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Turbo Legs
"Sprint speed: ridiculous."

How do I install Turbo Legs?
Download the free ProjectMods desktop app, then install Turbo Legs for Dome Keeper in one click.
</>What does Turbo Legs do?
Turbo Legs is the 'why is mining still a walking simulator' fix. The keeper moves several times faster, so trips back to the dome to repair or restock cost basically no real time. Pair with Drill Sergeant to combine fast travel AND fast mining, or with Magnet Hands so you never even need to retrace your steps to collect loot.
</>What is Turbo Legs?
Turbo Legs is the ProjectMods movement-speed mod for Dome Keeper, multiplying the keeper's walk and run speed so commutes between the mine and the dome stop eating real time. A single Enabled toggle keeps it simple. Great for deep mining runs, wave-pressure recovery, and replay sessions where the trek is no longer the fun part.
</>Common questions about Turbo Legs
What does Turbo Legs do in Dome Keeper?
Turbo Legs is a ProjectMods mod for Dome Keeper that multiplies the keeper's walk and run speed so traversing the mine and sprinting back to the dome takes a fraction of the usual time. The default Dome Keeper movement speed turns mining runs into a walking simulator, especially as your mine shaft grows deeper and you keep retracing the same long corridors. Turbo Legs cuts that overhead drastically, so the time between hearing a wave alarm and arriving at the turret to defend is measured in seconds, not in awkward jogs back up through dirt. It is free to download through the ProjectMods community-first modding platform with one-click install.
How do I turn Turbo Legs on or off mid-run?
Turbo Legs ships with a single Enabled toggle, so switching it on or off in Dome Keeper is as simple as opening the ProjectMods overlay and flipping the checkbox. The change takes effect immediately — flip it on and your keeper accelerates on the next step, flip it off and you snap back to vanilla Dome Keeper movement speed without restarting the run. There are no sliders, no multiplier dropdowns, and no per-section tuning to manage, which keeps the mod intentionally low-friction. If you want to feel the difference between modded and vanilla traversal during the same session, just toggle it between waves and watch how much longer the trips suddenly feel.
Why would I install Turbo Legs in Dome Keeper?
Most Dome Keeper deaths come from the time pressure of getting back to the dome before the next wave, not from the wave itself. Turbo Legs in Dome Keeper attacks that pressure directly by making the trip up from the deepest tunnels short enough that you can mine one or two extra tiles and still arrive with turret-loading time to spare. It is also a sanity mod for repeat playthroughs — once you have seen the same vertical shaft a hundred times, ProjectMods Turbo Legs turns commuting into a non-issue so you can focus on resource decisions and dome upgrades. Free to download with one-click install.
Does Turbo Legs affect drilling or just walking?
Turbo Legs only changes the keeper's movement speed in Dome Keeper — your walk and run speed across the surface and through mined tunnels. It does not touch drill speed, drill range, jetpack physics, or any of the upgrade trees, so the mining loop itself plays exactly the way the developers designed it. If you also want faster mining to go with faster traversal, the ProjectMods catalog has a separate mod called Drill Sergeant that handles that side of the loop. The two are designed to coexist cleanly, so you can run vanilla mining with fast legs, fast mining with vanilla legs, or stack both Turbo Legs and Drill Sergeant for a fully accelerated run.
Which other ProjectMods Dome Keeper mods pair well with Turbo Legs?
Turbo Legs pairs naturally with the rest of the ProjectMods Dome Keeper lineup because faster movement amplifies whatever else you have running. Drill Sergeant is the obvious partner — combine fast mining with fast travel and a single descent yields what normally takes three. Magnet Hands removes the backtracking problem entirely by pulling resources to you, so you rarely need to retrace the same tunnel twice. Resource Dump and Dome Daddy lean into the same loop, smoothing the supply side of the run. For a fully tuned session, layer Time Warp or Ghost Walker, then use Ironclad or Glass Cannon to dial difficulty up or down to match the new pace.
What options does Turbo Legs include?
Boost
How much extra speed you get. Higher = zoomier.
Enabled
Master switch. Turn off to walk like a normal keeper.
Turbo Legs is a ProjectMods mod for Dome Keeper that multiplies the keeper's walk and run speed so trips back to the dome to repair, reload, or fight off a wave take a fraction of the usual time.
What features does Turbo Legs include?
- Cuts trips back to the dome from a slow trudge to a quick sprint so you spend more time mining and defending
- Single Enabled toggle — flip it on for the run, flip it off if you want vanilla pacing back
- Stacks with Drill Sergeant for fast travel plus fast mining, or Magnet Hands to skip the loot pickup detour entirely
Best For
- Late-game runs where the cave is huge and walking back for repairs is eating half your day-night cycle
- Co-op sessions where one player is mining deep and the other is screaming that monsters are at the dome
- Casual or chill playthroughs where you want Dome Keeper's tension without the slow-walk simulator bits

Ghost Walker
Phase through dirt, stone, and obstacles. Mine in straight lines, ignore tunnel geometry, and reach what you need in seconds.

Ironclad
The player (keeper) is invulnerable. Monster attacks no longer reduce your health.

Dome Daddy
Your dome is invulnerable. Monsters can hit it forever and it won't drop a single point of health.














































































































