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Caffeinated (Speed & Jump)
"Six espressos and no safety briefing."

How do I install Caffeinated (Speed & Jump)?
Download the free ProjectMods desktop app, then install Caffeinated (Speed & Jump) for Dumb Ways to Build in one click.
</>What does Caffeinated (Speed & Jump) do?
Caffeinated is the site-wide double shot. Turn it on and your bean runs at a pace you choose, up to five times normal, and jumps up to four times higher. Sprinting scales with it, so a crew member on the far side of the map is a short dash away instead of a scenic hike. Flip on Air Jumps and you can jump again while you are already airborne, with full control in the air. It turns a missed ledge into a second chance and a plain corridor into a parkour course. Both sliders take effect immediately, so you can tune it mid-job until it feels right. Switch it off and movement snaps back to exactly how the game shipped it.
</>What is Caffeinated (Speed & Jump)?
Caffeinated turns your Dumb Ways to Build bean into the fastest builder on site: a Speed slider up to 500 percent, a Jump slider up to 400 percent, and an Air Jumps switch that turns a missed ledge into a second chance. Both sliders work mid-job and switching off restores the shipped pace. One of the Dumb Ways to Build mods on ProjectMods, the community-first PC mod manager for 400+ games.
</>Common questions about Caffeinated (Speed & Jump)
What does Caffeinated do in Dumb Ways to Build?
Caffeinated makes your bean faster and bouncier in Dumb Ways to Build. It gives you two sliders and a toggle: Speed sets your running pace as a percentage of normal, up to five times as fast, Jump sets how high you leap, up to four times normal, and Air Jumps lets you jump again while you are already in the air. Sprinting scales with the speed setting, so crossing a big site like the skyscraper becomes a short dash instead of a hike. Everything applies immediately while you play, and switching the mod off snaps movement back to exactly how the game shipped it. Only your own bean is affected; the rest of the crew moves at whatever pace they chose.
Can I double jump in Dumb Ways to Build with Air Jumps?
Yes. Air Jumps is the toggle in Caffeinated that lets your Dumb Ways to Build bean jump again while it is already airborne, with full control in the air. Miss a ledge on the scaffold and instead of dropping into the sewer you tap jump once more and land it. It stacks with the Jump slider, so a high setting plus air jumps turns an ordinary corridor into a parkour course, and you can steer that second jump wherever you need it. Leave it off if you want the taller jumps without the mid-air save, because the sliders and the toggle are independent. Like the rest of the mod it is instant, so you can flip it during a job when a route needs it.
How high can I set the Speed and Jump sliders?
Speed goes up to 500 percent and Jump up to 400 percent in Caffeinated, which is five times the normal running pace and four times the normal jump height in Dumb Ways to Build. Both are entered as a percentage of the game's defaults, so 100 is vanilla, 200 is twice as fast or twice as high, and 150 jumps half again as high. Changes take effect the moment you set them, so the sensible approach is to nudge the values mid-job until the bean feels right rather than guessing from the lobby. Something like 200 speed is a good place to start on narrow beams; anything near the top end is genuinely silly and best saved for open ground or for racing the crew across the hotel site.
Does Caffeinated affect sprinting and carrying too?
Sprinting scales with the Speed slider in Caffeinated, so a sprinting bean in Dumb Ways to Build gets the same multiplier as a walking one and a crewmate on the far side of the map is a short dash away. Carrying is not changed by this mod: heavy beams still drag at you and still burn stamina the way they normally do, because Caffeinated is purely about pace and jump height. If hauling is the slow part of your shift, the fix is a different mod from the same ProjectMods catalog. Iron Lungs keeps your stamina bar full so you can sprint and carry without the lockout, and Forklift Arms makes heavy pieces obey you instead of the other way round. The three are built to run together.
Can I change the speed mid-job or do I have to restart?
You can change it mid-job. Both sliders in Caffeinated take effect immediately in Dumb Ways to Build, so you can crank the speed for the long walk back from a fall, drop it again before a fiddly bit of nailing, and never leave the site. The Air Jumps toggle behaves the same way. That also makes the mod a decent panic button: if the pace you picked in the lobby turns out to be unplayable on a narrow beam, just lower the number and carry on. Switching the whole mod off returns your bean to the game's shipped movement on the spot, with nothing left over, and switching it back on brings back the last values you set.
What options does Caffeinated (Speed & Jump) include?
Air Jumps
Jump again while you are already in the air.
Enabled
Master switch. Turn off to go back to the game's normal pace.
Jump %
Jump height compared to normal. 150 jumps half again as high.
Speed %
Running speed compared to normal. 200 is twice as fast.
Caffeinated is a ProjectMods mod for Dumb Ways to Build that lets you dial your bean's running speed up to five times normal and jump height up to four times normal, with an Air Jumps toggle for jumping again while you are already airborne.
System Requirements
What features does Caffeinated (Speed & Jump) include?
- Dials your running speed anywhere up to five times normal, and sprinting scales right along with it.
- Pushes jump height up to four times higher, so a missed ledge is a hop instead of a walk-around.
- Lets you jump again while already airborne, with full steering, turning plain corridors into parkour courses.
- Applies slider changes instantly, so you can tune the pace mid-job until it feels right.
- Snaps movement back to exactly how the game shipped it the moment you switch the mod off.
Best For
- The crewmate who always ends up on the far side of the Skyscraper site and is done with scenic hikes back to the beam.
- Players who keep missing the same ledge on a Master Builder run and want a mid-air second jump instead of another fall.
- Friends turning the hotel into a parkour course for the night, speed and jump cranked, the actual job politely ignored.
- Anyone who prefers a gentle nudge, since a modest speed setting feels like a brisk walk rather than a rocket.
- Crews running their own site races, with everyone dialing in the same speed setting for a fair start line.
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