turn it off and you're back on the game's own reach.

</>What is Long Reach (Interact Distance)?

Cellar Keeper makes you walk right up to a bottle before you can grab it, and right up to a rack before you can fill a slot. Long Reach changes the distance instead: switch on Long Reach, choose a Reach Percent from 100 to 500, and whatever you aim at can be reached from further back. Your carry limit stays the same, and a stretched reach keeps Speedrun and Hardcore runs off the online leaderboards.

</>Common questions about Long Reach (Interact Distance)

What does Long Reach do in Cellar Keeper?

It saves you the walk. With Long Reach on, you can grab bottles off the floor and slot them into a rack from further away than the game normally allows, so you can clear the floor around you or finish a row without stepping up to each spot. Reach Percent decides how much further.

Does Long Reach make any skills reach further?

Yes, one: the skill that shelves your held bottles into the cabinet you're looking at. It finds that cabinet with the same reach your hands use, so at Reach Percent 300 it can pick out a cabinet three times further away than usual, as long as nothing solid blocks your view of it.

Why can't I pick up a bottle I'm pointing at?

Your hands are full, or something is in the way. Long Reach changes distance and nothing else, so the game still turns a pickup down when you're carrying your limit, and a wall or rack between you and the bottle blocks it as before. Shelve a few to make room, or raise the limit with Bigger Arms. If the view is blocked, step sideways until you can see the bottle clearly.

Can I use Long Reach in Speedrun or Hardcore?

Yes, but the run won't count online. As soon as a Speedrun or Hardcore run has Long Reach on above 100, the game shows a note such as "This Speedrun run used Long Reach, so it will stay off the online leaderboard." The mark survives quitting and reloading, and only clears when you start a fresh run with Long Reach off or at 100. At 100 nothing changes, so nothing gets marked. Cozy runs aren't ranked, so reach as far as you like there.

What options does Long Reach (Interact Distance) include?

Long Reach

Lets you grab and place bottles from further away.

Reach Percent

How far you can reach: 100 is normal, 250 is two and a half times as far.

Quick Answer

Long Reach is a ProjectMods mod for Cellar Keeper that stretches your reach up to five times the normal distance, so you can grab bottles and fill rack slots without walking right up to them.

System Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 580
DirectX: Version 11
Storage: 1 GB available space

What features does Long Reach (Interact Distance) include?

  • Bottles, rack slots and everything else you use Interact on share one reach, so they all stretch together.
  • Change Reach Percent mid-run and the new distance takes over within a quarter of a second.
  • Long Reach starts from each cellar's own normal reach when you load in, and nothing it does is written to your save.

Best For

  • The top row of a tall rack sits just beyond you. Reach Percent 150 brings it within range from the floor.
  • You're filling a long row of numbered slots and shuffling sideways after every bottle. At 400 you can stand in the middle and work the whole row.
  • Trick Shot catches a toss when you're looking at the bottle's cabinet from up to four times your current reach. Run Long Reach at 250 alongside it and that's ten times the normal distance.
  • Hardcore ends your run if you stand on a bottle for half a second. When you're practising, 300 lets you clear the floor from further back.

Last updated: 2026/10/15

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